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ynel

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About ynel

  • Birthday 05/15/2004

Online IDs

  • Discord
    ynel
  • Steam
    https://steamcommunity.com/id/ynelcs/
  • Twitter URL
    https://x.com/ynelcs

Profile Information

  • Real Name
    Vince Huszti
  • Job
    Character Designer
  • Location
    Netherlands

Recent Profile Visitors

2,218 profile views
  1. Haven't posted here in absolutely forever, but the map is coming together slowly.
  2. Made some changes just in time for the faceit hubs. @Darivan seems like a great addition to the project!
  3. I couldn't resist, one last update before the deadline, with a quicky thrown together 3d skybox as well.
  4. The map has certainly come a long way...
  5. Just pushed the 'most-likely-to-be-final-before-the-first-stage-deadline' update on to the workshop, will be up soon. Gameplay got some small touchups but nothing major, map is in a pretty good place right now, and don't want to mess that up, will most likely experiment with an idea or two in the second stage, that is if it gets through ofc, but I'm hopeful of my chances for now haha. "Some" (a lot) screenshots of the update:
  6. Went through the whole map and worked on a nice blockout. I am now happy with where the project is going, and have a vision for every part of the map. God, it's gonna be a lot of work, but oh well. Will be uploaded to the workshop very soon.
  7. Just released an update for the FACEIT hubs, focusing on improving A site. No more changes this week hopefully, and besides, overall I'm feeling pretty confident about this version of the layout now.
  8. Just a little update before the map goes on the hub!
  9. It's been a while since my last post here, but it's for a reason. I've been working on a lot. And I mean, a lot. I wasn't too happy with the direction the map was heading in, so I reworked a lot of the theme and layout, while keeping the core of it the same. A lot has changed, but it still is definitely the same map, just with a new direction that I am more satisfied with.
  10. Reworked and rethemed B site a bit, now it fits my idea for the map a lot better. I'm starting to feel more and more confident about the layout, but there are still a couple of more experimental things here and there that are likely to change. Also attached a gif in the spoiler section with the changes so far just cause I think it's fun.
  11. Just a small update, finally removed the "death water", that's been terrorizing people on CT spawn. (Also lots of small visual touchups around the map to give it more identity in the greybox stage. Up on the workshop soon.)
  12. Well, I've made quite some changes after the first playtest. Focused a bit less on the blockout this time around, but made sure that I know what I'm making thematically. Either way I think I am quite happy with how things are turning out, managed to keep the original spirit of the map while cutting down size and simplifying it a lot, and also just making some things more interesting here and there. Things should feel a bit more streamlined now, but obviously there's likely to be many changes in the future still. All up on the workshop (including patchnotes because I am a maniac) if anyone wishes to take a look around https://steamcommunity.com/sharedfiles/filedetails/?id=3231465363 For the next update, I hope to focus a bit on making some more assets, like the couple of textures and placeholder models the map already has. Maybe even make some nice renders for them, just to show off a little bit haha
  13. First version is up on the workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=3231465363
  14. Very close to being done with the first version of the layout/blockout. This is gonna be a lot of work, but I'm here for it!
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