Hey Radu,
Sorry for the late reply been busy with work.
I have applied too all sort of company's in the UK, like Ubisoft, firesprite, Sony London, Cloud imperium games, splash games, sumo digital ltd, Creative Assembly, codemasters, climax studios and many more. There were a two that I got invite to the studio and few I fail on the test which is fine helped me improve, while the rest said "unfortunately".
The most recent job I applied was Team 6 Game studio pass the level design test and got to the interview stage but they said today unfortunately they are moving on with someone else, they also said this "We can clearly see that you're an incredibly creative person and that you have some great ideas, something we like to see in a Level Designer! At the same time, we also see this as a possible bottleneck. You've mainly worked on your own projects and therefore you haven't build up (much) experience within a professional environment". which for me is due to not having any team members to build a project upon after leaving Uni 2018, and been trying to break into the industry I really want to be apart of.
My target company I wanna be apart of is Naughty Dog like that my end goal, that the reason why I meanly did linear single player games, which is what I meanly play aswell. I don't mind doing multiplayer levels as love a new challenge aswell as learning new things.
So would it be worth doing a blockout level and then uses one of the SDK to make it fully playable level?
Also been thinking of getting dreams and build a level on there aswell.
All I been doing is keep pushing forwards until one day someone will take a chance with me, not going to give up!!
Thanks Radu for reply back to me