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Ordanicu

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  1. Like
    Ordanicu got a reaction from JorisCeoen in Sig Sauer P365 XL   
    Hello guys and gals, it's been a long while since I brought something new around here! I'm more of a lurker that likes to come in from time to time and share the unexpected  (spoiler: not maps)
    This is a project that I've made after a long burnout period (a deserved forced break might I say). Sig Sauer P365 XL is a pistol with a design that I love so modeling it was nothing but a pleasure and a fun learning experience.




     
    While definitely not your average CSGO viewmodel in terms of polycount, I really wanted to push my limits and model a weapon that is industry standard for VR. Sitting at just over 17k tris, I can't wait to compare it to the new Half-Life: Alyx guns and see if I could've went higher or lower

    I hope you like this alien post that has nothing to do with mapping!
    You can find the project on my artstation profile where I show a lot more angles and renders https://www.artstation.com/artwork/v1vBZA
    Hope to see you again with new projects to share!

  2. Like
    Ordanicu got a reaction from blackdog in Sig Sauer P365 XL   
    Hello guys and gals, it's been a long while since I brought something new around here! I'm more of a lurker that likes to come in from time to time and share the unexpected  (spoiler: not maps)
    This is a project that I've made after a long burnout period (a deserved forced break might I say). Sig Sauer P365 XL is a pistol with a design that I love so modeling it was nothing but a pleasure and a fun learning experience.




     
    While definitely not your average CSGO viewmodel in terms of polycount, I really wanted to push my limits and model a weapon that is industry standard for VR. Sitting at just over 17k tris, I can't wait to compare it to the new Half-Life: Alyx guns and see if I could've went higher or lower

    I hope you like this alien post that has nothing to do with mapping!
    You can find the project on my artstation profile where I show a lot more angles and renders https://www.artstation.com/artwork/v1vBZA
    Hope to see you again with new projects to share!

  3. Like
    Ordanicu got a reaction from FMPONE in Sig Sauer P365 XL   
    Hello guys and gals, it's been a long while since I brought something new around here! I'm more of a lurker that likes to come in from time to time and share the unexpected  (spoiler: not maps)
    This is a project that I've made after a long burnout period (a deserved forced break might I say). Sig Sauer P365 XL is a pistol with a design that I love so modeling it was nothing but a pleasure and a fun learning experience.




     
    While definitely not your average CSGO viewmodel in terms of polycount, I really wanted to push my limits and model a weapon that is industry standard for VR. Sitting at just over 17k tris, I can't wait to compare it to the new Half-Life: Alyx guns and see if I could've went higher or lower

    I hope you like this alien post that has nothing to do with mapping!
    You can find the project on my artstation profile where I show a lot more angles and renders https://www.artstation.com/artwork/v1vBZA
    Hope to see you again with new projects to share!

  4. Like
    Ordanicu got a reaction from Overflow in Sig Sauer P365 XL   
    Hello guys and gals, it's been a long while since I brought something new around here! I'm more of a lurker that likes to come in from time to time and share the unexpected  (spoiler: not maps)
    This is a project that I've made after a long burnout period (a deserved forced break might I say). Sig Sauer P365 XL is a pistol with a design that I love so modeling it was nothing but a pleasure and a fun learning experience.




     
    While definitely not your average CSGO viewmodel in terms of polycount, I really wanted to push my limits and model a weapon that is industry standard for VR. Sitting at just over 17k tris, I can't wait to compare it to the new Half-Life: Alyx guns and see if I could've went higher or lower

    I hope you like this alien post that has nothing to do with mapping!
    You can find the project on my artstation profile where I show a lot more angles and renders https://www.artstation.com/artwork/v1vBZA
    Hope to see you again with new projects to share!

  5. Like
    Ordanicu got a reaction from mryeah in Sig Sauer P365 XL   
    Hello guys and gals, it's been a long while since I brought something new around here! I'm more of a lurker that likes to come in from time to time and share the unexpected  (spoiler: not maps)
    This is a project that I've made after a long burnout period (a deserved forced break might I say). Sig Sauer P365 XL is a pistol with a design that I love so modeling it was nothing but a pleasure and a fun learning experience.




