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Ketal

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  1. Like
    Ketal got a reaction from esspho in Intercept   
    And the map is done, i think, here's workshop link, not approved yet
    https://steamcommunity.com/sharedfiles/filedetails/?id=3280800220
     

  2. Like
    Ketal got a reaction from Andre Valera in Intercept   
    WORKSHOP LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=3280800220

    So, here i am again, so gotta make it quick.
    Previos theme did not worked out that well, took a long break from that, now here we are, about a week until deadline, so the plan as follows, id take that you get to intercept a vehicle with loads of cash or just stop the construction of a certain things, cuz nobody wanted it there, anyway, the plan is simple, no more irl life for a week, get into a pure insanity, 1-2 days for a raw dirty blockout, then test, polish by area, and hopefully get 1 more test, to fix minor things and tweak/polish gameplay elements. Anyway, enough rant for me right now, here are some pics of what im planning to do
     
     
     
    Notice how ugly everything looks right now, currently i dont care about it until that i can see clear vision on the map, in each area
  3. Like
    Ketal got a reaction from Freaky_Banana in Intercept   
    WORKSHOP LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=3280800220

    So, here i am again, so gotta make it quick.
    Previos theme did not worked out that well, took a long break from that, now here we are, about a week until deadline, so the plan as follows, id take that you get to intercept a vehicle with loads of cash or just stop the construction of a certain things, cuz nobody wanted it there, anyway, the plan is simple, no more irl life for a week, get into a pure insanity, 1-2 days for a raw dirty blockout, then test, polish by area, and hopefully get 1 more test, to fix minor things and tweak/polish gameplay elements. Anyway, enough rant for me right now, here are some pics of what im planning to do
     
     
     
    Notice how ugly everything looks right now, currently i dont care about it until that i can see clear vision on the map, in each area
  4. Like
    Ketal got a reaction from ynel in Intercept   
    T spawn progress
     
     
  5. Like
    Ketal got a reaction from Lukyvald in Intercept   
    T spawn progress
     
     
  6. Awesome
    Ketal got a reaction from Karthoum in Intercept   
    T spawn progress
     
     
  7. Like
    Ketal reacted to DeadKnife in de_bailey   
    de_bailey is a 5v5 defusal map set in a castle bailey. The idea is to make a medieval themed map that isn't overwhelmingly a castle and connect it with the modern day setting of CS.
     
    Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=3218885076

    WIP Layout

     
  8. Like
    Ketal reacted to Jinqs in Kurai (Formerly: Kowloon)   
    Hey everyone,
     
    i will be making a map inspired on the kowloon walled city because i think i can make some very interesting and unique(or crazy) level design with that theme.
    i have become aware that there has been a map made for csgo with the kowloon theme before but since its all the way back from 2014 i don't think it will be much of an issue.
    so wip
    https://steamcommunity.com/sharedfiles/filedetails/?id=3231162414
  9. Like
    Ketal reacted to Chimonahehe in de_rail [WIP]   
    5v5 map for Big Adventure Contest
    https://steamcommunity.com/sharedfiles/filedetails/?id=3252251249
    Made by the Eagle One Development Team
    Chimonahehe - Level designer / Environment artist
    Firekeep - Level designer / Environment artist
    Veesaus - Level designer / Environment artist
    Bman - Audio
    Kabubu - Models / Materials
    Testinglol - Particles
    DoctorGurke - Logistics
     
    Theme - Focusing on incorporating a train station with moving trains/platforms as part of the gameplay element
     
  10. ahaha
    Ketal reacted to Human Doctor in Minas   
    Layout doesn't look like Minas Tirith. Maybe start over.
  11. ahaha
    Ketal got a reaction from MORPEH in Work in progress   
    fyi layouts tested or released on workshop before contest announcement are not allowed
  12. ahaha
    Ketal got a reaction from BARS in Work in progress   
    fyi layouts tested or released on workshop before contest announcement are not allowed
  13. Like
    Ketal reacted to Jinqs in Kurai (Formerly: Kowloon)   
    ima post a bit of progress:
     
     
     
     
  14. Like
    Ketal reacted to ynel in Canopy [WIP]   
    A map set in an abandoned resort in Indonesia. Made by @ynel, @Darivan, Ecsi and @Tollqnd.

    Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3231465363

    Latest screenshots of the map:


     
     
     
    Old, original post:
  15. Like
    Ketal got a reaction from Jinqs in Kurai (Formerly: Kowloon)   
    👻 good luck
  16. Like
    Ketal reacted to Oliver in Work in progress   
    Looks amazing
  17. Like
    Ketal got a reaction from Lukyvald in Alpine WIP   
    absolutely cracked
  18. Hide the pain
    Ketal got a reaction from snakEZ in [CS2] Big Adventure Mapping Contest   
    Dope luck, hoping to see unique maps on this one
  19. Like
    Ketal got a reaction from celery in [CSGO] Paradise   
    hotline paradise, like the new lighting
  20. Like
    Ketal got a reaction from Lizard in Chlorine   
    Reminds me of german abandoned places some how, haven't played it yeet, but from overview its looks like there is not much advantage if t's take mid - nwm, i mis understood buyzones
  21. Like
    Ketal reacted to Lizard in Chlorine   
    Info:
    Hello everyone! For the last few months me and @Thewhaleman have been working on our contest map called Chlorine. This defusal map is set in a recently closed and abandoned aztec themed waterpark. The map includes areas that support a variety of strategies and play styles to accommodate every type of player.
    My goal with this map was to create a dynamic gameplay space that allows players to execute a variety of different strategies.
    Chlorine features two bombsite that are distinct from each other in terms of gameplay style as well as visual direction. Bombsite A is located in the outside area of the waterpark, thus is more open and allows for more complex strategies. Bombsite B features more straight forward approach, being located inside a temple that almost acts as a movie set imitating a night settings with a starry sky.
    Overview of the map:
     

     
     
    Screenshots:

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      

                                                                                                                                                                                                                                                      
    Workshop link
  22. Like
    Ketal reacted to Slimek in Bregov   
    Bomb defusal map set in a coastal town in Bulgaria made by me and @KlixX.
    Reference:
     
    Layout history:
     
    Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1721338314
     

     









     
     
     
     
     
     
  23. Awesome
    Ketal reacted to Quotingmc in cs_ivory   
    Progress continues! Everything is still a work in progress but I can feel the progress in every compile. I have adjusted the sky a lot and am still fine-tuning the colours. The map is now a lot greener overall to break up al the orange rock and wood. The interiors are also developing but I still have a way to go in selling an African feel to them. As always, comments and constructive criticism are much appreciated!




  24. Awesome
    Ketal reacted to Serialmapper in WIP in WIP, post your level screenshots!   
    i'm working on a awp map, with my favorite combination: sea, sunset, flowers, rocks ?
    (no freaking crates !)
     

     
  25. Like
    Ketal got a reaction from That50'sGuy in Exotic Places CS:GO Mapping Contest 2019   
    Well, gotta work a lot on summer
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