-
Posts
10 -
Joined
-
Last visited
-
Days Won
1
Reputation Activity
-
Ordanicu reacted to ZooL in [CS:GO] Zipline - Simple Titanfall / Apex Legends style VScript ziplines
ZIPLINE
Simple Titanfall / Apex Legends style VScript ziplines for CS:GO
GIF of ziplines in action.
Features:
Simple usage, make a move_rope, name it with '_s' as a postfix, make another, name it the same but with '_e' as the postfix, you've got a zipline. Can choose if they work in both directions or only one ('_e' for both ways, '_ee' for one way). Ability to instantiate ziplines on the fly (if you know what you're vscripting, check main.nut). Can be configured (speed, height, func_button distance, jumping off / dropping manually). Ability to Jump off the zipline or Detach (Crouch) like in Titanfall/Apex. Quadratic movement for rope slacking (thanks ficool). Template zipline pole and arm models. Uses existing Danger Zone sounds. Very lite game string table impact. Anti player stuck. Example map
Usage:
Unzip to the location of your choice (CS:GO folder or Project folder) Insert the zipline_core.vmt instance in your map, set the Entity Name Fix Up to None Create a zipline with two move_rope, one named yourzipline_s, the other yourzipline_e or yourzipline_ee Turn off SmartEdit on the '_s' and add a KeyValue named health with a value corresponding to your curvature Test it in-game You can test new health curve values with this console command until it's right: script zip_setCurve("yourzipline", X) Assign the new health value Make more ziplines Pack your BSP
How does it works?
The VScript will find every move_rope corresponding to the start of a zipline ('_s' suffix) and will find its exit ('_e'), then will spawn func_buttons along that rope.
It gets the direction of each starting move_rope, their curvature value, etc.. then stores them afterwards.
Once a player press Use on a spawned func_button, that button will retrieve its zipline parameters and make the player move toward their desired direction (forward or backwards) in a loop until they press Jump / Crouch or arrive at their destination.
Players that were on a zipline check if there's a player inside them until there isn't, if there is, they'll be pushed backwards on the zipline to get unstuck.
Tips:
Be careful where you put ziplines, players are 32 HU large and 72 HU high, if they're placed too low they'll get stuck inside the floor.. ziplines have a height offset too, then there's the curvature on top of that. You can change the speed and other settings in scripts/vscripts/zool/zipline/config.nut
Issues:
There's no animations for players on a zipline, they'll just float bellow them. No clue if hitboxes are correct while being teleported but they're likely fine. It's possible to miss the zipline if you're inside the func_button you're trying to press.
Enjoy!
Zipline.zip
-
Ordanicu got a reaction from -HP- in David Oroian | Hard Surface & Weapons 3D Artist
Hello hello! It turns out life has its ways to interfere with personal works and portfolio pieces. That's fine, I'll just swap personal with professional and continue pursuing my goals! It's a great moment to share this first-ever professional project with you all and I'm looking forward for many more!
You can check it out on artstation for many more renders and videos! https://www.artstation.com/artwork/48VDX2
-
Ordanicu got a reaction from -HP- in David Oroian | Hard Surface & Weapons 3D Artist
Hi everyone! It's a pleasure to finally make this update!
AK47 Type 3 is a personal project and at the same time a benchmark that I've set for myself to beat in the following works!
Check it out on artstation: https://www.artstation.com/artwork/ba2ERv
-
Ordanicu reacted to Serialmapper in David Oroian | Hard Surface & Weapons 3D Artist
I recognzie the rifle ? http://www.facugir.ro/
-
Ordanicu got a reaction from Serialmapper in David Oroian | Hard Surface & Weapons 3D Artist
Hello hello! It turns out life has its ways to interfere with personal works and portfolio pieces. That's fine, I'll just swap personal with professional and continue pursuing my goals! It's a great moment to share this first-ever professional project with you all and I'm looking forward for many more!
You can check it out on artstation for many more renders and videos! https://www.artstation.com/artwork/48VDX2
-
Ordanicu got a reaction from spa in David Oroian | Hard Surface & Weapons 3D Artist
Hi everyone! It's a pleasure to finally make this update!
AK47 Type 3 is a personal project and at the same time a benchmark that I've set for myself to beat in the following works!
Check it out on artstation: https://www.artstation.com/artwork/ba2ERv
-
Ordanicu got a reaction from Mr.Yeah! in David Oroian | Hard Surface & Weapons 3D Artist
Hi everyone! It's a pleasure to finally make this update!
