Done some furhter detailing and visuals update for the map, reworked CT spawn and lobby and blocked off the route beneath the bridge since it was the most risky one and least rewarding, the new update giving CT less routes to defend which was it's main purpose, also merged the outside and inside entrance to B into an outside one to add to the bridge's purpose with the removed route under it, I still want the bridge to continue working asa key point to the map which I feel like it still does well with this update. More playtesting never hurts though.
Here's some screenshots of some of the changes: