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Posts posted by Conflig
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Yes I'm using Max and Wall Worm for final level assembly and Blender for modeling since I'm way faster in it. But Wallworm is just awesome
- JorisCeoen and Lizard
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Thank you
Today I had few 5v5 matches and it went well. There are few issues but nothing that would require masive rework.
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Hi! For few weeks I'm working on my first map (5v5). It is a really rough blockout, nothing is on the grid nothing is made how it's suppose to be made.. but this way I can work really fast.
I'm making this post to keep track of progress. It's probably doesnt make any sence art or gameplay wise and it is hard for me to share wip in this stage.. but I though it might be interesting to see how it's shaping up over time.
- Serialmapper, zombi, RA7 and 2 others
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Hi. From the last update it seems like there are really long line of sights. I think the right spawn area was more interesting. But great work so far.
Damn first version of this map was back in 2016? you have lot of pations
I think at some point you need to call the layout done and transform the greybox in the actual place
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I'm super excited about the 50' theme!
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Great job! can't wait to see more





[CS2] Manor (Wingman)
in Level Design
Posted · Edited by Conflig
new link
Hello. For the last 5 months, I have been working on my new map called Manor. This is my first finished map and there was a lot a thing to learn but I'm really happy I can now share it with you. All feedback is welcome!
2v2 Wingman map set in 18th century manor located in Czechia.
It is set during an autumn night and features an exterior and two-story interior.
Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=3354923062
Main reference images
There are many things to fix and many areas to improve or rework and again I would appreciate any feedback. Also if you have any questions feel free to ask. I have some progress screenshots some blackouts and also some Blender tools I've created along the way which I will be sharing later