     
    While definitely not your average CSGO viewmodel in terms of polycount, I really wanted to push my limits and model a weapon that is industry standard for VR. Sitting at just over 17k tris, I can't wait to compare it to the new Half-Life: Alyx guns and see if I could've went higher or lower

    I hope you like this alien post that has nothing to do with mapping!
    You can find the project on my artstation profile where I show a lot more angles and renders https://www.artstation.com/artwork/v1vBZA
    Hope to see you again with new projects to share!

  6. Like
    Ordanicu got a reaction from TelaF in Sig Sauer P365 XL   
    Hello guys and gals, it's been a long while since I brought something new around here! I'm more of a lurker that likes to come in from time to time and share the unexpected  (spoiler: not maps)
    This is a project that I've made after a long burnout period (a deserved forced break might I say). Sig Sauer P365 XL is a pistol with a design that I love so modeling it was nothing but a pleasure and a fun learning experience.




     
    While definitely not your average CSGO viewmodel in terms of polycount, I really wanted to push my limits and model a weapon that is industry standard for VR. Sitting at just over 17k tris, I can't wait to compare it to the new Half-Life: Alyx guns and see if I could've went higher or lower

    I hope you like this alien post that has nothing to do with mapping!
    You can find the project on my artstation profile where I show a lot more angles and renders https://www.artstation.com/artwork/v1vBZA
    Hope to see you again with new projects to share!

  7. Like
    Ordanicu got a reaction from leplubodeslapin in M4A1 Rifle   
    Hello everyone!
    I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.

     

     

     

     

     

     

     
     
     
     
     
     
    I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving! 
    Cheers !
    https://www.artstation.com/artwork/gJW5vG
    https://www.artstation.com/ordanicu
  8. Like
    Ordanicu got a reaction from blackdog in M4A1 Rifle   
    Hello everyone!
    I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.

     

     

     

     

     

     

     
     
     
     
     
     
    I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving! 
    Cheers !
    https://www.artstation.com/artwork/gJW5vG
    https://www.artstation.com/ordanicu
  9. Awesome
    Ordanicu got a reaction from Serialmapper in M4A1 Rifle   
    Hello everyone!
    I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.

     

     

     

     

     

     

     
     
     
     
     
     
    I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving! 
    Cheers !
    https://www.artstation.com/artwork/gJW5vG
    https://www.artstation.com/ordanicu
  10. Like
    Ordanicu reacted to Roald in WIP in WIP, post your level screenshots!   
    Some progress on my map Anubis


  11. Like
    Ordanicu reacted to +Rusty+ in M4A1 Rifle   
    Solid stuff, good job
  12. Awesome
    Ordanicu got a reaction from ItzOmega in M4A1 Rifle   
    Hello everyone!
    I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.

     

     

     

     

     

     

     
     
     
     
     
     
    I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving! 
    Cheers !
    https://www.artstation.com/artwork/gJW5vG
    https://www.artstation.com/ordanicu
  13. Like
    Ordanicu got a reaction from +Rusty+ in M4A1 Rifle   
    Hello everyone!
    I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.

     

     

     

     

     

     

     
     
     
     
     
     
    I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving! 
    Cheers !
    https://www.artstation.com/artwork/gJW5vG
    https://www.artstation.com/ordanicu
  14. Like
    Ordanicu got a reaction from 'RZL in M4A1 Rifle   
    Hello everyone!
    I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.

     

     

     

     

     

     

     
     
     
     
     
     
    I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving! 
    Cheers !
    https://www.artstation.com/artwork/gJW5vG
    https://www.artstation.com/ordanicu
  15. Like
    Ordanicu got a reaction from Puddy in M4A1 Rifle   
    Hello everyone!
    I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.

     

     

     

     

     

     

     
     
     
     
     
     
    I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving! 
    Cheers !
    https://www.artstation.com/artwork/gJW5vG
    https://www.artstation.com/ordanicu
  16. Like
    Ordanicu got a reaction from Anduriel in M4A1 Rifle   
    Hello everyone!
    I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.

     

     

     

     

     

     

     
     
     
     
     
     
    I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving! 
    Cheers !
    https://www.artstation.com/artwork/gJW5vG
    https://www.artstation.com/ordanicu
  17. Like
    Ordanicu got a reaction from mryeah in M4A1 Rifle   
    Hello everyone!
    I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.

