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ynel

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Everything posted by ynel

  1. Haven't posted here in absolutely forever, but the map is coming together slowly.
  2. Made some changes just in time for the faceit hubs. @Darivan seems like a great addition to the project!
  3. I couldn't resist, one last update before the deadline, with a quicky thrown together 3d skybox as well.
  4. The map has certainly come a long way...
  5. Just pushed the 'most-likely-to-be-final-before-the-first-stage-deadline' update on to the workshop, will be up soon. Gameplay got some small touchups but nothing major, map is in a pretty good place right now, and don't want to mess that up, will most likely experiment with an idea or two in the second stage, that is if it gets through ofc, but I'm hopeful of my chances for now haha. "Some" (a lot) screenshots of the update:
  6. Went through the whole map and worked on a nice blockout. I am now happy with where the project is going, and have a vision for every part of the map. God, it's gonna be a lot of work, but oh well. Will be uploaded to the workshop very soon.
  7. Just released an update for the FACEIT hubs, focusing on improving A site. No more changes this week hopefully, and besides, overall I'm feeling pretty confident about this version of the layout now.
  8. Just a little update before the map goes on the hub!
  9. It's been a while since my last post here, but it's for a reason. I've been working on a lot. And I mean, a lot. I wasn't too happy with the direction the map was heading in, so I reworked a lot of the theme and layout, while keeping the core of it the same. A lot has changed, but it still is definitely the same map, just with a new direction that I am more satisfied with.
  10. Reworked and rethemed B site a bit, now it fits my idea for the map a lot better. I'm starting to feel more and more confident about the layout, but there are still a couple of more experimental things here and there that are likely to change. Also attached a gif in the spoiler section with the changes so far just cause I think it's fun.
  11. Just a small update, finally removed the "death water", that's been terrorizing people on CT spawn. (Also lots of small visual touchups around the map to give it more identity in the greybox stage. Up on the workshop soon.)
  12. Well, I've made quite some changes after the first playtest. Focused a bit less on the blockout this time around, but made sure that I know what I'm making thematically. Either way I think I am quite happy with how things are turning out, managed to keep the original spirit of the map while cutting down size and simplifying it a lot, and also just making some things more interesting here and there. Things should feel a bit more streamlined now, but obviously there's likely to be many changes in the future still. All up on the workshop (including patchnotes because I am a maniac) if anyone wishes to take a look around https://steamcommunity.com/sharedfiles/filedetails/?id=3231465363 For the next update, I hope to focus a bit on making some more assets, like the couple of textures and placeholder models the map already has. Maybe even make some nice renders for them, just to show off a little bit haha
  13. First version is up on the workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=3231465363
  14. Very close to being done with the first version of the layout/blockout. This is gonna be a lot of work, but I'm here for it!
  15. A map set in an abandoned resort in Indonesia. Made by @ynel, @Darivan, Ecsi and @Tollqnd. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3231465363 Latest screenshots of the map: Old, original post:
  16. While I respect it and you are free to do what you will, but the references you chose are literally present and have been kind of recreated in Memento
  17. ynel

    de_maar wip

    Our current layout, still heavily wip, but don't wanna be super quite about it here
  18. It looks insane, but for some reason, those perfectly symmetrical cabels just hurt my eyes. But other than that... Good job!
  19. The map looks amazing, and all the areas seem uniqe, I'm looking forward to this entry! Good luck!
  20. What do you mean exactly by "detailing"? @JonyDrake
  21. I mean.... Yeah, this map wasn't 'released' to the public (only some playtest videos), but this map was almost done in January... And that was a long time ago, not sure how I feel about it, becosue you had so much more time, for everything... It just simply wasn't out in the workshop. (And they started working on it, in decembot of 2015 ) And don't get me wrong, what you did, is absolutely stunning, and you deserve to win this competition, it just feels unfair.
  22. @JonyDrake You really seem to elevate this map! Nice work so far!
  23. From a map made by a guy with probably zero experience, to map, that has obviusly the most potential. At this point, you would be able to win this competition. Good luck, looks very promising!
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