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TearsOfPirates

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  1. Like
    TearsOfPirates reacted to Radu in WIP in WIP, post your level screenshots!   
    Trying to finish this FC5 map "this week":




  2. LOL
    TearsOfPirates reacted to fewseb in What's going on with your life?   
    I spent way to much time on this

     
    This would have taken less then an hour if the pictures of Shawn showing any form of facial expression werent 240p quality.
     
    Feel free to use that btw, hopefully Vince Gilligan wont sue us.
  3. LOL
    TearsOfPirates reacted to FMPONE in Mapcore Discord   
    remembering that I literally responded to a bot in this thread

  4. Like
    TearsOfPirates reacted to fewseb in [CS:GO] Crossfire Remake   
    Does it really matter if its too noisy? Its not like anyone whos going to play it is going to be ultra-competitive, its half-life deathmatch for csgo, if he wants to like nice and worn down like Black Mesa, let him, too much uniformity is unnatural with concrete installations in the middle of a desert. The textures could be better sure, but this isnt a competitive map, its a fun side project and that means it doesnt have to have ultra-clean near white walls like every other "competetive" map that has come out in the past 3 years.
  5. Like
    TearsOfPirates reacted to Interfearance in [CSGO] de_ruby   
    I was wondering if you still have the original drawings of the concept for this map? That would be sick to see even though its been years.
  6. Like
    TearsOfPirates reacted to Roald in Resistance   
    So I am very exited to announce that @jakuza and @untor are going to do a art pass for this map!  
  7. Like
    TearsOfPirates reacted to Ringel in [cs:go] de_urbany [5v5 & Wingman]   
    The great success of de_urbany:

    Valve should remove the dislike-button..
    Normally you rarely get dislikes no matter wheter your map is good or bad.
  8. LOL
    TearsOfPirates reacted to Radu in de_princess (WIP)   
    It's me, de_prince, let's func_detail our brushes together.
  9. Awesome
  10. Like
    TearsOfPirates reacted to michal3210 in [CS:GO] dz_junglety (Danger Zone)   
    Map is released!
    Every feedback will be appreciated!
    https://steamcommunity.com/sharedfiles/filedetails/?id=1813326589
     
     
    Hey,
    I'm working alone on one of the biggest projects in my life! I'm trying to make danger zone map. I want to show you some my work!
    My idea is tropical style, I haven't seen similar style in CS:GO yet.
    On the map you will be able to explore a lot of regions:  beaches, tropical villages, bamboo platform, cliffs, and planning also some caves and more!
    I realize, that there probably will be a lot of bugs, because It's very hard to make huge danger zone map without bugs, so I'm really looking for testers, if someone is interested in, just invite me on steam.

    Models and textures some are self-made, and some I Have bought on sites with models
     
    Here's some screenshots from some map regions

     

     

     

     

     

     

     



     
    PS: I don't know if Valve support this mode already, but I love making open worlds! and I wanted to try myself.
  11. Like
    TearsOfPirates reacted to Radu in [CS:GO][Wingman] Terraza   
    Changed the lighting to be closer to noon so it's less washed and has more contrast. Also, updated the screenshots with some better angles. Gonna keep updating this slowly.





  12. Like
    TearsOfPirates reacted to Mocherad in [Source 2] De_dust 2   
    Oh damn, another year gone.. Jesus lost my motivation again, and again i've changed the art style to Low Poly  - how it was year ago - 

    half year ago 

    Now 

     
    It's challange of my life guys, i should finish it finally! 
  13. Like
    TearsOfPirates reacted to Apeyou in DE_TENEMENT   
    Is this necessary? If you really want to talk about politics (although I think you're a troll), please don't do it here. I'm all for a nice discussion but this is getting ridiculous.
  14. Like
    TearsOfPirates reacted to Roald in Resistance   
    Well I was trying a few brick textures on one dev wall... and then I found one and just started detailing the whole building 😅 So a first art pass on this area then:





    Will have to smoothen the curved path, haven't done much work on the floor since I quickly made it for the screenshots
  15. Awesome
    TearsOfPirates reacted to fewseb in Counter-Strike: Global Offensive   
    Decoy gang bruh, get your grandpa-style flash bangs outa here.
  16. LOL
    TearsOfPirates reacted to +Rusty+ in The random model thread!   
  17. Like
    TearsOfPirates reacted to untor in [CS:GO] Residence [Waterfall]   
    Waterfall Content

    Free to use for non-commercial work, as long as you give me credit. 

