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Squinky last won the day on June 16 2019

Squinky had the most liked content!

About Squinky

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  • Birthday 04/02/1990

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  • Real Name
    Dieter Stassen
  • Location
    Cape Town, South Africa

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  1. Yellows and blues, low saturation is key. Have a look at this: Basically, use natural light colors for the sun/moon and the lights that are providing actual light for your map. To get that 80s neon look, use spots of color like neon signs, bright trims around things or colorful props.
  2. It's not your light environment settings that are garrish, it's your lights and light spots.
  3. I disagree, I really don't like the lighting. It looks unnatural and is very hard on the eyes. Couldn't imagine looking at this for a full competitive match. On a positive note though, the geometry is quite nice.
  4. CTs have to be limited to Galils and Dual Elites, since the SA Police force standard issue R4 rifle is basically a Galil and the Vektor SP1 pistol is a direct clone of the Beretta 92
  5. I found these pictures a while ago, its Pionen Data Center in Sweden. I remember asking jd40 about it, and he said he did use those pictures and the place as one of the references for Biome.
  6. It's almost the first result when googling "dixon square mall"
  7. Is it by any chance based on Dixie Square in Harvey, Illinois?
  8. T-rexer and I are teaming up again! We've had an idea for a golf course set in the Australian Outback - think lively red desert sand, punctuated by rich, green fairway! A line of gum trees border the greens with rich leaves that sprout along salmon bark peeling into tinged yellow. A green lake invites kookaburras to sing their daytime song while jam wattles surround a brick and mortar clubhouse, looming over the landscape. It's this very clubhouse that's in danger, and its up to you as a Counter-Terrorist to save it! WIP overview (workshop link in second post) Inspiration:
  9. Nice work everyone, well done.
  10. This is where you put a 1080p screenshot of your map to be used as a background image. Just pack it into the bsp with the same filepath and it should work (at least, it works for me). There's also a 360p option, but I'm not sure what that's used for, if it's used at all.
  11. Squinky


    1. Water is flowing in the correct direction. 2. Will fix that. 3. Geiger counter sound is a commonly used trope in video games to signal radiation. It's used though the entirety of Half Life 1 (and Black Mesa), the Fallout series and all over bomb crates at A Site Nuke and A Site Train. It's also present in Sub-Zero near the green goo pipes. 4. Will look into that. 5. It's a game. Random wood panels and scraps add detail and character. Sorry if you didn't like them, but they stay. 6. It's possible the terrorists lit the torches on their way up. And maybe things are being brought from the cave to the elevator, not the other way round. Anyway, no solid answers here as it's up to you as the player to imagine what might be going on. It's not really relevant to anything, but the theme of the map is science fantasy fiction, so a mild suspension of disbelief is not too much to ask. 7. As I said, it's science fantasy fiction, a location isn't necessary. It can be wherever you want it to be. Is it going to change anything if I set it in the Himalayas, or an island in the Azores? I don't think so. The named scientists are so named because that is T-Rex's and my IRL names. Sort of a 'credits' if you will. I think most of these 'issues' are minor nitpickings, and wouldn't actually add anything to the map if they were 'fixed'.
  12. Squinky


    If the amount of holes in a fence and a door's orientation are the biggest complaints people have, I think we did alright
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