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Gruffalo

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  1. Like
    Gruffalo got a reaction from Radu in [CS:GO] De_Dockyard   
    Version 4 is complete and ready for my first competitive playtest on Mapcore tonight! The main focuses for this version were:
    Making the theme of areas more obvious (especially A and mid). Making A site and the rafters area feel less tight and cramped. Making mid aim duels more interesting. Making the two connector/short areas more contested. To try and improve the theming and scale I planned out what the major areas were by drawing over my minimap. This really helped me to decide what most of the core spaces were and make them a more believable shape and size. I've also applied placeholder textures to many of the building exteriors to help convey what they are.

    The gap between the engine on A site and rafters wall has been increased, giving players more space to move. The A rafters/connector area has been completely reworked, inside the building the path is wider and the angles are longer. It also now comes out onto A site earlier. The entry area from mid has also been completely changed, swapping the ladder for a stair case CTs can hold from to give another piece of height variation.
    An underground path between B long and B short has also been added, giving Ts a second route of attack for B short. I'm hoping this will make the area more contestable for Ts.
    I'm looking forward to seeing how the updates have impacted the map and how it plays in a competitive setting! If you're a mapcore comp tester and would like to give it a go the playtest is at 9pm CEST.

     
  2. Like
    Gruffalo got a reaction from Freaky_Banana in [CS:GO] De_Dockyard   
    After doing my first playtest last week I've spent some time trying to work on the feedback received.
    The main things I have been working towards are:
    Making mid more important. Making the map a bit more open and less like connected corridors. (There is definitely still a way to go on this one). Making aim duels more interesting. Here is a link to an imgur album showing some of the changes - https://imgur.com/a/qdwce97
    Below is the updated radar.

     
     
  3. Like
    Gruffalo got a reaction from Vaya in [CS:GO] De_Dockyard   
    Dockyard is a bomb defusal map for CS:GO. The map is set in a dockyard, with the two sites built around an under construction ship.
    Here is the Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1658475749
    Below is the current radar and a screenshot of the B site.


    This is my first map, but I'm excited to start getting feedback and continue improving it!
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