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That50'sGuy last won the day on November 5 2022
That50'sGuy had the most liked content!
About That50'sGuy
- Birthday 08/04/2003
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Steam
That50'sGuy
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Counter-Strike 2
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BARS reacted to a post in a topic:
[CS:GO] ORBIT
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That50'sGuy reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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Giving me some major Alien Isolation vibes, except far less scary, haha!
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[CS:GO] ORBIT
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Maginot [Wingman]
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AlexM reacted to a post in a topic:
What's going on with your life?
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Being able to see the rough lighting and particles in the editor is amazing! It finally feels like I'm using a (Somewhat) modern editor! And being able to see the 3D Skybox in it as well is mind-blowing! Though I still have no idea why sometimes my displacements turn blue at certain angles in the editor.
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Everyone always says Video Killed the Radio Star is the best song by The Buggles, but I've always liked Elstree more. Something about it reminds me of the year 2008 in particular...
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My friend from Denmark sent me a Danish flag in honor of Canada and Denmark now sharing a border (Look up "Hans Island" if you're out of the loop. It's an island that's now split between Canada and Denmark) It's really nice, and so I attached it to my flagpole just for today. I just hope this doesn't mean my house belongs to the Danish now
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That50'sGuy started following Freaky_Banana
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(Source 2) Porto - Portugal
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I played around in it, and it was really fun! Not to mention, that the graphics were beautiful!
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What's going on with your life?
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What's going on with your life?
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So while I was at my grandmother's house last week, she showed me her cassette tape collection. After that, I ordered my own blank tapes and a recorder and started making my own tapes. And I must say, it's extremely fun! Designing my own labels is cool too! Narrating my thoughts between songs is something I've always wanted to do anyways! Now if you'll excuse me, I'm off to go record some more!
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That50'sGuy started following de_Victorian , County and Furnace
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I love the color combo of blue and yellow! It gives me ocean vibes, and I don't know why. But it just works.
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Jesus Harold Christ on a bike up a pike! This looks incredible! Reminds me of where my father used to work in mining. I personally like the current sky the way it is, but maybe it'd look rather nice in the early morning. Could be worth a try! ? Also, thanks for the bread! Yummy yummy!
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This map is starting to remind me of the trainyard section of Half-Life: Alyx. Only without the antlions. Haha! The visuals already look outstanding, I can hardly wait to see how this turns out!
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I guess it's true what they say. You learn something new every day! Thanks for the photos!
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Gee, I didn't think of that! Seeing the HL2 maps remastered on the old engine with the new props/textures sounds like it would be nice to see! Well this just boosted my motivation by 105%! Knowing that my simple job of porting HD Half-Life stuff to the old engine could result in something big sure fills me with determination! (No, the Undertale reference was not intentional, heh ?) It is indeed an interesting thing to take note of. I actually thought the same thing looking back at Dust 2 after playing HLA. Fun-Fact: That very brick trim model was what actually motivated me to start this project in the first place. It's really high-quality and comes with a 4k texture. And all of the bricks really pop on the model. It was seeing that model while exploring chapter 6 that got me thinking about what could be made with all these assets.
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So hypothetically, if I were to drink it, I totally wouldn't get poisoned and die? That's good to know. It's totally not like I used it to make red snow cones or something... Oh dear, why does my stomach feel funny? Must have been something in the red wat- Jokes aside, I love the blend texture that turns the snow red around the pools of liquid. It's very well done!
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I love the aesthetic you chose! Night-Time factories have always intrigued me. Lights casting across intricate industrial architecture with the start night sky as the backdrop is really atmospheric. I feel silly for asking incase the answer is obvious, but what is that pretty red liquid in the canals? Is it some kind of chemical?
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Releasing a pack was indeed my intention! I was amazed at all the content in the game and thought to myself "CS:GO mappers would have a field day with all this!". As for your second question, that's actually something I never thought of. I've heard in the past that Valve doesn't have issues with people using Valve assets in other Valve-Made games. But I'll probably see if there's a way to ask them.
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I'm still workin' on porting HLA content to Source 1. It's not much, but it's coming along! It's not really challenging, it's just time consuming to do since it's quite a long process for even just 1 model. Though textures can be rather quick. Car models have proven to be most challenging since they have different textures for both the inside and outside. And they aren't separate like the car models in CS:GOs Dust 2. So I have to manually select every polygon that makes up the interior, and temporarily make the interior it's own model to add the texture. Then I can combine the two together again. It can take hours to do this, but I'd say it's worth it. Foliage hasn't proven challenging. The only thing I have to do is try to re-create how the S2 wind effects look with the S1 $treesway technology. Having a high scrumble setting usually recreates the look well. Dynamic props are the only thing I'm not sure I'll be up for. I have no idea how to port over the animations for the model. But if by some miracle I figure it out, I'll be one happy fella! I'll update y'all soon! I hope your new year has been great so far!
