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Terrorarium

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About Terrorarium

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  1. Hey all! We've made a lot of progress on the our games animations and visuals recently, and it's really starting to come together. So, naturally, we thought you'd all like to be updated about how gross some of these mushroom monsters are. Cheers, The Terrorarium Team
  2. Howdy! Our latest devblog post just went up on the progress we've made with hammering down the look of our main characters. If you have any thoughts on the blog post we'd love to read em! Cheers, The Terrorarium Team
  3. Howdy! Our latest devblog post just went up on how we're trying to find the fun in Terrorarium. If you have any thoughts on the blog post we'd love to read em! Cheers, The Terrorarium Team
  4. Howdy! Keeping up momentum from our last build we've posted a update to our dev blog outlining the pros and cons of being so transparent with development. If you have any thoughts on the blog post we'd love to read em! Cheers, The Terrorarium Team
  5. Hey all! Keeping up momentum from our last build we've posted a update to our dev blog outlining the 6 lessons we learned from our first streamed play through. If you're interested in trying out the public alpha build you can sign up here. We'd love to hear your thoughts on the blog post or the last stream! Cheers, The Terrorarium Team
  6. Howdy, folks! We've just released a new update to our dev blog, this focusing on the joys of level design. We're shifting from concept art to working on our first playable demo, which is very exciting. We're also accepting applications for play-testers for our upcoming pre-alpha release. We'd love to hear what you think about the post! https://goo.gl/Q9c8ok Thanks a lot, and we hope you dig it! Cheers, The Terrorarium Team
  7. Hi folks! We're a small indie studio based in Toronto, and we've just started a dev blog! We have a few entries now and are starting to gain some momentum, and would love to know what you think about it! https://goo.gl/1BwxET The game we're making is a strategy/puzzle game that involves a lot of wanton destruction, adorable gore, and gardening. You get to play an alien grandma who has a real chip on her shoulder about losing the blue ribbon at the Intergalactic Horrorculture Society competition. It's a hell of a lot of sun to make (and, we hope, to play). We have a ton of experience developing digital experiences, games, and AR and VR projects (and even some ARGs), but this is only our second foray into developing an original IP from scratch. We're trying a kind of radical honesty in our approach this time, and are doing our best to be as open and transparent about our creative process as we can. We thought some of you might be interested in our process. Thanks a lot, and we hope you dig it! Cheers, The Terrorarium Team
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