Hey guys! New here
Here's something I've been working on over the past week or so. A map based on a missile production facility, where I wanted to create really memorable bomb sites and some cool gameplay in the map. Here are some screenshots (obviously super WIP) :).
Overview (apologies for the annoying brown stuff covering the right side, you can see what it is in the screenshot below)
A Bomb site (left is T side approach, right from Heli is CT approach)
B Bomb site, literally on the factory floor where the missile is being built. Falling in the hole is insta-death... but is the challenge of planting in the open worth the ease of defending the bomb?
Here's my mid. I want all unbreakable glass on the left where you I could imagine all robots would be working on things on the benches. Mid has connections to both A and B.
I've tried to bring loads of cool tactics into the map, for example:
A safe smoke from B corridor to smoke main doors allowing T's to cross to the left side of the room
Boost possible onto top of mid to A connector, allowing some interesting gameplay and maybe some clutch saves on A bomb site?
A smoke from T approach to A that completely smokes the CT spawn to A route. Great for a quick push
Let me know of any feedback you guys have on anything so far, I'd love to know all of your thoughts
Thanks so much!