    https://drive.google.com/open?id=1Cfh7E7mMqjfLO-No5QujZsA4KQTW2azL



  18. Wat
    TearsOfPirates reacted to zastels in I'll Pay to recreate The Specialist on Source properly   
    The Specialist 2019 Source Mod Application Requirements: 
    1. You must have a job in real life and not enough time to join the Mod team and contribute anything. No jobless Liberals may join the team. I only want people to join my team who are currently being crushed by work life and unable to properly contribute. These are the only people in the world with value that can help me. 
    2. You must accept my tyrannical rule, I know better than all of you. I will overrule you. I am a carpenter and already skilled in telling people what to do. I could build 1000 houses in less time for Black Mesa to release a single update. Good things do not take decades to produce, these people are undisciplined and are not welcome to join my mod team. We landed on the moon in less time than Black Mesa took to release, that mod team can go fuck itself. That mindset can go fuck itself. No Socialists are welcome to join the mod team. 
    3. You must bitch and complain regularly about everything. I want back the old days where everyone had a brilliant idea that everyone else hated. No fucking Liberal ideas designed to appease everyone. This game is going to be fun for me first, and the rest of you second. You will be able to lone wolf, and win. I hope that makes you cry, Liberals. I'm going to STEAL MECKLENBURG AND RERELEASE IT. 
    4. I am going to take public domain contributions and repurpose them. Gun models, sounds, player models, ect. I'm not making a bunch of new shit for no reason. I'm also not asking anyone for their permission to redistribute, they can have attribution paid and that's it. Public domain. Time is money. If you take offense to this, you likely have no idea how to read a tape measure and are a Liberal. 
    5. Vino, unless he matches me dollar for dollar, is fired. 
    I was looking to pay a programmer to get the ball rolling so I could recreate The Specialist on Source. I'm only considering Source, no other engine is good enough — if you disagree I don't care you're probably clueless. 
    I wanted to use this as a starting point:
    https://github.com/BSVino/DoubleAction
    Because Double Action is dead, I want to take over where it left off and I want to strip some stuff out, add a few things, and focus on making it fun offline against bots. I just need a good programmer that I can afford, and I will fill in the rest with my own skill sets. The idea is to release the mod in a state where everyone can properly contribute to it, unlike DA which nobody can contribute to and is dead.
    I'll pay for the following:
    Mod Rebrand - New name and main menu
    Map Workshop integration 
    Removal of achievements 
    Adding and/or refining movement features like climbing ledges, mantling objects, tweaking existing movement.
    Refining baseline mechanics of 1 pistol, 1 smg, 1 shotgun
    Integrating bot parameters and modifying FGD for ease of creating single player scenarios against bots.
    That's it, if I can check off these boxes I will release the mod with some new fun maps and have a decent Beta 1. The reason I am doing this is because I think video games suck, and I know that everyone wants The Specialists to come back alive. If you want to join the project as a programmer, time and money is all I want to know. Anyone else is free to join this project, do not send me your resume or portfolio I do not give a shit. I'm only paying the programmer, the rest is volunteer. If you want to make a map, go right ahead. 
    P.S. I fucking hate video games. If you hate video games too, then this is the project for you. I just want to release this, reach top 10 most played on Steam, and then tell Gabe Newell that he should fire himself. 
     
     
     
     
     
     
     
     
  19. Like
    TearsOfPirates reacted to Interfearance in DE_TENEMENT   
    Can't wait till this guy releases dust 2 for csgo
  20. Like
    TearsOfPirates reacted to MikeGon in Opal   
    Good news!!!!
    I finally got them to deliver:

    Looks like we're back in business!!!
    I guess NYPD finally got to them, because they've been strangely responsive in the last few days...
  21. Like
    TearsOfPirates reacted to Roald in Resistance   
    Another update.
    This time reworked A bombsite and mid to B connector. Also relocated CT spawn. Changed the taxi on B  site to a truck, but dam that model has some bad collision 😒
    Maybe I'll move T spawn abit further in the future, but playtest must tell more. 





     
  22. Like
    TearsOfPirates reacted to Dea in [UE4] Darksiders 3 Art Dump   
    I journeyed over here to drool at the art some more but looks like the images have been taken down or the links have stopped working. Hope it gets fixed! 
  23. Like
    TearsOfPirates reacted to OrnateBaboon in [CS:GO][WIP] Trailerpark   
    Few more pics - included hammer shot to show stuff behind trailers since it was a cordon compile.
    RaVaGe  - mountains will receive more work - right now, focusing on the main map, then the 3d sky. Thanks for feedback all!



  24. Like
    TearsOfPirates reacted to The Honey Badger in Getting a prop to change its skin at 60 second intervals   
    Here it is in context!

    https://steamcommunity.com/sharedfiles/filedetails/?id=1644959932

    Me and Gorb have been working on this map for 3 years in our spare time between other projects; its our first map. There is still a lot of work to do, as it stands it is a 'proof of concept'. The feedback so far has been very positive which is a 'confidence shot in the arm' so we are going to continue making improvements and fix issues!
  25. Sad
    TearsOfPirates reacted to MikeGon in Opal   
    Woah okay I'm back, catching up...
    I still don't have my stuff and computer, and I'm still in trouble. Using a work computer for everything atm.
    Resorting to legal actions against the moving company since they have my stuff since almost 2 months now. It's a mess because that's Canadian company an I'm in the US, so I need to show up to a court over there because those here don't take care of that. I'm looking for a lawyer atm to help me with this.
    I've been living in terrible conditions, out of a backpack for the past 2 months. They pulled a bait-and-switch on me, doubling the price compared to the quote, and on top of that, they completely unreachable. They don't answer the phone and don't reply to emails.
    I just looked at reviews, and they're basically a scam company. Obviously I'm deeply regretting and feeling very stupid for not looking that up before letting them take everything that I have. I'm basically experiencing exactly what these people are describing here: https://www.mymovingreviews.com/movers/access-canada-movers-8061
    Now the scary thing is that a lot of them are talking about their stuff being damaged, etc. So if my computer and hard drive are broken or lost, this project and all the source files (and... all my other projects as well) are gone. 😰
    The kind of stuff that always happen to "other people", well sometimes it happens to you huh... what a nightmare.
     
    (This should probably be in a "What's going on with your life?" thread but since it affects the project I'm posting it here.)
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