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SultanRankin

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  1. Like
    SultanRankin got a reaction from That50'sGuy in [CS:GO] De_Roswell (WIP)   
    Thank you for all your feedback pal, it's really appreciated!
    - I can certainly add a bit more height variance within reason. The assortment of cover is destined to be milking pens for cows (useful for Ts to bunnyhop and get another angle for cooperating), still exploring ideas for what the other freeform cover is going to be
    - The B connector into the barn from the choke, or from Mid? Can you clarify which head peaks as well as I didn't find any in previous playtests.
    - I could make the windows at B site's barn breakable for Ts. The ceilings in both bathrooms and lounge (Ts route to A site) both feature ceiling windows to throw a smoke into A site's sniper perch, but not the entrance into A site itself
    - I'm glad you like Bunker! It's intended to be a safer CT rotation route that can also be clambered over. If needs be, I can rotate the stairs into bunker from being 90' degrees parallel to 45' degrees facing either bombsite for ease of legibility. Thoughts?
    - The blue and red cover elements being the generator and the garage-like tools storage? Those I can fiddle with but I'm glad you brought it to my attention
    - That's the plan with the skybox! Just focused on the playable space recently, the OOB area will be dolled up too
    Once again, thank you for your kind words, reassuring to say the least
  2. Like
    SultanRankin got a reaction from Interfearance in [CS:GO] De_Roswell (WIP)   
    Thank you for all your feedback pal, it's really appreciated!
    - I can certainly add a bit more height variance within reason. The assortment of cover is destined to be milking pens for cows (useful for Ts to bunnyhop and get another angle for cooperating), still exploring ideas for what the other freeform cover is going to be
    - The B connector into the barn from the choke, or from Mid? Can you clarify which head peaks as well as I didn't find any in previous playtests.
    - I could make the windows at B site's barn breakable for Ts. The ceilings in both bathrooms and lounge (Ts route to A site) both feature ceiling windows to throw a smoke into A site's sniper perch, but not the entrance into A site itself
    - I'm glad you like Bunker! It's intended to be a safer CT rotation route that can also be clambered over. If needs be, I can rotate the stairs into bunker from being 90' degrees parallel to 45' degrees facing either bombsite for ease of legibility. Thoughts?
    - The blue and red cover elements being the generator and the garage-like tools storage? Those I can fiddle with but I'm glad you brought it to my attention
    - That's the plan with the skybox! Just focused on the playable space recently, the OOB area will be dolled up too
    Once again, thank you for your kind words, reassuring to say the least
  3. Awesome
    SultanRankin got a reaction from Interfearance in [CS:GO] De_Roswell (WIP)   
    Hello again folks!
    I've been quietly working away at De_Roswell's latest pass in between shipping Man of Medan for release on the 30th Aug.
    Still eager to hear what folks have to say!
    Workshop Link
    changelist:
    Added vent route into A site for Ts to avoid choke Switched Barn side entrance to be closer to Mid from B route to be more visible for successful Ts Blockout art pass Updated radar with Terri's TAR generator program (Massive thank you!)
  4. Like
    SultanRankin got a reaction from TECHNICKER in [CS:GO] De_Roswell (WIP)   
    Hello folks, 
    I've done a third round of iteration on De_Roswell and now I'm looking for more scrutiny on the bomb sites themselves.
    Would love to hear what everybody thinks!
    Workshop link 
    changelist:
    Added A connector from Mid Reformatted CT spawn layout with tighter angles to A site and B site Reformatted Long B with tighter angles from T spawn More cover at B site Redesigned Mid to be more than 2 sniper lanes Reformatted A path from T spawn to not cover so many angles CTs can no longer climb out of B site Barn  

  5. Like
    SultanRankin got a reaction from a Chunk in [CS:GO] De_Roswell (WIP)   
    Hello folks, 
    I've done a third round of iteration on De_Roswell and now I'm looking for more scrutiny on the bomb sites themselves.
    Would love to hear what everybody thinks!
    Workshop link 
    changelist:
    Added A connector from Mid Reformatted CT spawn layout with tighter angles to A site and B site Reformatted Long B with tighter angles from T spawn More cover at B site Redesigned Mid to be more than 2 sniper lanes Reformatted A path from T spawn to not cover so many angles CTs can no longer climb out of B site Barn  

