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DMU222 last won the day on November 22

DMU222 had the most liked content!

About DMU222

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  1. DMU222

    Roca [Released!]

    Roca has now been released on the Steam Workshop! Thank you for everyone who gave feedback on the map as it was developed, and Grapen who created the assets that allowed this map to be more than just Dev textures.
  2. DMU222

    [WIP] Roca

    I decided to use Black Friday to upgrade my PC, but I was still able to upgrade the cliff texture in my never ending quest to make the cliff look not like Half-Life. However, I am not so sure about this new texture: Feedback on this new texture would be especially useful, but overall the map is basically almost ready to be launched into 1.0 .
  3. DMU222

    [WIP] Roca

    Pushed Another small update, more work will be done with another update around this Sunday. Here's a screenshot of one of the internal areas: Of course I am still looking for and open to feedback. I'm also still looking for people for play testing on the 23rd, so please, if you are interested, add me on Steam!
  4. DMU222

    [WIP] Roca

    This week I did not have as much time to work on the map; however, I was able to fix all of the issues/problems with the map, including making a new texture for the cliff face! I am planning on doing a playtest of the map on November 23rd, so if you live in North America and are interested please add me on steam! (Same username and profile picture)
  5. DMU222

    [WIP] Roca

    @text_fish Alrighty, I'll see what I can do. Thank you!
  6. DMU222

    [WIP] Roca

    @text_fish, yeah its supposed to be a cliff (if you look up irl pictures of Rocamadour you can see what I'm trying to do) so far that texture is the only one I've been able to find that doesn't look to repetitive and fits the rest of the maps aesthetic. If you (or anybody else for that matter) happen to know of any other textures already in CSGO or on other services that could fit then I will be sure to try and fit it onto on the cliff, but for now, this is the best I can do.
  7. DMU222

    [WIP] Roca

    Thank you for the feedback @fewseb and @grapen! I'll have the textures fixed and the lightning brightened for next weekends update.
  8. DMU222

    [WIP] Roca

    This week I spent a lot of time working on the map, and I'd say that basically every single area has now gone through its first detail pass. I absolutely love how CT spawn is turning out right now. Here's another screen of the map (Unfortunately it is of lower quality because I am limited to uploading a total of 5 mb) That door on the right seems to be not be uploading to the workshop properly, hopefully I'll find a fix soon. As always, feedback of any kind is greatly appreciated.
  9. DMU222

    [WIP] Roca

    @Roald sounds good, some of my friends said that the bright shadows make the map look alien but I'll experiment with it.
  10. DMU222

    [WIP] Roca

    I've spent the week sprinkling details around the map, but most of my focus has been on doing my first detail pass of T Spawn: I'm still looking for feedback on the visuals and layout, so feel free to reply to this topic with suggestions.
  11. DMU222

    [WIP] Roca

    After months of lurking I would like to uncover de_Roca, a wingman map that takes you to the small town of Rocamadour France. This map is breaking into later stages of development and any feed back is greatly appreciated. This map would not have been possible without models made by @grapen for de_Scepter. Link to find it on the Steam Workshop. (Warning: I've been too lazy to implement an overview, I'll get to it once I get closer to release) Here are some screenshots of the map. And a quick overview that I threw together. Again, feedback is greatly appreciated.
  12. DMU222

    [CS:GO] De_BigAssStatue

    I really like the stylized look you are going for. Can't wait for this map to be finished!
  13. DMU222

    Cyberpunk 2077

    Here is your announcement.
  14. DMU222

    [Due Process] Multiplayer FPS Level Designer

    I've been following the game for a while, and am very excited for its release, but unfortunately I don't live near Seattle.