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void_23

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  1. Like
    void_23 reacted to cashed in Rainbow Six: Siege   
    it has a mature counter-strike feel a bit which is really pulling me
  2. Like
    void_23 reacted to Vilham in Rainbow Six: Siege   
    This is the direction more shooters need to be going. Every since Bad Company 2 meaningful destruction has been ignored. 5v5, tactical gear, full destruction. sounds fucking awesome.
  3. Like
    void_23 reacted to 2d-chris in Rainbow Six: Siege   
    I think this is one of the first games I'm actually in favor of the destruction, at least it's not just stuck on as a marketing gimmick. All that seems left to do with Rainbow Six is adding more dynamic environments and they seem to of nailed it. 
     
    I was not interested at all in Vegas for a number of reasons, but this has my attention.
  4. Like
    void_23 reacted to DrywallDreams in Overwatch   
    I'm not so into it.  It looks like a mess.  Sci-fi characters in the 1940s illustration style of TF2 (many of whom don't look great next to each other in the first place), abilities look way too OP/ridiculous (reaper "KILL EVERYTHING" mode, sniper/titsass wallhacks), also the cinematic crew doesn't even know what to do with the art it seems.  Cinematics look like Brink, but done well + Big Hero 6, Env art looks like 1940s illustration done extremely well (holy shit those maps look beautiful), then the character art is like Monday Night Combat + more skin tight suits.
     
    Giving FPS the Dota treatment is a super good idea though, and some heroes (Hanzo!) look fun as hell to play.  IMO, getting rid of the sci-fi element would do the game well, many characters have real cool motifs that would work well together already, but then the sci-fi stuff kind of ruins it.  It looks like they ran out of time for some characters, like the sniper, where it's just "BLUE CHICK WITH BUTT".
  5. Like
    void_23 reacted to Pivac in Counter-Strike: Global Offensive   
    All the finals in CS:GO have been insane lately. Almost like its scripted, unbelievable stuff.
    Senor VAC PogChamp
  6. Like
    void_23 reacted to FrieChamp in Sea of Thieves   
    More information here: https://www.seaofthieves.com/updates/articles/sea-of-thieves-official-E3-FAQ
    Looks fun!
  7. Like
    void_23 reacted to -HP- in A Way Out   
    It's really good, makers of Brothers. 
    Full local co-op goodness, been waiting for a game like this for years, and it actually delivers. Strangely cheap too $30. 
     
  8. Like
    void_23 reacted to Franco in de_berth   
    Hi everyone I recorded a YouTube video about the map and some of the problems I think it faces right now and how to improve them. I feel my criticisms are valid but my word isn't gospel. Hopefully I didn't ramble on for too long
    The video: 
     
     
  9. Like
    void_23 reacted to Yanzl in [CS:GO] DE_Breach - Released!   
    Hey guys, the map pretty much almost done, so here's one last update before release.
    Also to those that have played on the map, don't forget to submit your signatures (send a picture of your signature written with a thicker pen or with a tablet)








  10. Like
    void_23 reacted to fabE in Contest Finalists have been declared!   
    Hey guys, 
    fabE from FACEIT here! On behalf of the entire team, I wanted to congratulate everyone for participating and submitting some awesome maps, and in particular the Top 10 for some super interesting concepts and top notch execution. Really very impressed and can't wait to play them some more :-).
    The next big milestone for the contest will be polishing and re-submitting the Top 10 maps by January 10th, 2018.
    For this, we would like to contribute by offering the FACEIT platform, in particular a recently launched product feature: "Hubs", as a tool to the MapCore community. The MapCore Hub will serve two purposes
    Short-term: From December 18th - 22nd, MapCore and FACEIT will organise playtesting for the Top 10 Finalists of this contest. Per day, two maps will be playable on the Hub. We will update you which maps will be scheduled for which day, later this week. Long-term: As a community, Mapcore has a lot to offer and churns out quality content on a regular basis. The Mapcore Hub could become the outlet and platform for maps to be playtested, various sub-Hubs set up to cater for more casual or competitive users, special Hubs (Aim Map, 2v2, etc) created, and more. In the end, the direction for this can be decided by the Mapcore community and FACEIT will try to fulfil as many wishes as possible :-) For those interested in learning more about Hubs, please check out this and this article. I'm happy to answer any questions you guys may have, too. If you want to DM me directly, hit me up on Twitter or Discord - I'm on the Mapcore server.
    Cheers,
    Fabian
  11. Like
    void_23 got a reaction from Flower_Shop_Guy in [CS:GO] SOAT   
    this map looks really cool for casual play.good job my friend 
  12. Like
    void_23 got a reaction from Roald in Avalanche   
    the theme of map looks really cool.loved this map
  13. Like
    void_23 got a reaction from Lizard in Abbey   
    the map looks beautiful.will love to see it in next operation.this map appealed to me the most as compared to other maps which were posted here for contest.other maps are also good but it's different from them.
    good job 
  14. Like
    void_23 reacted to hgn in MapCore CS:GO Playtesting 5.0   
    Connection Info
    CS:GO Server IP: 185.62.204.12:27035
    Location: Central Europe
    Slots: 20 players
    Discord Server Invite: https://discord.gg/nQWzYhX
     
    Playtesting Information
    Playtesting is held every Tuesday, Thursday and Sunday, at 19:00 BST (20:00 CEST), with a maximum of 2 maps per session.
    Make sure to join the Steam Group and Discord Server for regular updates and information on CS:GO playtesting!
     
    Submitting
    Before submitting please check to see if one of the two slots are available on the day you wish to playtest by checking on the current schedule spreadsheet, and make sure to allow at least 24 hours until the date before submitting: https://goo.gl/a5n1M1
    Submissions can be sent through the google form: http://goo.gl/forms/qK15A03oAI
    Note: If you would like to resubmit for playtesting we generally request you wait at least two weeks before resubmitting
  15. Like
    void_23 reacted to Zimuus in New to level design and would love some advice   
    CSGO is the easiest as it doesn't require any scripting, except for placing a few brushes and changing their properties to be bomb sites (which is super simple!). L4D2 requires more scripting (although its fairly basic in-engine stuff for the most part), so I'd recommend starting with CSGO.
    Here is an amazing tutorial series by TopHATTwaffle which covers all the steps to making and uploading a complete CSGO map.
    After each video I'd recommend just messing around with what was taught in that video and you'll learn it pretty fast!
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