Jump to content

SmityHead

Members
  • Content Count

    26
  • Joined

  • Last visited


Reputation Activity

  1. LOL
    SmityHead got a reaction from RA7 in [CS:GO](W.I.P) Flume   
    Thanks! Flowers is the main reason I'm back at mapping!
     
  2. Like
    SmityHead got a reaction from RA7 in [CS:GO](W.I.P) Flume   
    Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1856054230
    Nuclear bomb found in Flume's Flower Park. It was T's. While the police is trying to investigate it, they know that Ts is trying to detonate it manually. So they called CTs for backup. CTs arrived at the same time as Ts arrived. And so, the story begins...
     
    Screenshots:
    Radar: (Thanks Terri for your Auto Radar Generator!)
     
  3. Like
    SmityHead got a reaction from Rump3L in [CS:GO](W.I.P) Flume   
    Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1856054230
    Nuclear bomb found in Flume's Flower Park. It was T's. While the police is trying to investigate it, they know that Ts is trying to detonate it manually. So they called CTs for backup. CTs arrived at the same time as Ts arrived. And so, the story begins...
     
    Screenshots:
    Radar: (Thanks Terri for your Auto Radar Generator!)
     
  4. Like
    SmityHead got a reaction from P0TAT0 in [CS:GO](W.I.P) Flume   
    Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1856054230
    Nuclear bomb found in Flume's Flower Park. It was T's. While the police is trying to investigate it, they know that Ts is trying to detonate it manually. So they called CTs for backup. CTs arrived at the same time as Ts arrived. And so, the story begins...
     
    Screenshots:
    Radar: (Thanks Terri for your Auto Radar Generator!)
     
  5. Like
    SmityHead got a reaction from mtchromatic in [CS:GO][WIP] Trailerpark   
    Man, you put a lot of effort into this map and it looks more beautiful than the official CS:GO maps. Nice work man  
  6. Like
    SmityHead reacted to Sgremo in dz_zenith   
    heightmap + terraingenerator is a good start?

  7. Like
    SmityHead reacted to Viter in [WIP] de_greed   
    Planning to make a map set deep in a goldmine with a "somewhat" original layout. Want to have map segments that plays like overpass (no normal middle).
    I usually have trouble detailing maps, so I'm going to do a very rough layout test, and then i'll slowly do a complete remake where i actually try my best at detailing it.
    Link and rough pictures: (No clipping currently):
    https://imgur.com/a/Zp88pjo
    https://steamcommunity.com/sharedfiles/filedetails/?id=1765579191
  8. Awesome
    SmityHead reacted to Shima33 in [WIP] de_greed   
    Okay...
     
    Got a lot, and I mean a LOT of feedback on this, so much that I've needed to spoiler tag it. Here we go.
    T -> A:
    T -> Mid: 
    T -> B:
    CT -> A:
    CT -> Mid:
    CT -> B:
    General Observations:
    In Conclusion...
     
  9. LOL
    SmityHead reacted to text_fish in Everest   
    everestswear_Medium.mp4
  10. Awesome
    SmityHead got a reaction from That50'sGuy in [CS:GO] de_luxville   
    Here's the TAR version. I wont continue this map other than updating the visuals.
  11. Like
    SmityHead got a reaction from That50'sGuy in [CS:GO] de_luxville   
    Yup, the outdoor buildings are ugly and meant for decorations. I can update it when i got time.
  12. Like
    SmityHead reacted to Mocherad in De_Dust 2 in low poly style   
    This level was created for PolyStrike, more you can check here - https://www.mocherad.com/polystrike



     
    Ohh 5 mb file limit, other screenshots you can find on my AT submitted work - Artstation
  13. Like
    SmityHead got a reaction from That50'sGuy in [CSGO][WIP] Downtown   
    No it isnt. Just found it on my texture browser so why not use it 😊
    I have another name for this map in mind. I use the name downtown just for a temporary time. Itll change in future update 😊
  14. Like
    SmityHead got a reaction from Interfearance in [CSGO][WIP] Downtown   
    No it isnt. Just found it on my texture browser so why not use it 😊
    I have another name for this map in mind. I use the name downtown just for a temporary time. Itll change in future update 😊
  15. Like
    SmityHead reacted to That50'sGuy in [CSGO][WIP] Downtown   
    I hate to tell ya this, but I believe there was already another map with the name Downtown that was featured in an operation a while ago.
    Aside from that, I can't wait to give this a try!
  16. Like
    SmityHead reacted to Interfearance in [CSGO][WIP] Downtown   
    @SmityHead Cool dev texture. Is that a custom one?
  17. Like
    SmityHead got a reaction from Interfearance in [CSGO][WIP] Downtown   
    Workshop Available for a Play Test
    https://steamcommunity.com/sharedfiles/filedetails/?id=1714784015
    Imgur Screenshots
    https://imgur.com/a/1WaM5Dm
  18. LOL
    SmityHead got a reaction from Interfearance in [CSGO][WIP] Downtown   
    Having 3 entryway to a single bombsite makes the map uncompetitive, Especially for CT's. Bombsite B has 3 entryway (from ct, b long & b short). And bombsite A is supposed to be a one way crouded area. Kinda like Dust2's Bombsite B and Inferno's Banana.
    About explosive barrels, theyre unique for me. i dont know, ill remove it sometime when the map is finish.
  19. Like
    SmityHead got a reaction from michal3210 in [CS:GO] dz_junglety (Danger Zone)   
    Looks fantastic! Making a danger zone map is really hard. I stopped working on my danger zone map after i barely finished with the layout lmao
  20. Like
    SmityHead reacted to neptune in [CSGO][WIP] Downtown   
    yep it is close but alternative road and tactically important
  21. Like
    SmityHead reacted to neptune in [CSGO][WIP] Downtown   
    All offical competitive map at least 3 entryway including Dust 2's Bombsite B and Inferno's Bombsites you should search it.  
  22. Like
    SmityHead got a reaction from neptune in [CSGO][WIP] Downtown   
    Forgot to tell you, there is a 3th entryway

    Same as Dust2

     
    But i dont feel like Dust2 & Inferno's third entryway count. because, theyre literally close to each other
  23. Like
    SmityHead reacted to neptune in [CSGO][WIP] Downtown   
    Your bombsites need 3th or more entryway. I looked your screenshots and i understand your map's bombsites only 2 entry option. You should change it. Lastly remove explosive barrel.
  24. Like
    SmityHead got a reaction from TECHNICKER in [CSGO][WIP] Downtown   
    This map is still WIP, i only use dev textures.
    The layout is finished. I just need to decorate the map. But before that, i wanna hear your opinions about what this map would be. My thoughts is to make this map a Dust theme or Inferno theme map.
    Heres the layout:

    Ive tried to make this map a 2x2 square layout. The ones i yellowed are indoors.
    Screenshots:
     
  25. LOL
    SmityHead reacted to Radu in de_princess (WIP)   
    It's me, de_prince, let's func_detail our brushes together.
×
×
  • Create New...