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Xblah

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  1. Like
    Xblah got a reaction from That50'sGuy in WIP in WIP, post your level screenshots!   
    The challenge seems interesting. I'm struggling with the final battle. I want to build a scripted death, but every sketch I make doesn't fit with the theme. It's not supposed to be like Ravenholm, where there are traps in convenient places.
    The idea of killing it with its on laser seems nice. I plan to give the enemy a weakness to fire and iron, so the player can defend himself, and not just play a walking simulator with jumpscares. 
    But I am sure as hell that I want it to die burning in the end. 
     
    About your map, I liked the environment of the sewer in the second screenshot. Natural light is always the nicest. 
  2. Like
    Xblah got a reaction from maxlevelboi in [HL2:EP2] Stalked   
    Hi.
    It's been a long time since the last time I mapped for HL2. I decided to start small and make a single map with about 5min of gameplay, set in a haunted house. Most of the gameplay is scripted, but the player must explore the place in order to escape.I tried to avoid the common jump scares and instead, setup a suspense feel.
    The map is rather dark, but there are frequent lightnings that light up the place. My intention was to sometimes let the player get lost, so he must stop, wait for the bright lightning to show the way he must go.
    Unfortunately, I only posted screenshots for the first half of the game, as the second half contains major spoilers.
    It's not finished yet, but I'm looking for some beta testers to help me "break" the game, so I can close all gaps, as well as evaluate the ambience, the gameplay and the dificulty of puzzles and navigation.
    All the help will be apreciated. You can post here or message me inbox if interested. Thanks in advance.
     





  3. Like
    Xblah got a reaction from Teddy Graham in WIP in WIP, post your level screenshots!   
    Menu background image for my upcoming map for HL2:EP2. Looking for a beta tester and suggestions for a title. The mission is to escape the haunted house.

  4. Like
    Xblah got a reaction from slavikov4 in WIP in WIP, post your level screenshots!   
    Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions.
    The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok.






  5. Like
    Xblah got a reaction from StormCatcher.77 in WIP in WIP, post your level screenshots!   
    Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions.
    The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok.






  6. Like
    Xblah got a reaction from mr.P in WIP in WIP, post your level screenshots!   
    Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions.
    The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok.






  7. Like
    Xblah got a reaction from Eric_Chocholacek in WIP in WIP, post your level screenshots!   
    Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions.
    The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok.






  8. Like
    Xblah got a reaction from Klems in WIP in WIP, post your level screenshots!   
    Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions.
    The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok.






  9. Like
    Xblah got a reaction from +Rusty+ in WIP in WIP, post your level screenshots!   
    Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions.
    The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok.






  10. Like
    Xblah got a reaction from That50'sGuy in WIP in WIP, post your level screenshots!   
    Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions.
    The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok.






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