Jump to content

DutchCrazyGamer

Members
  • Content Count

    67
  • Joined

  • Last visited

  • Days Won

    3

Reputation Activity

  1. Like
    DutchCrazyGamer got a reaction from Edude in [CS GO Wingman] Vaccine (WIP)   
    It has been a while since i last posted something. Had a playtest for it that concluded that the spawns had to be shifted a tiny bit to make it more fair and balanced. Also started with modeling the first model (the texturing is currently really bad because i have not been diving that deep into substance painter yet)

  2. Like
    DutchCrazyGamer got a reaction from Edude in [CS GO Wingman] Vaccine (WIP)   
    Since the last post i did an extra playtest and added some more lighting. This is the result:
     
  3. Like
    DutchCrazyGamer got a reaction from Sick_TwinN in [CS GO Wingman] Vaccine (WIP)   
    It has been a while since i last posted something. Had a playtest for it that concluded that the spawns had to be shifted a tiny bit to make it more fair and balanced. Also started with modeling the first model (the texturing is currently really bad because i have not been diving that deep into substance painter yet)

  4. Like
    DutchCrazyGamer reacted to Sick_TwinN in de_pithead WIP   
    the level has now been blocked in and now i can go to the next step to detail everything

     
     
  5. Like
    DutchCrazyGamer reacted to JorisCeoen in Daigo   
    As more time has opened up in my scedule recently, I've been able to work on redesigning quite a few important assets of Daigo. I've been working silently on T-spawn for the past month to slowly but surely rework all of the roofwork (for the whole map), as well as a lot of additional woodwork and foliage. All of it is still WIP, but I've reached a point where I can finally start moving forward into the map. A lot of additional details are planned to be added, and some of it already exists, but I'm not adding those until the very end of the whole rework. I've also decided to use the newest prop_detail techniques to design most of the flowers and grass stuff so I can have total control over the variation and placement across the map.
    I'm working hard on getting all the assets procedurally placed, so that I can also change things later on in the development of the map (such as balanced coloring and thematic material). Below is an rough example of the T-spawn rework:

    I have no ETA on when the whole map will be done, but I'm going to work almost solely on this map until the end of August. Hopefully a playable version will be ready by then 😅
  6. Like
    DutchCrazyGamer reacted to untor in Swamp   
    Hi Mapcore! 

    We are make Swamp update! 
    What's new? 

    Performance!

    And new screens from map:

     
  7. Like
    DutchCrazyGamer reacted to Freaky_Banana in True unadorned feedback for a better future   
    Seriously man, you seem frustrated. You want something from CSGO and more specifically its mapping community which multiple people have repeatedly, politely laid out to you, is not what their understanding of CSGO is about. 
    There is very close to zero point in continuing this conversation, if you do not listen to these people's opinions or simply deem them too narrow-minded because they don't fit with yours. I needn't repeat any arguments, they're all out here already, strewn across your content, SoldatDuChrist's and now even the WIP thread. 
    Why do you keep fighting this crusade? I suggest you take a step back, reconsider what you want from the game and this forum, and then, if you feel like it anymore, reenter the discourse.   
  8. Like
    DutchCrazyGamer reacted to csWaldo in True unadorned feedback for a better future   
    Calling the top contest maps conformist and not innovative and saying their creators are only in it for the prize pool seems to be popular with people who haven't really been part of the community that produces these maps. But it doesn't reflect reality at all.
    From my experience, for the guys who make these maps, level design and environment art are their passion and the prize pool and competition only serve as an excuse to spend the time required for such a project on a hobby. These maps are the communities best effort to create new competitive Counter-Strike maps.
    That is also the reason you are not seeing crazy new layout formats, 3 bombsite designs or highly overdeveloped layouts sparsely decorated with stock assets. Competitive Counter-Strike is a massive esport with a huge playerbase. The expected gameplay loops have long been defined. The amount of complexity and control players have on maps is expected to be fine tuned to what people are used to. The aesthetic and its priority in relation to gameplay has long been defined. At this point, for competitive CS making an innovative map really does mean coming up with fresh spins on old ideas.
    If you don't want to be tied down by those restrictions, the game has a few other game modes that are worth mapping for. Dangerzone and Wingman are getting a lot more attention in the community right now. Both of these game modes have not been around for very long and are still very open to new concepts and ideas. Hostage desperately needs an entire rework of its mechanics and or economy. And nothing is stopping you from developing your own game mode. 3 bomb sites simply do not fit what 5v5 competitive cs is all about. Doesn't mean you can't make a fun game mode around 3v3 maps.
    Just a bit pointless to complain about all those things not being part of or winning in a contest that is about 5v5 comp maps. 
  9. Like
    DutchCrazyGamer got a reaction from Freaky_Banana in [CS GO Wingman] Vaccine (WIP)   
    Finally added some more shape to the outside of the facility. (It is not fully detailed yet because i want to prioritize the inside because most of the map plays there, expect more screenshots soon). I will update the workshop page as soon as i have some basic shaping inside the facility/laboratory which i am happy with.

  10. Like
    DutchCrazyGamer got a reaction from zombi in [CS GO Wingman] Vaccine (WIP)   
    Yesterday i did some more shaping to the inside. I think i can start on the full detailing proces now, but that can only be proven by playtesting.









    Edit: Seems like there is an error for the radar. Will fix this ASAP. (will do this on the workshop as well)
     
  11. Awesome
    DutchCrazyGamer got a reaction from Sick_TwinN in [CS GO Wingman] Vaccine (WIP)   
    Yesterday i did some more shaping to the inside. I think i can start on the full detailing proces now, but that can only be proven by playtesting.









    Edit: Seems like there is an error for the radar. Will fix this ASAP. (will do this on the workshop as well)
     
  12. Like
    DutchCrazyGamer reacted to Vaya in True unadorned feedback for a better future   
    so yeah anyway:

    YES to More feedback. its crazy that the biggest mapping contest has less feedback from judges than little $100 contests. Understanding why maps weren't successful is important for people to grow as level designers and artists.
  13. Like
    DutchCrazyGamer reacted to Vilham in True unadorned feedback for a better future   
    Yeah, not understanding the number of bombsites directly correlates with the number of players, the plant times, the bomb time, the round length, etc is really misunderstanding how and why the gamemode works.
  14. Like
    DutchCrazyGamer reacted to Vaya in True unadorned feedback for a better future   
    having more or less bombsites is not innovation. It's not understanding the game.
  15. Awesome
    DutchCrazyGamer reacted to Roald in True unadorned feedback for a better future   
    This is some good self reflection here! Being open to feedback and making big changes and stuff is key. Playtesting is a big part of it. I already told you my thoughts on your map, but if you as a mapper dont (want to) do anything with it then it wont get you anywhere (which is okay! U still learn from everything). 
    To get to this topic, I dont get why you keep coming up with this stuff. Yes innovative stuff is awesome, but there are LD rules and especially to such an competetive (esport) game. We playtested your three bombsite map in competetive mode and it had many design flaws (that had nothing to do with having three bombsites, though the third bombsite in the center didnt make sence at all). If u want I can PM u the feedback, but honestly I feel you keep praising your 'out of the box' attitude which doesnt make sence at all. So I dont think its worth it giving you feedback as its probably a waste of time and effort.
    New stuff isnt always better. Not saying to not try out new stuff as long they stay within boudaries that work for a game. You can always try, thats what playtests are for, but also be open to the fact things dont always work the way you want to. If you want csgo to lose its identity, maybe go design maps for other games so it pleases you... Please stop pretending to be some mapping guru that shows us the way or try to get us to an new 'era' 😏 I am sure your intentions are good, but I just get a litle tired by these topics so sorry if I come out rudely. 
    Ofcourse a ideal situation would be judges playing each map 10 times on comp mode and judge it but come on, appriciate they take their free time to judge the maps at all. If you want feedback go gather it and have playtests, dont rely on the judges (which are just individual persons too, no offence 😎) and if u think money is motivation for joining a mapping competetion then u dont understand what hobbying and improving skills is about coz I am sure thats first on the list for most mappers out here to join a competition. 
    I do however wish there was a way to focus on gameplay elements first as a mid-judgement thing and have a top x entries be able to continue for the art pass, but idk thats a personal preference.. either way I think the last top 11 / top 20 all played well and its a 50/50 mixture of importance so.. I think the competitions are well organised and I am happy they spend so much effort in them. If u wanna do inovative stuff go join the wingman SE competition as its a new gamemode that has a lot of restrictions and require more out of the box thinking to make it interesting
  16. Like
    DutchCrazyGamer reacted to spa in True unadorned feedback for a better future   
    As someone who spend alot of time on this competition (for which im grateful existed) I also look back at it with some amount of regret and a sense that i didnt get the feedback from the judging that I craved going into it. However upon some more introspection i also realized that if I truly want the juicy feedback all i needed was to have it playtested some goddamn more. I thought i could get away with a couple of playtests and suss out the rest from there, but that was truly not the case and i was too dug into some of my initial "darlings".
    The hard truth is that getting it tested over and over again is something that cant be neglected if you want your map into the game and no amount of feedback from "judges" will change that.
  17. Like
    DutchCrazyGamer reacted to Vaya in True unadorned feedback for a better future   
    don't know what you are smoking, some of the maps in the contest were innovative as hell.
  18. Like
    DutchCrazyGamer got a reaction from zombi in [CS GO Wingman] Vaccine (WIP)   
    Finally added some more shape to the outside of the facility. (It is not fully detailed yet because i want to prioritize the inside because most of the map plays there, expect more screenshots soon). I will update the workshop page as soon as i have some basic shaping inside the facility/laboratory which i am happy with.

