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MuxinMuffin

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  1. Like
    MuxinMuffin reacted to ics in Erebus [TF2]   
    Recently I spend a year to create a map Ambush. I figured why stop there.
    So I spent additional 2,5 months doing Erebus, a haunted version of Ambush for Halloween 2020. Now at Steam Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2140326607






  2. Like
    MuxinMuffin got a reaction from a Chunk in [TF2] ZE_SHOPLIFT   
    Hello,
     
     Set in the heart of an abandoned mall, Shoplift is ZE's first 3 stage map exclusive to Team Fortress 2. I built this map in my leisure time to see more zombie maps for TF2, and also expand upon unique gameplay mechanics for Zombie Escape in general. Shoplift was immediately picked up by the largest community server owner in TF2, Skial, and is hosted on their Zombie Escape server. They've also since added my other ZE map, Jungle Lab.
    You can check out the level and its presentation on the Steam Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1694418055




     
  3. Like
    MuxinMuffin got a reaction from Interfearance in [TF2] ZE_SHOPLIFT   
    Hello,
     
     Set in the heart of an abandoned mall, Shoplift is ZE's first 3 stage map exclusive to Team Fortress 2. I built this map in my leisure time to see more zombie maps for TF2, and also expand upon unique gameplay mechanics for Zombie Escape in general. Shoplift was immediately picked up by the largest community server owner in TF2, Skial, and is hosted on their Zombie Escape server. They've also since added my other ZE map, Jungle Lab.
    You can check out the level and its presentation on the Steam Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1694418055




     
  4. Like
    MuxinMuffin got a reaction from TECHNICKER in [TF2] ZE_SHOPLIFT   
    Hello,
     
     Set in the heart of an abandoned mall, Shoplift is ZE's first 3 stage map exclusive to Team Fortress 2. I built this map in my leisure time to see more zombie maps for TF2, and also expand upon unique gameplay mechanics for Zombie Escape in general. Shoplift was immediately picked up by the largest community server owner in TF2, Skial, and is hosted on their Zombie Escape server. They've also since added my other ZE map, Jungle Lab.
    You can check out the level and its presentation on the Steam Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1694418055




     
  5. Like
    MuxinMuffin got a reaction from RA7 in [TF2] ZE_JUNGLE_LAB   
    Hello.
    I made this map as part of WorldOfLevelDesign's 11 day mapping challenge, giving myself only 11 days to start from a blank slate to a detailed beta game level. I designed Jungle Lab for the new Zombie Escape mode ported from Counter-Strike to Team Fortress 2 using the brand new Jungle Inferno assets available from a recent update. It has been detailed with textures, lighting, sounds, and intuitive new gameplay features like breakable walls, elevators, and buttons not normally used in TF2.
    You can check out the level and its presentation on the Steam Workshop:
    http://steamcommunity.com/sharedfiles/filedetails/?id=1352642460
     
       
  6. Like
    MuxinMuffin got a reaction from Rad in [TF2] ZE_JUNGLE_LAB   
    Hello.
    I made this map as part of WorldOfLevelDesign's 11 day mapping challenge, giving myself only 11 days to start from a blank slate to a detailed beta game level. I designed Jungle Lab for the new Zombie Escape mode ported from Counter-Strike to Team Fortress 2 using the brand new Jungle Inferno assets available from a recent update. It has been detailed with textures, lighting, sounds, and intuitive new gameplay features like breakable walls, elevators, and buttons not normally used in TF2.
    You can check out the level and its presentation on the Steam Workshop:
    http://steamcommunity.com/sharedfiles/filedetails/?id=1352642460
     
       
  7. Like
    MuxinMuffin got a reaction from maxlevelboi in [TF2] ZE_JUNGLE_LAB   
    Hello.
    I made this map as part of WorldOfLevelDesign's 11 day mapping challenge, giving myself only 11 days to start from a blank slate to a detailed beta game level. I designed Jungle Lab for the new Zombie Escape mode ported from Counter-Strike to Team Fortress 2 using the brand new Jungle Inferno assets available from a recent update. It has been detailed with textures, lighting, sounds, and intuitive new gameplay features like breakable walls, elevators, and buttons not normally used in TF2.
    You can check out the level and its presentation on the Steam Workshop:
    http://steamcommunity.com/sharedfiles/filedetails/?id=1352642460
     
       
  8. Like
    MuxinMuffin got a reaction from slavikov4 in [TF2] ZE_JUNGLE_LAB   
    Hello.
    I made this map as part of WorldOfLevelDesign's 11 day mapping challenge, giving myself only 11 days to start from a blank slate to a detailed beta game level. I designed Jungle Lab for the new Zombie Escape mode ported from Counter-Strike to Team Fortress 2 using the brand new Jungle Inferno assets available from a recent update. It has been detailed with textures, lighting, sounds, and intuitive new gameplay features like breakable walls, elevators, and buttons not normally used in TF2.
    You can check out the level and its presentation on the Steam Workshop:
    http://steamcommunity.com/sharedfiles/filedetails/?id=1352642460
     
       
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