Jump to content

mEkbOk

Members
  • Content Count

    10
  • Joined

  • Last visited

About mEkbOk

  • Rank
    Newcomer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. mEkbOk

    [CS:GO] de_uno

    I started some detail work on the map and have a general idea of what I want the map to look like. B site will be open with low walls and something relatively see through on the side leading to the outside of the map, and A site will be in the big room it is in. The issue is that I've started using cobbles textures (since I'm bad at making my own) and I don't think that the jungle ruins theme I had before is what I want. If you have any suggestions put them in the comments. Thanks in advance for anyone who posts suggestions. (I have not updated the pictures on this post but the map I have on the workshop has the textured version of what I have so far)
  2. mEkbOk

    [CS:GO] de_uno

    Sorry I haven't been able to work on the map but have had lots of other stuff to do. Just got back to work on the map and decided to change up the layout of A site. Still have to fix a bit of misaligned brushes and want to add a little bit of cover to lower path to A. I also added a little more description to the post and updated the A site images. Hope you enjoy.
  3. mEkbOk

    [CS:GO] de_uno

    @Interfearance I was thinking that the villagers would bomb the companies suplies, the A site crates, and something else for B site (not sure yet) to force them away. Having the cts do this would be cool too and would help with not making new models. The only issue is the cts would have ak's and the terrorists have m4's. I could also go with the more basic story of the group blowing up the artifacts and the cts there to stop them.
  4. mEkbOk

    [CS:GO] de_uno

    I want feedback on the theme and story idea I have for the map. The theme idea for the map is similar to Aztec's ruins but with a different style and with a brighter more jungly (Maybe tropical) look to it. I also want to make the death pit in the middle a pool of piranhas. The story is that a big company has showed up to the ruins and has begun to steal the artifacts within, saying they are bringing it to a museum when they are really selling it on the black market for money. A local village gets word of it, and a small group of forms to go and stop them from taking the artifacts. Soon after they begin to hold back the company, they are labeled as terrorists and the [Insert CTU here] comes to help out the company. If only they knew what the company was really doing.
  5. mEkbOk

    [CS:GO] de_uno

    @ElectroSheep the reason my terrorists are further back is to let the CTs get to sites first but nuke has both teams back, which they should just move both forward and it won't effect timings. Also moving the split back reduces the amount of area in the map that only gets used at the start of the round and slows down CTs that push through sites.
  6. mEkbOk

    [CS:GO] de_uno

    I just updated the map to fix the floor brushes that were slightly misaligned to fix being able to see through them and also removed the ladder on A site to make the lower CT path more used
  7. mEkbOk

    [CS:GO] de_uno

    @Interfearance I moved the T entrance to B back to reduce the amount of dead space that was by t spawn and to stop the angle that could see B site and mid entrance hope you like it
  8. mEkbOk

    [CS:GO] de_uno

    @RA7 I added lots of images but don't know what my theme is going to be yet. @blackdog there are some images to show the elevation of the map now. @Interfearance the map is 4 lane but one of the lanes to A is under the other and I would like an explanation on how to implement t better as I currently have it further back for timing purposes
  9. mEkbOk

    [CS:GO] de_uno

    @blackdog I added the spawns and sites but can't get on to my computer right now to get more images I will try to get them on there as soon as I can. There is an image of mid on the workshop page but that's all.
  10. mEkbOk

    [CS:GO] de_uno

    This is the first map that I have made and I am working on it alone It is currently a WIP that is entirely made out of dev textures The layout is pretty much finalized and I am just looking for feedback before I go into the visual details The theme I am going with is the ruins of a temple deep in a bright jungle Any feedback on the map would be appreciated Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1697748607 Overlay (sorry it's bad had to grab a quick image of it before I left) (not up to date) Mid CT T and path to B A A upper Mid to A and A lower B B again B long T Path to B T entrance to midde and path to A A split
×
×
  • Create New...