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William E.

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  1. New article on Digital Audio Workstations ("Audio Essentials" Medium publication): https://medium.com/audio-essentials/is-there-a-perfect-audio-software-613fa806caea
  2. Hi everyone,"Game Audio Lookout" is a series on how music and sound design in games work. I started out as a YouTube channel, but switched to a Medium blog now. Feel free to have a look at my current collection of articles:https://medium.com/game-audio-lookoutFurthermore I started a new blog series calls "Audio Essentials" where I talk about audio-related basic things. The first article is about how the compositional process works and can be found here:https://medium.com/audio-essentials/the-five-stages-of-musical-composition-db7b847dacb0Any feedback and suggestions on wishes for future articles is appreciated!Alex
  3. Hey, I just finished a new episode of "Game Audio Lookout"! This time it's about musical sound effects in the Super Mario series. Here's the link to the video on YouTube: -- Musical Sound Effects in the Super Mario Series | Game Audio Lookout https://www.youtube.com/watch?v=6hHbTVloizU We’ll have a deeper look at musical sound effects in the Super Mario series in this episode of "Game Audio Lookout". I guess everybody has heard the sounds of the Super Mario series before. But I believe most of us don’t exactly know how these were constructed and what efforts were taken in later instalments of the series to produce sound effects that even harmonise with the game’s music. -- Feel free to let me know what you think :) Alex
  4. Hi, I’d like to show you my current video project “Game Audio Lookout”. It is not a game itself but a series on YouTube about how music and sound design in games work. There is three episodes I produced within the last month and I’m planning to release them on a regular basis! Playlist link to all episodes so far: https://www.youtube.com/watch?v=NYjlfL7dHCQ&list=PLBhIWrMLhhmowCQyCRaDEMWDH-l5lunnL Link to my channel: https://www.youtube.com/channel/UCm4XW_MrNfZrjQkj9iuxK9A -- Currently I made 3 episodes so far: Enhancing Gameplay with Music in Celeste - https://www.youtube.com/watch?v=NYjlfL7dHCQ On the surface, “Celeste” is a brutally hard 2D platforming game about climbing the imaginary Celeste Mountain but it is much more than that. It narrates a compelling story of main character Madeline fighting with her demon doppelgänger. Gameplay-wise, super tricky levels combined with tight controls let you fail and re-try over and over again. But what it makes it even more enjoyable is the wonderful soundtrack composed by Lena Raine we’ll have a look at in this episode of “Game Audio Lookout”. EarthBound - A Quirky Artistic Synergy of Story, Art and Music - https://www.youtube.com/watch?v=ZH4DqgvkE0k In fact, there’s many ways how the three elements writing, artwork and sound can play together. There’s AAA titles with cinematic writing, photorealistic graphics and epic orchestral music on the one hand. Another good example is the “Super Mario Odyssey” world “Steam Gardens” with its funky vibes due to a coherent artistic feel of character design, graphics and audio. But today, we’ll go back to the Super Nintendo era to have a look at one of the strangest games Nintendo ever created: “Earthbound” Deconstructing a Musical Level in Rayman Legends - https://www.youtube.com/watch?v=3UIhBZuj2HI Rayman Legends has found its way into many “Best Platformer Games of All-Time” lists. Though it closely fails to beat the uncrowned king Super Mario, it found a safe place next the Nintendo mascot. The Rayman series was created by French game designer Michel Ancel and started in 1995 with the 2D jump’n’run Rayman. It was followed by two 3D platforming games: Rayman 2 and Rayman 3. But the series went back to 2D sidescrolling with Rayman Origins in 2011. Origins was also the first Rayman game using the UbiArt Framwork which also was adopted by the 2013 release “Rayman Legends”. In this episode we’ll deconstruct one of the incredible musical stages in Rayman Legends.
  5. William E. // Composer & Sound Designer Hi, I'm Alex, a Germany-based media composer with focus on video game music and sound design and I'm currently seeking for new projects. I made music and sound effects for various mobile titles such as "SloFall", "Paintdrop" and "Cubby Rush" as well as console and PC game soundtracks ("Reverie" - PS Vita/PS4, "Ascent" (Xbox/PS4/tba). There are many styles I can compose music for you, for example electronica, orchestral music, chiptune, acoustic band instruments, or a combination of any of these. Find more information on my portfolio website: http://www.williamequal.com Music & Sound Effects Reel Music Reel: https://williamequal.bandcamp.com/album/works-2015-2017 Sound Effects Reel: https://soundcloud.com/william-e/sound-effects-reel-may-2015 Portfolio "Reverie" (PS Vita / PS4 / tba // music&sfx) - https://williamequal.bandcamp.com/album/reverie-ost "ASCENT" (XBO / PS4 / tba // music) - https://williamequal.bandcamp.com/album/current-works-for-ascent "SloFall" (Android / Windows Phone // music) - https://william-e.bandcamp.com/album/slofall-ost "Various Pieces For Video Games (B-Sides) - https://william-e.bandcamp.com/album/various-pieces-for-video-games Videos Reverie - https://www.youtube.com/watch?v=2d2ceHFJfas SloFall - https://www.youtube.com/watch?v=HBTrQau56h0&feature=youtu.be Offers & Rates Introductory Package 1 Song (up to 3 min) Up to 4 Sound effects: 50 € Please ask for individual rates for larger scale soundtracks! I'm looking forword to work with you! William E. Email:[email protected] Portfolio: http://www.williamequal.com
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