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ynel

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Everything posted by ynel

  1. @FMPone God damn it, that was one of the most annoying thing I've ever seen. I tried for like 45 minutes straight... To beat that one part. And then realised... I had to go back...
  2. Oh man. We picked the same theme. But you look much better at this point! But good luck, your map looks very promising!
  3. You are the perfect example, how to build a map on community feedback. The map was HORRIBLE in it's first state. But you made it a really strong entry by now. It looks absolutly amazing, and the layout became fun to play! Big congrats!
  4. Omg, what happend to this map (But in a kind of good way)
  5. Screwed up the uploading of the image.
  6. ynel

    Overwatch

    Is this really an Overwatch hero? (btw it's cool, but weird)
  7. Now that's... An original, and very cool idea. Not sure how it plays, but it doesn't look bad neither!
  8. Those tiles are looking extra cool! But thr layout is very boring. Every round will play kinda the same. CTs rush out, and catch Ts off-gourd, while going to one of the sites.
  9. Even if this is a cool idea, my head just hurts from these colors... Please turn the contrast down a bit.
  10. Definatly looks better, but please, use a yellowISH lighning, that would make it less claustrophobic.And one small thing: Way too many props there. Just remove some, not all, but some. Oh, and here: This looks like a big stair for me. Please try to make it a normal room, with stairs in the doorways.
  11. @Interfearance But I think, jd40 knows what's he doing too.
  12. It just looks way too cool. Man, I think I already have 0 chance... I wanted to make a unique map, but I just can't balance it good enough. But you just made a map, that is so god damn original, and I can see it's very fun, from the screenshots...
  13. Very small. Please try making it MUCH bigger
  14. I don't think just by addig rooms, it would make it much better. If you really don't want to start it again, please, somehow, you need to transfor those corridors into rooms, or make them wider. The red lightning is just a bad idea, and I don't think you should do it. And I don't think there are red lightning in 'real submarines'. Here's "some" ideas:
  15. Also, the lights on the walls, will look cooler, if they weren't so bright. Or just make them a bit more further away from the wall.
  16. some suggestions (But otherwise, it's really good) : (And these I'm not so sure if these would make it better, but that useless area, really should be removed)
  17. This is not how you should make a map. a Map, with corridors is not fun. You need to make the walls, not the paths. And it looks VERY claustrophobic. It's not going to be fun. You should start over. (And replacing all lights with red, is not a good idea. It just hurts, for your eyes.)
  18. The lightning is so cool. But, at this stage, it looks a bit open. I Hope it will change!
  19. People say its great. But it has BIG problems. First of all, mid is CT sided, while rotation times between the sites are short, if you go mid. It's not good, Mid, in a case like this, NEEDS to be T sided. And there are other serius problems with the site on the left. For first look the path at the left side, is unbalanced. Ts can get there, and catch CTs going to the site off-guard. The other site doesn't seems too bad, but it feels claustrophobic.
  20. The layout is not really that awesome, but that's not why I'm writing. I don't really know if this counts as "exotic". It's a canadian map....
  21. The Layout looks so good. I Can't wait to play it!
  22. I don't know how I feel about this map. This is way to complex, and should be simplified. But I would just reccomend simply starting again. You still have time. Make your decesion now.
  23. woah. That is a complex layout...
  24. The layout looks much nicer than those drawings. I hope you make something fun!
  25. Okay, I trust in you! Good luck on the level. I would really love to see this in game btw.
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