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Ketal

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    Ketal reacted to THE OWL for an article, Creating your own 4wayblend material with Danger Zone style grass   
    Creating a custom grass variant for the Danger Zone
    Open your GCFScape and after open pak01_dir.vpk in "Counter-Strike Global Offensive/csgo" go to "materials/hr_massive" and found there broken_road_1_4wayblend_1.vmt. Extract that file into your materials folder, for example: "../csgo/materials/my_project_folder", and rename it, example: my_custom_4wayblend_material.vmt.
      Go back to pak01_dir.vpk and find the detailsprites_survival.vmt file in "materials/detail", then extract it to "../csgo/materials/detail"
    📋 Note: Rename "detailsprites_survival.vmt", for example: "detailsprites_test.vmt".
      Open the extracted file and delete the lines below to remove the texture that controls the density of the grass.
      Go to "../Counter-Strike Global Offensive/csgo" and find there detail.vbsp. Open it (You can use Notepad++) and find there the cluster "survival_grass_2". Copy that and paste after that cluster, but with new name, for example: survival_grass_theowl.
    Find line (inside the cluster) "associated_material" "detail\detailsprites_survival" and replace "detail\detailsprites_survival" to your custom texture which you created recently. Example: "associated_material" "detail\detailsprites_mycustommap")

      Inside your custom vmt file ("my_custom_4wayblend_material.vmt") you should replace %detailtype survival_grass_2 to %detailtype <your name of cluster inside detail.vbsp>", for example: %detailtype survival_grass_theowl
    Links
    • GCFScape
    • VMT Editor
    • Notepad++
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