  6. Like
    SultanRankin got a reaction from That50'sGuy in [CS:GO] De_Roswell (WIP)   
    Hello folks, 
    I've done a third round of iteration on De_Roswell and now I'm looking for more scrutiny on the bomb sites themselves.
    Would love to hear what everybody thinks!
    Workshop link 
    changelist:
    Added A connector from Mid Reformatted CT spawn layout with tighter angles to A site and B site Reformatted Long B with tighter angles from T spawn More cover at B site Redesigned Mid to be more than 2 sniper lanes Reformatted A path from T spawn to not cover so many angles CTs can no longer climb out of B site Barn  

  7. Like
    SultanRankin got a reaction from That50'sGuy in [CS:GO] De_Roswell (WIP)   
    Hello again everyone! 
    After the first round of feedback from the Discord playtest I've toiled away at the map's current weaknesses.
    Once again I would love to hear your comments and criticisms so I will be pursuing another playtest with you fine folks
    Changelist:
    Widened the overall map Adjusted CT spawn Added safe rotation route for CTs Slightly rotated B site Redesigned Mid with fewer entrances/exits Removed the 2 alternative flanking routes into A site Redesigned B long Day lighting (temporary) Workshop Link

  8. Like
    SultanRankin got a reaction from That50'sGuy in [CS:GO] De_Roswell (WIP)   
    Hey everyone, amateur level designer here.
    Been piecing together a defusal map after learning the ropes of CS:GO's meta (at least to a rudimentary level) and its level editor tools thanks to TopHATTWaffle YouTube tutorials.
    I've been lurking on the MapCore discord for too long so I'm keen to try a constructive playtest soon. More screenshots featured on the workshop page:
    Steam Workshop Link
    Would love to hear feedback from the pros  
    "Terrorists wish to cause an incident at the site of Earth's first extra-terrestrial visitors in Roswell to create international, maybe even intergalactic, tension and conflict. It's up to you to stop this from happening!"

     
  9. Like
    SultanRankin got a reaction from Squad in [CS:GO] De_Roswell (WIP)   
    Hello folks, 
    I've done a third round of iteration on De_Roswell and now I'm looking for more scrutiny on the bomb sites themselves.
    Would love to hear what everybody thinks!
    Workshop link 
    changelist:
    Added A connector from Mid Reformatted CT spawn layout with tighter angles to A site and B site Reformatted Long B with tighter angles from T spawn More cover at B site Redesigned Mid to be more than 2 sniper lanes Reformatted A path from T spawn to not cover so many angles CTs can no longer climb out of B site Barn  

  10. Like
    SultanRankin got a reaction from esspho in [CS:GO] De_Roswell (WIP)   
    Hello folks, 
    I've done a third round of iteration on De_Roswell and now I'm looking for more scrutiny on the bomb sites themselves.
    Would love to hear what everybody thinks!
    Workshop link 
    changelist:
    Added A connector from Mid Reformatted CT spawn layout with tighter angles to A site and B site Reformatted Long B with tighter angles from T spawn More cover at B site Redesigned Mid to be more than 2 sniper lanes Reformatted A path from T spawn to not cover so many angles CTs can no longer climb out of B site Barn  

  11. Like
    SultanRankin got a reaction from T-Rexer in [CS:GO] De_Roswell (WIP)   
    Hello folks, 
    I've done a third round of iteration on De_Roswell and now I'm looking for more scrutiny on the bomb sites themselves.
    Would love to hear what everybody thinks!
    Workshop link 
    changelist:
    Added A connector from Mid Reformatted CT spawn layout with tighter angles to A site and B site Reformatted Long B with tighter angles from T spawn More cover at B site Redesigned Mid to be more than 2 sniper lanes Reformatted A path from T spawn to not cover so many angles CTs can no longer climb out of B site Barn  