AK47 Type 3 is a personal project and at the same time a benchmark that I've set for myself to beat in the following works!
Check it out on artstation: https://www.artstation.com/artwork/ba2ERv
-
Ordanicu got a reaction from Serialmapper in David Oroian | Hard Surface & Weapons 3D Artist
Hi everyone! It's a pleasure to finally make this update!
AK47 Type 3 is a personal project and at the same time a benchmark that I've set for myself to beat in the following works!
Check it out on artstation: https://www.artstation.com/artwork/ba2ERv
-
Ordanicu got a reaction from Radu in David Oroian | Hard Surface & Weapons 3D Artist
Hi everyone! It's a pleasure to finally make this update!
AK47 Type 3 is a personal project and at the same time a benchmark that I've set for myself to beat in the following works!
Check it out on artstation: https://www.artstation.com/artwork/ba2ERv
-
Ordanicu got a reaction from JorisCeoen in Sig Sauer P365 XL
Hello guys and gals, it's been a long while since I brought something new around here! I'm more of a lurker that likes to come in from time to time and share the unexpected (spoiler: not maps)
This is a project that I've made after a long burnout period (a deserved forced break might I say). Sig Sauer P365 XL is a pistol with a design that I love so modeling it was nothing but a pleasure and a fun learning experience.
While definitely not your average CSGO viewmodel in terms of polycount, I really wanted to push my limits and model a weapon that is industry standard for VR. Sitting at just over 17k tris, I can't wait to compare it to the new Half-Life: Alyx guns and see if I could've went higher or lower
I hope you like this alien post that has nothing to do with mapping!
You can find the project on my artstation profile where I show a lot more angles and renders https://www.artstation.com/artwork/v1vBZA
Hope to see you again with new projects to share!
-
Ordanicu got a reaction from blackdog in Sig Sauer P365 XL
Hello guys and gals, it's been a long while since I brought something new around here! I'm more of a lurker that likes to come in from time to time and share the unexpected (spoiler: not maps)
This is a project that I've made after a long burnout period (a deserved forced break might I say). Sig Sauer P365 XL is a pistol with a design that I love so modeling it was nothing but a pleasure and a fun learning experience.
While definitely not your average CSGO viewmodel in terms of polycount, I really wanted to push my limits and model a weapon that is industry standard for VR. Sitting at just over 17k tris, I can't wait to compare it to the new Half-Life: Alyx guns and see if I could've went higher or lower
I hope you like this alien post that has nothing to do with mapping!
You can find the project on my artstation profile where I show a lot more angles and renders https://www.artstation.com/artwork/v1vBZA
Hope to see you again with new projects to share!
-
Ordanicu got a reaction from FMPONE in Sig Sauer P365 XL
Hello guys and gals, it's been a long while since I brought something new around here! I'm more of a lurker that likes to come in from time to time and share the unexpected (spoiler: not maps)
This is a project that I've made after a long burnout period (a deserved forced break might I say). Sig Sauer P365 XL is a pistol with a design that I love so modeling it was nothing but a pleasure and a fun learning experience.
While definitely not your average CSGO viewmodel in terms of polycount, I really wanted to push my limits and model a weapon that is industry standard for VR. Sitting at just over 17k tris, I can't wait to compare it to the new Half-Life: Alyx guns and see if I could've went higher or lower
I hope you like this alien post that has nothing to do with mapping!
You can find the project on my artstation profile where I show a lot more angles and renders https://www.artstation.com/artwork/v1vBZA
Hope to see you again with new projects to share!
-
Ordanicu got a reaction from Can in Sig Sauer P365 XL
Hello guys and gals, it's been a long while since I brought something new around here! I'm more of a lurker that likes to come in from time to time and share the unexpected (spoiler: not maps)
This is a project that I've made after a long burnout period (a deserved forced break might I say). Sig Sauer P365 XL is a pistol with a design that I love so modeling it was nothing but a pleasure and a fun learning experience.
While definitely not your average CSGO viewmodel in terms of polycount, I really wanted to push my limits and model a weapon that is industry standard for VR. Sitting at just over 17k tris, I can't wait to compare it to the new Half-Life: Alyx guns and see if I could've went higher or lower
I hope you like this alien post that has nothing to do with mapping!
