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That50'sGuy

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  1. Like
    That50'sGuy got a reaction from untor in Swamp   
    I had the chance to play the map the other day, and I had a blast! The timings work well, and me and my brother had lot's of fun trying out new strategies on it!
    I certainly think it's more than deserving of it's place in the game, well done!
  2. Like
    That50'sGuy got a reaction from BubkeZ in Swamp   
    I had the chance to play the map the other day, and I had a blast! The timings work well, and me and my brother had lot's of fun trying out new strategies on it!
    I certainly think it's more than deserving of it's place in the game, well done!
  3. LOL
    That50'sGuy reacted to Soldat Du Christ in WIP in WIP, post your level screenshots!   
    wow guys really? no likes for my post? 
  4. Like
    That50'sGuy reacted to The_Virus in WIP in WIP, post your level screenshots!   
    The T Spawn

     

     
    The CT-Spawn

     
    B-Bomb Spot

     

     

     
    Connector

     
    Mid

     
    A-Bomb Spot

     
    Updates will follow I also welcome ideas.
  5. Like
    That50'sGuy reacted to NikiOo in WIP in WIP, post your level screenshots!   
    Somewhere in Chicago...

    ...a map is getting finished...

    ...after some more playtesting.
  6. Like
    That50'sGuy reacted to Radu in Corona Virus   
  7. Like
    That50'sGuy reacted to Radu in Corona Virus   
  8. Like
  9. Awesome
    That50'sGuy got a reaction from TECHNICKER in Dixon   
    It's been 42 years, and we're STILL waiting for the place to reopen! (Which it will because it's being renovated, but ya know what I mean)
    The real question is how on earth has the TV been on for nearly half a century and not burned out long ago!
    As for some news on the layout, the basement is almost ready! I can't wait to test out the addition of it!

  10. Like
    That50'sGuy got a reaction from TECHNICKER in Dixon   
    So I'm currently working on the offices some more. The big idea with this area is that it's an underground link between a few carefully chosen parts of the layout. Speaking of which, I'm experimenting with more layout ideas on the ground floor as well, since I'm really excited to play around a bit more with that.
    In the meantime, here's something I added to the basement: Water! Obviously it needed it since well... It's an abandoned basement! Haha! But I also love the real time reflections that it adds too! I just gotta worry a bit about the optimization since it does show parts of otherwise hidden world no longer being drawn. But that's not important right now. I'll see y'all with another update soon!
    (And yes, that wall at the end of the corridor will be replaced with more pathways really soon. I have so many ideas for this part of the map!)

  11. Like
    That50'sGuy got a reaction from mr.P in WIP in WIP, post your level screenshots!   
    Thanks for the tip! I'll be sure to avoid combining Transparency and Alpha from now on. Here's how it turned out!

  12. Like
    That50'sGuy got a reaction from mr.P in WIP in WIP, post your level screenshots!   
    Does anyone else love to play around with projected textures? I used to have hours of fun just playing with them back when I used to make P2 maps. So I decided to have some fun with them.
    Only thing is, I have no clue why this one isn't casting a shadow of the chain-link decoration when the wallpaper box has one... The world may never know.
    Either way, they're lot's of fun!

  13. LOL
    That50'sGuy reacted to blackdog in Corona Virus   
  14. Like
    That50'sGuy reacted to mr.P in Graveyard   
    Thanks for the feedback,
    The hiding angle behind the light should have been fixed in a previous update, I'll go ahead and fill in the peeks through the bombs and see what I can do about the over bright wall...
    I've kept the two layer of stacks for the barrels, but perhaps I need to swap them on either side to break up how repetitive they become, I agree what you are saying about the big containers, they do feel a little out of place, here are some of the reference images I've been using for the interior:


    Will see if I can find any more fitting props,
     
  15. Like
    That50'sGuy reacted to Ringel in Graveyard   
    I really like the aesthetics and atmosphere!
    A few things I noticed while running through the map:





