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Ynel

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Everything posted by Ynel

  1. Our current layout, still heavily wip, but don't wanna be super quite about it here
  2. It looks insane, but for some reason, those perfectly symmetrical cabels just hurt my eyes. But other than that... Good job!
  3. The map looks amazing, and all the areas seem uniqe, I'm looking forward to this entry! Good luck!
  4. What do you mean exactly by "detailing"? @JonyDrake
  5. I mean.... Yeah, this map wasn't 'released' to the public (only some playtest videos), but this map was almost done in January... And that was a long time ago, not sure how I feel about it, becosue you had so much more time, for everything... It just simply wasn't out in the workshop. (And they started working on it, in decembot of 2015 ) And don't get me wrong, what you did, is absolutely stunning, and you deserve to win this competition, it just feels unfair.
  6. @JonyDrake You really seem to elevate this map! Nice work so far!
  7. From a map made by a guy with probably zero experience, to map, that has obviusly the most potential. At this point, you would be able to win this competition. Good luck, looks very promising!
  8. @FMPone God damn it, that was one of the most annoying thing I've ever seen. I tried for like 45 minutes straight... To beat that one part. And then realised... I had to go back...
  9. Oh man. We picked the same theme. But you look much better at this point! But good luck, your map looks very promising!
  10. You are the perfect example, how to build a map on community feedback. The map was HORRIBLE in it's first state. But you made it a really strong entry by now. It looks absolutly amazing, and the layout became fun to play! Big congrats!
  11. Omg, what happend to this map (But in a kind of good way)
  12. Screwed up the uploading of the image.
  13. Ynel

    Overwatch

    Is this really an Overwatch hero? (btw it's cool, but weird)
  14. Now that's... An original, and very cool idea. Not sure how it plays, but it doesn't look bad neither!
  15. Those tiles are looking extra cool! But thr layout is very boring. Every round will play kinda the same. CTs rush out, and catch Ts off-gourd, while going to one of the sites.
  16. Even if this is a cool idea, my head just hurts from these colors... Please turn the contrast down a bit.
  17. Definatly looks better, but please, use a yellowISH lighning, that would make it less claustrophobic.And one small thing: Way too many props there. Just remove some, not all, but some. Oh, and here: This looks like a big stair for me. Please try to make it a normal room, with stairs in the doorways.
  18. @Interfearance But I think, jd40 knows what's he doing too.
  19. It just looks way too cool. Man, I think I already have 0 chance... I wanted to make a unique map, but I just can't balance it good enough. But you just made a map, that is so god damn original, and I can see it's very fun, from the screenshots...
  20. I don't think just by addig rooms, it would make it much better. If you really don't want to start it again, please, somehow, you need to transfor those corridors into rooms, or make them wider. The red lightning is just a bad idea, and I don't think you should do it. And I don't think there are red lightning in 'real submarines'. Here's "some" ideas:
  21. Also, the lights on the walls, will look cooler, if they weren't so bright. Or just make them a bit more further away from the wall.
  22. some suggestions (But otherwise, it's really good) : (And these I'm not so sure if these would make it better, but that useless area, really should be removed)
  23. This is not how you should make a map. a Map, with corridors is not fun. You need to make the walls, not the paths. And it looks VERY claustrophobic. It's not going to be fun. You should start over. (And replacing all lights with red, is not a good idea. It just hurts, for your eyes.)
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