  12. Like
    SultanRankin got a reaction from Freaky_Banana in [CS:GO] De_Roswell (WIP)   
    Hello again everyone! 
    After the first round of feedback from the Discord playtest I've toiled away at the map's current weaknesses.
    Once again I would love to hear your comments and criticisms so I will be pursuing another playtest with you fine folks
    Changelist:
    Widened the overall map Adjusted CT spawn Added safe rotation route for CTs Slightly rotated B site Redesigned Mid with fewer entrances/exits Removed the 2 alternative flanking routes into A site Redesigned B long Day lighting (temporary) Workshop Link

  13. Like
    SultanRankin reacted to TheOnlyDoubleF in Recent Graduate Looking For Level Design Portfolio Feedback!   
    Hey @JamesThomas
    Thanks for sharing your portfolio with us. 
    There are three key things I would say at the moment:
    - first, the "case studies" and "game modes" are not clickable so we can't access the content
    - When we are not on your landing page / home page, we never see your name or you role. That is an information that should always be at the top  of your portfolio. 
    - you should make the "more details" links more obvious 'cause if I hadn't looked at it twice, I would have said that it was lacking of explaination in your work( which is not the case). So, find something to make this more obvious, make a big colored square with a "CLICK HERE", I don't know, whatever. 
    - Stay consistant! If you're trying to find a job as a junior, why do I see a "Lead design at whatever" in the about me section? Stay consistency in what you say to people, 'cause that's the kind of things people through a "Ew" at. Or precise it is a personnal student project or community thing, whatever. 
    - No Resume link? May be you are super junior and you think you have nothing to prepare a CV, but actually, companies will request one so you should try to make one that sells you as a junior level designer and potential good team player. 
    - Personnally, I would not put a link to my Facebook profil. This has nothing to do with work. Would put a LinkedIn link there. 
    It's not clear neither if you did also the visuals of your dodge ball levels or not. If not, the work with level artist could be appreciated if you think it could be interested. 
    Super interesting to see information about playtests! 
     
    Still, good job, that's a very good basis to build upon  
     
  14. Like
    SultanRankin got a reaction from JamesThomas in Recent Graduate Looking For Level Design Portfolio Feedback!   
    Hey man,
    I see you were working the Transfuzer stand at EGX 2018 in Birmingham last year, I was part of the Snap Hunt team at the time!
    Always interested in helping a brutha' out with their portfolio curation. Please reach out to me on my Twitter, I'd love to do a few rounds of iteration with your website.
     
  15. Like
    SultanRankin got a reaction from a Chunk in [CS:GO] De_Roswell (WIP)   
    Hello again everyone! 
    After the first round of feedback from the Discord playtest I've toiled away at the map's current weaknesses.
    Once again I would love to hear your comments and criticisms so I will be pursuing another playtest with you fine folks
    Changelist:
    Widened the overall map Adjusted CT spawn Added safe rotation route for CTs Slightly rotated B site Redesigned Mid with fewer entrances/exits Removed the 2 alternative flanking routes into A site Redesigned B long Day lighting (temporary) Workshop Link

  16. Like
    SultanRankin got a reaction from maxlevelboi in [CS:GO] De_Roswell (WIP)   
    Hey everyone, amateur level designer here.
    Been piecing together a defusal map after learning the ropes of CS:GO's meta (at least to a rudimentary level) and its level editor tools thanks to TopHATTWaffle YouTube tutorials.
    I've been lurking on the MapCore discord for too long so I'm keen to try a constructive playtest soon. More screenshots featured on the workshop page:
    Steam Workshop Link
    Would love to hear feedback from the pros  
    "Terrorists wish to cause an incident at the site of Earth's first extra-terrestrial visitors in Roswell to create international, maybe even intergalactic, tension and conflict. It's up to you to stop this from happening!"