  16. Like
    That50'sGuy reacted to mr.P in Graveyard   
    All interiors are made with the modular Nuke assets, this is how it looks with/without:


    This is one of the refs I've used, 

    In contrast to the organic exterior the interior is made up of vertical and horizontal lines with splashes of color 
  17. Like
    That50'sGuy reacted to mr.P in Graveyard   
    A wip from inside hangar B

  18. Like
    That50'sGuy got a reaction from Radix in Mustang (formerly Everest)   
    I noticed while running around (And admiring the flags) that the stair clips are missing the first step. I'm not sure if you're already aware of that, but I made this little gallery so you can find some of the stairs that are missing the first stair. I only wanted to mention it because it creates a noticeable jolt in your vision somewhat. https://imgur.com/a/M1M6YYY
    Still though, I love the map! I could watch those flags sway all day long.
  19. Like
    That50'sGuy reacted to Radix in Mustang (formerly Everest)   
    It's pretty inconsistent even in officials maps. In the older official maps the first step is mostly skipped like you did. But in some maps like nuke or cobble both variations are used (for no reason), while newer maps like dust2 and inferno are completely smoothed (all steps clipped).
    I think they initially skipped the first step for the following reason and then adapted it for nearly all stairs without thinking about it (even if it didn't make sense.):
    If you clip all stairs, in some situations the player "stumbles" over the ramp when he just wants to pass in front of the stairs. That feels pretty irritating and it's the reason why they skipped the first step (in my opinion). But this can only happen if there are no walls at the sides of the stairs.

     
    Edit: You already said it here. I should read more carefully before wasting time 😅
     
    I prefer to clip all stairs and add an extra bevel at the side if needed like here in dust2: (Yes, the wall clip is too large there... Valve please fix :P)

  20. Like
    That50'sGuy reacted to BubkeZ in Swamp   
    OMG the theme song!
  21. Like
    That50'sGuy reacted to Roald in Swamp   
  22. Like
    That50'sGuy reacted to untor in Swamp   
    10 days have passed, we had feedback, thank you all. What will be in the next update?
    - Many fixes for overlaps, gapes, and more.
    - Update timing for CT Side, and changes spawn position.
    - Add some new details for navigation voice tag.
    - Replace old displacement waterplant blending to prop overlay
    - New boat for T side and A bombsite (yes, re-model from canals boat) 

  23. Like
    That50'sGuy reacted to Squad in Mustang (formerly Everest)   
    This was done on purpose, so fully aware of it. I used to not do this years ago, but noticed most, if not all, CSGO maps did have the bottom clip missing. For a long time I wondered why that was and I guess it's because sometimes the bottom clip extends beyond a corner and also acts as some sort of notice to the player when he's getting up on a stair while strafing or moving backwards. 
    I adopted it and it has become my default way to clip a stair. I'll have to check how newer (official and custom) maps do it nowadays and might revisit it
    Thanks for the feedback and the album!
  24. Like
    That50'sGuy got a reaction from Squad in Mustang (formerly Everest)   
    I noticed while running around (And admiring the flags) that the stair clips are missing the first step. I'm not sure if you're already aware of that, but I made this little gallery so you can find some of the stairs that are missing the first stair. I only wanted to mention it because it creates a noticeable jolt in your vision somewhat. https://imgur.com/a/M1M6YYY
    Still though, I love the map! I could watch those flags sway all day long.
  25. Like
    That50'sGuy got a reaction from grapen in Mustang (formerly Everest)   
    I noticed while running around (And admiring the flags) that the stair clips are missing the first step. I'm not sure if you're already aware of that, but I made this little gallery so you can find some of the stairs that are missing the first stair. I only wanted to mention it because it creates a noticeable jolt in your vision somewhat. https://imgur.com/a/M1M6YYY
    Still though, I love the map! I could watch those flags sway all day long.
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