     

     

     

     

     

     

     
     
     
     
     
     
    I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving! 
    Cheers !
    https://www.artstation.com/artwork/gJW5vG
    https://www.artstation.com/ordanicu
  18. Like
    Ordanicu reacted to PogoP in M4A1 Rifle   
    Great rendering! Nice work.
  19. Like
    Ordanicu got a reaction from esspho in M4A1 Rifle   
    Hello everyone!
    I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.

     

     

     

     

     

     

     
     
     
     
     
     
    I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving! 
    Cheers !
    https://www.artstation.com/artwork/gJW5vG
    https://www.artstation.com/ordanicu
  20. Like
    Ordanicu reacted to ZooL in Classic Offensive (CS:GO Mod) - We need you! [Environment Designer, Level Designer, 3D Artist] (Shared Patreon money)   
    Hey,
    We're looking for mappers who'd like to join us making Classic Offensive a reality for everybody to enjoy on Steam.
    If you like the old 2000s CS style, have free time, looking to improve, layouts aren't your thing, or contests aren't for you yet... Then this might be for you.
    What's Classic Offensive?
    Classic Offensive is a free mod for CS:GO I've started as a test about four years ago and attracted more attention than I expected, ending up as a full fledged mod in the end. I've released it in Beta on Christmas 2016.
    The mod aims to restore the classic feeling of Counter-Strike while taking most of the improvements Global Offensive added as long as they don't break that classic feel.
    You can see footage of that original version from various people: 
    Since the release the team has been expending and we've been working on it for about a year. Shortly after the mod release, we went for Steam Greenlight and we've got Greenlit. We've changed directions for a quality similar to what CS:GO has to offer due to the team wanting to push the boundaries for the steam release, needing us to scrap the CS:S assets and ported maps since it wouldn't fit the new fresh quality we wanted. 
    It is available on ModDB in its original fixed version: https://www.moddb.com/mods/counter-strike-classic-offensive
    And here we are about less than three years after the initial release.
    What's the goal on maps?
    We've planned a few maps for release (which isn't near set yet): Dust2, Inferno, Mirage, Train and Nuke, with Inferno being the furthest map in development by poLemin, and Train by Quoting currently getting a face-lift by Grillus. Dust2 has just started, Slimek was on it right before the exotic contest. Nuke was being worked on by Quoting and stopped a year ago. In addition Quoting did a few classic fight/yard maps such as fy_poolday and fy_iceworld which look very good and are almost done. Additionally Cache has been worked on by Bezimienny aiming for it's classic CS:S theme. He's the man doing the work on bots which are to be honest better than ever on CO.
    Needless to say that things have moved since a year and people have been busy. Some had to step down due to life complications, less free time and contests getting in the way leading to a slower development.
    Still the most important for us is having a good time, improving and pleasing the community, that's all that matters.
     
    Here's a preview of the said maps:
     
    What's the goal on weapons?
    We're also looking for modelers even though Ordanicu does a great job, he's overwhelmed by the 27 weapons he needs to remake on his free time. With the USP, Glock 17c, AK-47, P228, and AWP done at this time, I guess he could use some help. If you're a modeler, want to improve, have some free time, and want to give a shot at reviving the classics and you feel like CS:GO didn't do them justice in both look and feel, we beg you to contact us ( ͡° ͜ʖ ͡°)
    On my side I'm currently the animator for the team, I started not so long ago and I'm still learning, I tend to tweak them from time to time when I think they feel wrong the more I improve.
    Again, we're all here to improve, and make the best CS in both feel and balance which we all think we can achieve and is already feeling better than GO on some aspects.
    Here's some of Ordanicu's models on my animations in action:
    The whole "feeling" of the mod we're going for?
    Classic for sure, we want to hit sharper than CS:GO. Weapons feels too smooth in a bad way in GO. We want the players to feel powerful with just the right dose of "Action Movie" kind of DNA that the original had and of course... Nostalgia.
    We value the attention for detail for weapons as well which is something often neglected.
    CS:GO's weapons for instance all feel the same, specially pistols. We want to fix all that and give all weapons a purpose and their own unique feel.
    Don't get me wrong though, CS:GO is the best version of CS... but only until CO releases. ( ͡° ͜ʖ ͡°)
    Examples:
    What's next?
    Well here I am asking for mappers and weapon modelers. And hopefully soon new devlogs on our Twitter https://twitter.com/csco_dev as our team is working on the mod.
    This is the part where you come in. If you want to join us, either reply to the thread, PM me on Mapcore or on discord (ZooL#4200) we'll see what you're capable of ( ͡° ͜ʖ ͡°)
    We're everyday impressed by the work we see on Mapcore and we really wish some of you guys would be interested in sharing the passion of developing Classic Offensive with us, giving the community and CS what it really deserves even though Global Offensive is already perfect.
     