You can find the project on my artstation profile where I show a lot more angles and renders https://www.artstation.com/artwork/v1vBZA
Hope to see you again with new projects to share!
-
Ordanicu got a reaction from Mr.Yeah! in Sig Sauer P365 XL
Hello guys and gals, it's been a long while since I brought something new around here! I'm more of a lurker that likes to come in from time to time and share the unexpected (spoiler: not maps)
This is a project that I've made after a long burnout period (a deserved forced break might I say). Sig Sauer P365 XL is a pistol with a design that I love so modeling it was nothing but a pleasure and a fun learning experience.
While definitely not your average CSGO viewmodel in terms of polycount, I really wanted to push my limits and model a weapon that is industry standard for VR. Sitting at just over 17k tris, I can't wait to compare it to the new Half-Life: Alyx guns and see if I could've went higher or lower
I hope you like this alien post that has nothing to do with mapping!
You can find the project on my artstation profile where I show a lot more angles and renders https://www.artstation.com/artwork/v1vBZA
Hope to see you again with new projects to share!
-
Ordanicu got a reaction from Gawshaark in Sig Sauer P365 XL
Hello guys and gals, it's been a long while since I brought something new around here! I'm more of a lurker that likes to come in from time to time and share the unexpected (spoiler: not maps)
This is a project that I've made after a long burnout period (a deserved forced break might I say). Sig Sauer P365 XL is a pistol with a design that I love so modeling it was nothing but a pleasure and a fun learning experience.
While definitely not your average CSGO viewmodel in terms of polycount, I really wanted to push my limits and model a weapon that is industry standard for VR. Sitting at just over 17k tris, I can't wait to compare it to the new Half-Life: Alyx guns and see if I could've went higher or lower
I hope you like this alien post that has nothing to do with mapping!
You can find the project on my artstation profile where I show a lot more angles and renders https://www.artstation.com/artwork/v1vBZA
Hope to see you again with new projects to share!
-
Ordanicu got a reaction from leplubodeslapin in M4A1 Rifle
Hello everyone!
I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.
I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving!
Cheers !
https://www.artstation.com/artwork/gJW5vG
https://www.artstation.com/ordanicu
-
Ordanicu got a reaction from blackdog in M4A1 Rifle
Hello everyone!
I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.
I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving!
Cheers !
https://www.artstation.com/artwork/gJW5vG
https://www.artstation.com/ordanicu
-
Ordanicu got a reaction from Serialmapper in M4A1 Rifle
Hello everyone!
I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.
I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving!
Cheers !
https://www.artstation.com/artwork/gJW5vG
https://www.artstation.com/ordanicu
-
Ordanicu reacted to Roald in WIP in WIP, post your level screenshots!
Some progress on my map Anubis
-
-
Ordanicu got a reaction from ItzOmega in M4A1 Rifle
Hello everyone!
I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.
I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving!
Cheers !
https://www.artstation.com/artwork/gJW5vG
https://www.artstation.com/ordanicu
-
Ordanicu got a reaction from +Rusty+ in M4A1 Rifle
Hello everyone!
I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.
I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving!
Cheers !
https://www.artstation.com/artwork/gJW5vG
https://www.artstation.com/ordanicu
-
Ordanicu got a reaction from 'RZL in M4A1 Rifle
Hello everyone!
I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.
I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving!
Cheers !
https://www.artstation.com/artwork/gJW5vG
https://www.artstation.com/ordanicu
-
Ordanicu got a reaction from Puddy in M4A1 Rifle
Hello everyone!
I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.
I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving!
Cheers !
https://www.artstation.com/artwork/gJW5vG
https://www.artstation.com/ordanicu
-
Ordanicu got a reaction from Anduriel in M4A1 Rifle
Hello everyone!
I always wanted to model the famous M4 rifle and I finally did it. It's an awesome gun present (with various alterations) in all FPS games I know of and it's there for a good reason. It has a beautiful design that stands up to the test of time. Despite its age it never lacks that tactical modern look that we all know and love. This project is made using Blender, Substance Painter, Marmoset Toolbag, Rizom UV and Photoshop.
I hope you like my take on this awesome rifle that rules all FPS games next to the AK. You can find the detailed post on my artstaion profile along other projects that might interest you. Until next time, stay creative and keep improving!
Cheers !
https://www.artstation.com/artwork/gJW5vG
https://www.artstation.com/ordanicu