     
  17. Like
    SultanRankin got a reaction from maxlevelboi in [CS:GO] De_Roswell (WIP)   
    Hello again everyone! 
    After the first round of feedback from the Discord playtest I've toiled away at the map's current weaknesses.
    Once again I would love to hear your comments and criticisms so I will be pursuing another playtest with you fine folks
    Changelist:
    Widened the overall map Adjusted CT spawn Added safe rotation route for CTs Slightly rotated B site Redesigned Mid with fewer entrances/exits Removed the 2 alternative flanking routes into A site Redesigned B long Day lighting (temporary) Workshop Link

  18. Like
    SultanRankin got a reaction from T-Rexer in [CS:GO] De_Roswell (WIP)   
    Hello again everyone! 
    After the first round of feedback from the Discord playtest I've toiled away at the map's current weaknesses.
    Once again I would love to hear your comments and criticisms so I will be pursuing another playtest with you fine folks
    Changelist:
    Widened the overall map Adjusted CT spawn Added safe rotation route for CTs Slightly rotated B site Redesigned Mid with fewer entrances/exits Removed the 2 alternative flanking routes into A site Redesigned B long Day lighting (temporary) Workshop Link

  19. Like
    SultanRankin got a reaction from Vaya in [CS:GO] De_Roswell (WIP)   
    Hello again everyone! 
    After the first round of feedback from the Discord playtest I've toiled away at the map's current weaknesses.
    Once again I would love to hear your comments and criticisms so I will be pursuing another playtest with you fine folks
    Changelist:
    Widened the overall map Adjusted CT spawn Added safe rotation route for CTs Slightly rotated B site Redesigned Mid with fewer entrances/exits Removed the 2 alternative flanking routes into A site Redesigned B long Day lighting (temporary) Workshop Link

  20. Like
    SultanRankin got a reaction from Vaya in [CS:GO] De_Roswell (WIP)   
    Thank you, that's very kind of you to say
    I've been working on the 2nd iteration so that will be playtest ready shortly
  21. Like
    SultanRankin got a reaction from SmityHead in [CS:GO] De_Roswell (WIP)   
    Hey everyone, amateur level designer here.
    Been piecing together a defusal map after learning the ropes of CS:GO's meta (at least to a rudimentary level) and its level editor tools thanks to TopHATTWaffle YouTube tutorials.
    I've been lurking on the MapCore discord for too long so I'm keen to try a constructive playtest soon. More screenshots featured on the workshop page:
    Steam Workshop Link
    Would love to hear feedback from the pros  
    "Terrorists wish to cause an incident at the site of Earth's first extra-terrestrial visitors in Roswell to create international, maybe even intergalactic, tension and conflict. It's up to you to stop this from happening!"

     
  22. Like
    SultanRankin got a reaction from Vaya in [CS:GO] De_Roswell (WIP)   
    Hey everyone, amateur level designer here.
    Been piecing together a defusal map after learning the ropes of CS:GO's meta (at least to a rudimentary level) and its level editor tools thanks to TopHATTWaffle YouTube tutorials.
    I've been lurking on the MapCore discord for too long so I'm keen to try a constructive playtest soon. More screenshots featured on the workshop page:
    Steam Workshop Link
    Would love to hear feedback from the pros  
    "Terrorists wish to cause an incident at the site of Earth's first extra-terrestrial visitors in Roswell to create international, maybe even intergalactic, tension and conflict. It's up to you to stop this from happening!"

     
  23. Like
    SultanRankin got a reaction from a Chunk in [CS:GO] De_Roswell (WIP)   
    Hey everyone, amateur level designer here.
    Been piecing together a defusal map after learning the ropes of CS:GO's meta (at least to a rudimentary level) and its level editor tools thanks to TopHATTWaffle YouTube tutorials.
    I've been lurking on the MapCore discord for too long so I'm keen to try a constructive playtest soon. More screenshots featured on the workshop page:
    Steam Workshop Link
    Would love to hear feedback from the pros  
    "Terrorists wish to cause an incident at the site of Earth's first extra-terrestrial visitors in Roswell to create international, maybe even intergalactic, tension and conflict. It's up to you to stop this from happening!"

     
  24. Like
    SultanRankin reacted to blackdog in Dunkirk   
    Finally watched the movie and it felt so fucking tense, thanks to the trick explained in this video. Masterfully put together movie!
  25. Like
    SultanRankin reacted to csWaldo in [CSGO] Victoria   
    Released a new version just now. Here's a slider that shows our progress:
    https://imgsli.com/MTk1Mw
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