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DMU222

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DMU222 last won the day on July 16

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About DMU222

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  1. Quite a large group Good luck!
  2. Bought Watch Dogs 2 day one and really enjoyed, really struggling to decide if this will be worth the price though... ;c
  3. I know very little about console hardware, but this feels like a ton of plastic around an average amount of internals. They could have made it much smaller, right?
  4. DMU222

    de_Victorian

    You need to understand, the majority of the csgo player base will quit playing your map less than half way through the game if they don't understand it right away. A map needs to be intuitive and understandable from just viewing one frame of gameplay. When a player sees a passage they should be able to guess with out going down it to what other part of the map it will connect to. Even when playing Roald's Anubis, I've had players on the other team quit (this was in MM) because they were frustrated with the way my team was able to control the map. A good map can have a high skill ceiling while also being immediately intuitive to players.
  5. The game's great, I second the idea of a mapcore group!
  6. DMU222

    de_pithead WIP

    Don't forget to put clouds in the skybox! c;
  7. The horde mode is okay. It was added in as a free dlc and is fun with friends if you get bored of the mp. It's definitely not the game mode you should start with though, because it isn't great at showing off the systems that make this game so fun c;
  8. In other words, that also means the vr mode is a playstation exclusive. Really disappointed that they are splitting the game up this way, wasn't that what held Hitman 1 back? I'll probably end up holding off on this one until all the parts are united on one platform.
  9. I keep telling myself I won't watch anymore, but after waiting for so long I'm getting desperate for cyberpunk 2077 content.
  10. DMU222

    Sawmill (WIP) (wingman)

    While sunny maps do look 'better' and draw more people in, I like the overcast direction because not enough maps use it. I really want to try what @grapen was planning to do with Berth on my own map, half overcast half sunny.
  11. It seems like all HLA models had a lightly cartoonish appearance. I would guess its because more realistic models looked uncanny. I think Valve found a good spot where the player can connect with the characters as real people but also not feel uncomfortable around them.
  12. @Freaky_Banana there's a screen to the left with the mapcore swamp page c;
  13. @TheOnionChef its most likely the orangish rocks and scientific facility in cliffs. Very very half-life.
  14. Поздравляю с выпуском карты в игру! : D
  15. Balance isn't the most important thing when making a map. A map is defined by its encounter design and the way areas build up those encounters, see my previous post for a fairly thorough explanation of what I mean. This is why some maps may appear repetitive, mappers are making new and original encounters but sticking to the roots with 'set up' areas. Can you really blame them? Making a set up area too complicated overwhelms players and disrupts flow. Very good maps design their encounter areas as potential set up areas, simplifying the design and adding depth to the gameplay. Dust 2, a classic de_ map can be broken down into three categories of areas: Examples of encounter areas that can potentially serve as setup are: B tunnels, Mid, CT spawn, catwalk, and farside A long. Examples of pure setup areas are: T spawn, outside B tunnels, and the area outside long doors and top mid. Examples of pure encounter areas(also setup areas when on the defending side): Bombsite A and B
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