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ThunderKeil

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ThunderKeil last won the day on April 21

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    Jonathan Lynwood

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  1. My first properly UV mapped & exported model :) The texture's mostly just detail mask right now, I'm pretty happy w it though so I might just leave it as is
  2. I wholly understand every point raised, but it's still impossible to fathom they got a permit for this in 1998
  3. Damn, yea, squid game's pretty good God have mercy on anyone who watched it dubbed though because whoa to the great surprise of not me it's fucking awful All in all, it's great! Totally do recommend.
  4. why the FUCK does blender only have a scale slider for reference images, and not a dimension slider I swear every time I open this program I am an inch closer to killing myself [edit] merry 4th annual me-trying-to-learn-blender-fest btw henlo it is i the spooky whale
  5. More closely relevant to the original 2 games ( though strictly speaking relevant to none ) but I didn't want to bump a thread from 2010 The audio diaries are my favourite part of the bioshock series, and this reminded me of it quite strongly
  6. not gonna lie it kind of just sounds like takeshi's castle with guns, but then again I suppose that does sound pretty good
  7. I mean, I think the answer is right there in your question already. Dota may be a protected brand, but MOBAs are a dime a dozen. Or no dime a dozen, really, 'cause most of them are free to play hehe Try reading up on Dota Autochess / Underlords, I think that's pretty much the exact story you're describing
  8. Please elaborate because I honestly do not have a clue how to get started with advanced lighting There's already boosted $reflectivity on the tiled floors, it helps a bit but it doesn't provide the scattered diffuse light I'd need to mimic the real thing I'm hesitant to raise the shadow colour because I feel it'd lose too much depth, and quite honestly I find the map a bit washed out as it is [edit] ok wait I think I'm starting to figure it out turns out the trick was to turn on HDR and spam spotlights
  9. @SirSnail Looks great, though I'd suggest moving the buoys a bit farther from shore - they kind of mess with the perceived scale, sort of makes it looks like a snowglobe if you know what I mean Well - unless that's what you were going for of course, in which case chef's kiss
  10. Well, what have you done to replace mapmaking? Sounds like you dropped your only creative outlet and are now feeling restless because of it. I know you don't want to hear this but if you're only 17, don't dwell too much on the existential dread, it's just teen angst more likely than not. It's normal and it will pass. Can't say much more than that without knowing more of your situation, but those are the odds. Last thing you ought to be doing is self-diagnosing yourself as a schizophrenic because someone on the internet told you to. @0kelvin I'm sure you've been told before, but light very much does affect your ability to fall asleep, so try to ditch the screens well before you want to go to bed. If your thoughts are keeping you up . . well, I find that audiobooks can help. If your issues persist, talk to your GP about it. Melatonin can help pull your circadian rhythm back in place, but I wouldn't recommend self-medicating as a first choice.
  11. I realized - or rather, it was pointed out to me - that I haven't uploaded any new files since like . . oh wow quite a fucking while But I have been working on it! Just never really find a good time to compile since I'm still making big changes so there's always a rough edge somewhere Anyway, this time's no different, but I was kindly asked by someone (dare I call him a fan?) to upload a more recent version of the map, so here it is I suppose. ( well, not actually here - I'm continuing my habit of adding downloads to the main post up above )
  12. Yea pretty much, looks like they upscaled the textures and called it a day Then again, it's a remaster, not a remake - so you'd be remiss to have assumed anything else Mafia: DE on the other hand is labelled as a remake ( or - well, the store page describes it as ''re-made'' ) @Buddy
  13. Obviously haven't played it yet, but in lieu of a designated thread, what are y'all thoughts on back 4 blood so far? Just checked out the store page after being reminded of it, and I have to say it looks . . . disappointing? I think l4d/l4d2's real strong suits are/were its variable pacing and everyman character set, but from what I can tell this throws both of those squarely out the window I don't mean it looks bad, just that it looks more like killing floor 3 than any kind of spiritual successor to left 4 dead
  14. Big agree with @FMPONE, it looks very nice but the lack of texture blending on the cobbled roads and some walls/buildings really stands out
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