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Posts
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Ketal got a reaction from Andre Valera in Intercept
WORKSHOP LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=3280800220
So, here i am again, so gotta make it quick.
Previos theme did not worked out that well, took a long break from that, now here we are, about a week until deadline, so the plan as follows, id take that you get to intercept a vehicle with loads of cash or just stop the construction of a certain things, cuz nobody wanted it there, anyway, the plan is simple, no more irl life for a week, get into a pure insanity, 1-2 days for a raw dirty blockout, then test, polish by area, and hopefully get 1 more test, to fix minor things and tweak/polish gameplay elements. Anyway, enough rant for me right now, here are some pics of what im planning to do
Notice how ugly everything looks right now, currently i dont care about it until that i can see clear vision on the map, in each area
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Ketal got a reaction from Freaky_Banana in Intercept
WORKSHOP LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=3280800220
So, here i am again, so gotta make it quick.
Previos theme did not worked out that well, took a long break from that, now here we are, about a week until deadline, so the plan as follows, id take that you get to intercept a vehicle with loads of cash or just stop the construction of a certain things, cuz nobody wanted it there, anyway, the plan is simple, no more irl life for a week, get into a pure insanity, 1-2 days for a raw dirty blockout, then test, polish by area, and hopefully get 1 more test, to fix minor things and tweak/polish gameplay elements. Anyway, enough rant for me right now, here are some pics of what im planning to do
Notice how ugly everything looks right now, currently i dont care about it until that i can see clear vision on the map, in each area
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Ketal reacted to DeadKnife in de_bailey
de_bailey is a 5v5 defusal map set in a castle bailey. The idea is to make a medieval themed map that isn't overwhelmingly a castle and connect it with the modern day setting of CS.
Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=3218885076
WIP Layout
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Ketal reacted to Jinqs in Kurai (Formerly: Kowloon)
Hey everyone,
i will be making a map inspired on the kowloon walled city because i think i can make some very interesting and unique(or crazy) level design with that theme.
i have become aware that there has been a map made for csgo with the kowloon theme before but since its all the way back from 2014 i don't think it will be much of an issue.
so wip
https://steamcommunity.com/sharedfiles/filedetails/?id=3231162414
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Ketal reacted to Chimonahehe in de_rail [WIP]
5v5 map for Big Adventure Contest
https://steamcommunity.com/sharedfiles/filedetails/?id=3252251249
Made by the Eagle One Development Team
Chimonahehe - Level designer / Environment artist
Firekeep - Level designer / Environment artist
Veesaus - Level designer / Environment artist
Bman - Audio
Kabubu - Models / Materials
Testinglol - Particles
DoctorGurke - Logistics
Theme - Focusing on incorporating a train station with moving trains/platforms as part of the gameplay element
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Ketal got a reaction from MORPEH in Work in progress
fyi layouts tested or released on workshop before contest announcement are not allowed
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Ketal got a reaction from BARS in Work in progress
fyi layouts tested or released on workshop before contest announcement are not allowed
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Ketal reacted to ynel in Canopy [WIP]
A map set in an abandoned resort in Indonesia. Made by @ynel, @Darivan, Ecsi and @Tollqnd.
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3231465363
Latest screenshots of the map:
Old, original post:
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Ketal got a reaction from snakEZ in [CS2] Big Adventure Mapping Contest
Dope luck, hoping to see unique maps on this one
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Ketal reacted to Lizard in Chlorine
Info:
Hello everyone! For the last few months me and @Thewhaleman have been working on our contest map called Chlorine. This defusal map is set in a recently closed and abandoned aztec themed waterpark. The map includes areas that support a variety of strategies and play styles to accommodate every type of player.
My goal with this map was to create a dynamic gameplay space that allows players to execute a variety of different strategies.
Chlorine features two bombsite that are distinct from each other in terms of gameplay style as well as visual direction. Bombsite A is located in the outside area of the waterpark, thus is more open and allows for more complex strategies. Bombsite B features more straight forward approach, being located inside a temple that almost acts as a movie set imitating a night settings with a starry sky.
Overview of the map:
Screenshots:
Workshop link
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Ketal reacted to Quotingmc in cs_ivory
Progress continues! Everything is still a work in progress but I can feel the progress in every compile. I have adjusted the sky a lot and am still fine-tuning the colours. The map is now a lot greener overall to break up al the orange rock and wood. The interiors are also developing but I still have a way to go in selling an African feel to them. As always, comments and constructive criticism are much appreciated!
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Ketal reacted to Serialmapper in WIP in WIP, post your level screenshots!
i'm working on a awp map, with my favorite combination: sea, sunset, flowers, rocks ?
(no freaking crates !)
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Ketal got a reaction from That50'sGuy in Exotic Places CS:GO Mapping Contest 2019
Well, gotta work a lot on summer