    PS: some users have asked for how much we pay and I must sadly say that it isn't much or not at all. We do this mostly by passion and money wouldn't impact our work. We're sharing Patreon money which at the end of the month isn't much for each active developer.
     
    Here's some of our links:
    https://twitter.com/csco_dev https://discordapp.com/invite/HRWRv7c https://steamcommunity.com/groups/classicoffensive https://www.moddb.com/mods/counter-strike-classic-offensive https://www.youtube.com/channel/UCspq-yxRK1uUuEJcw59JgOQ https://www.patreon.com/ClassicOffensive  
    Have a great summer!
  21. Like
    Ordanicu reacted to Boccolotto in MAC-10 Ingram (renders and in-game)   
    Nice 3D model! The snake with the crosshair logo it's a nice touch!

    Keep it up! 😀
  22. Like
    Ordanicu got a reaction from sir goober in [CSGO] de_ruby   
    It's a visually pleasing map 😉
  23. Like
    Ordanicu got a reaction from Boccolotto in MAC-10 Ingram (renders and in-game)   
    Hi everyone!
    After a rather long break I got back into it and remade a MAC-10 created last year. I noticed improvements in the way I work and I managed to squeeze in extra detail at little to no increase in polycount. The biggest poly eater is the spring in the back (1.5k tris) for which I made sure it does not affect the texture in the surrounding area so it can be removed without leaving any marks behind. The model has 13.1k tris (mac+silencer+ 4 rounds in the mag) or 11.6k if the spring is not being used.



    I was surprised to see the texture holding up so well in CSGO. Until now I never tried using a 4k in-game texture on the guns but being pressed by time I just went for it just so I don't delay the publishing by one more day.

    Big thanks to the creator of de_ruby! https://www.mapcore.org/profile/17049-catfood/  It's an awesome looking map with great textures and art scattered all throughout the level. A really cool map for screenshots because of the unique design and the great textures.

     
  24. Like
    Ordanicu got a reaction from Interfearance in MAC-10 Ingram (renders and in-game)   
    Hi everyone!
    After a rather long break I got back into it and remade a MAC-10 created last year. I noticed improvements in the way I work and I managed to squeeze in extra detail at little to no increase in polycount. The biggest poly eater is the spring in the back (1.5k tris) for which I made sure it does not affect the texture in the surrounding area so it can be removed without leaving any marks behind. The model has 13.1k tris (mac+silencer+ 4 rounds in the mag) or 11.6k if the spring is not being used.



    I was surprised to see the texture holding up so well in CSGO. Until now I never tried using a 4k in-game texture on the guns but being pressed by time I just went for it just so I don't delay the publishing by one more day.

    Big thanks to the creator of de_ruby! https://www.mapcore.org/profile/17049-catfood/  It's an awesome looking map with great textures and art scattered all throughout the level. A really cool map for screenshots because of the unique design and the great textures.

     
  25. Like
    Ordanicu got a reaction from Squad in MAC-10 Ingram (renders and in-game)   
    Hi everyone!
    After a rather long break I got back into it and remade a MAC-10 created last year. I noticed improvements in the way I work and I managed to squeeze in extra detail at little to no increase in polycount. The biggest poly eater is the spring in the back (1.5k tris) for which I made sure it does not affect the texture in the surrounding area so it can be removed without leaving any marks behind. The model has 13.1k tris (mac+silencer+ 4 rounds in the mag) or 11.6k if the spring is not being used.



    I was surprised to see the texture holding up so well in CSGO. Until now I never tried using a 4k in-game texture on the guns but being pressed by time I just went for it just so I don't delay the publishing by one more day.

    Big thanks to the creator of de_ruby! https://www.mapcore.org/profile/17049-catfood/  It's an awesome looking map with great textures and art scattered all throughout the level. A really cool map for screenshots because of the unique design and the great textures.

     
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