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MuxinMuffin

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Posts posted by MuxinMuffin

  1.  Hello,

    St. Monika is a fictional district set in an ambiguous metropolis. Its game space is built much more vertically with hills and rooftops compared to other flat world levels in Garry's Mod. It also has a much higher density of detail thanks to using newer Source assets.

     I was commissioned for a roleplay map last year in November, but I quit about 2 weeks before release due to an uncommunicative, and exploitative management. Regardless, I instead released the map for free on the Steam Workshop forgoing my unpaid labor.

    St. Monika was my largest endeavor yet, and I chose to create social media posts and a trailer video for it.

    Exotic areas such as the Nightclub and Casino are themes that are fringe-empty in Source. I overcame this art limitation through creative use of existing exotic textures, sounds, and entities. In the end, I believe it came out better due to these limitations rather than creating new assets.

    You can check out the level and its presentation on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2125348692

    This is the map trailer:

    Modern Park

    Boulevard

    Shopping District

    stm_casino2.jpg.4d8860284c5495a7608e158d843c80cb.jpg

    Nightclub

  2.  Hello,

     

     Set in the heart of an abandoned mall, Shoplift is ZE's first 3 stage map exclusive to Team Fortress 2. I built this map in my leisure time to see more zombie maps for TF2, and also expand upon unique gameplay mechanics for Zombie Escape in general. Shoplift was immediately picked up by the largest community server owner in TF2, Skial, and is hosted on their Zombie Escape server. They've also since added my other ZE map, Jungle Lab.

    You can check out the level and its presentation on the Steam Workshop:

    https://steamcommunity.com/sharedfiles/filedetails/?id=1694418055

    Mall Entrance

    Hypermarket

    Industries

    Helicopter

     

  3.  Hello.

    I made this map as part of WorldOfLevelDesign's 11 day mapping challenge, giving myself only 11 days to start from a blank slate to a detailed beta game level. I designed Jungle Lab for the new Zombie Escape mode ported from Counter-Strike to Team Fortress 2 using the brand new Jungle Inferno assets available from a recent update. It has been detailed with textures, lighting, sounds, and intuitive new gameplay features like breakable walls, elevators, and buttons not normally used in TF2.

    You can check out the level and its presentation on the Steam Workshop:

    http://steamcommunity.com/sharedfiles/filedetails/?id=1352642460

     

    lab.jpg.361d0569f10562c4b3029cbf1e623b14.jpg  cavern.jpg.0a6571258a5817fa48da37d63f1976cb.jpgbiodome.jpg.0cf55fac243bd8349383a8477cd04cb0.jpg  resort.jpg.fe8ae677f174ca3fcc2de1d35c1fd6e1.jpg

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