  19. Like
    DutchCrazyGamer got a reaction from wazeecha in [CS GO Wingman] Vaccine (WIP)   
    Finally added some more shape to the outside of the facility. (It is not fully detailed yet because i want to prioritize the inside because most of the map plays there, expect more screenshots soon). I will update the workshop page as soon as i have some basic shaping inside the facility/laboratory which i am happy with.

  20. Like
    DutchCrazyGamer got a reaction from Sick_TwinN in [CS GO Wingman] Vaccine (WIP)   
    Finally added some more shape to the outside of the facility. (It is not fully detailed yet because i want to prioritize the inside because most of the map plays there, expect more screenshots soon). I will update the workshop page as soon as i have some basic shaping inside the facility/laboratory which i am happy with.

  21. Like
    DutchCrazyGamer got a reaction from Sick_TwinN in [CS GO Wingman] Vaccine (WIP)   
    After a vacation of 2 weeks i finally had some time to make progress again. Today i made the first custom texture for the map in designer (it took a few hours so i will probably make the other textures in alchemist). 

  22. Like
    DutchCrazyGamer got a reaction from sn0wsh00 in [CS GO Wingman] Vaccine (WIP)   
    After a vacation of 2 weeks i finally had some time to make progress again. Today i made the first custom texture for the map in designer (it took a few hours so i will probably make the other textures in alchemist). 

  23. Like
    DutchCrazyGamer got a reaction from zombi in [CS GO Wingman] Vaccine (WIP)   
    After a vacation of 2 weeks i finally had some time to make progress again. Today i made the first custom texture for the map in designer (it took a few hours so i will probably make the other textures in alchemist). 

  24. Like
    DutchCrazyGamer reacted to T-Rexer in Frostbite - Danger Zone   
    The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing?
     
    A community Danger Zone map created by:
    Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r
     
     
    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259

     
     
  25. Like
    DutchCrazyGamer reacted to Sick_TwinN in de_pithead WIP   
    I decided to make a new topic since i am making the map alone now, thx to @DutchCrazyGamer for some of the ideas for this map! i wish him best of luck on his map :D
    here some wip shots
     
×
×
  • Create New...