Eric_Chocholacek reacted to General Vivi in The Door Challenge - 2018
THE DOOR CHALLENGE!
I want to start out by welcoming you to the 2ND Door Challenge! It’s been a little over 7 Years since we held the first one! A lot has changed in our industry and new engines have made level design more accessible than ever before. With all the fresh talent coming into our industry, I think it’s important that we challenge ourselves and each other to push our creative thinking.
This challenge is meant to be for everyone to join in, from your first time level designer to your Senior and Lead Designers! Everyone is in a different place throughout their careers and it’s always fun to hone your skills on one of the most old school puzzles of our time “Get the Door Open!”. The last time we did this we had a fantastic turn out of completed and submitted puzzles! Especially since we are focusing on JUST design and scripting and NOT on art!
As this is a scripting challenge, you are encouraged to use Dev textures or simple greyscale materials and only what art assets are absolutely necessary to communicate key ideas. The point is to focus on your Scripting / Presentation / Storytelling / Puzzle Making skills.
Most entries generally took a few days to build from start to finish, so don't sweat worrying about the deadline. If you would like to get a better idea, check out some of the entries from the first door challenge.
Remembering our Past
SOLEVAL - First Place
Magnar Jenssen - Participation
Robert Yang - Participation
Jason Mojica - Participation
Rules and QA
Build a puzzle and craft a story to creatively open “The Door”! It doesn't matter whether you're entering, exiting, or just moving from one room to another - just get that DOOR OPEN!
Acceptable Engines : UE4 / Unity / Source SDK
For UE4 or Unity, you will be REQUIRED to provide an EXE of your game
For Source SDK, a simple bsp will do with info on the game you built it in. (Eg. Half-life 2, Portal 2, CS:GO, TF2)
We encourage you DON’T use Art unless needed to sell your idea. Simple meshes / Dev textures / grey textures should do fine.
You are ALLOWED to use Templates to start yourself off. Example: UE4 has a FPS , Third Person , and VR template.
You are ALLOWED to use existing scripting/ blueprints or Code to help you make your puzzle.
You CAN choose - First person, Third Person , Virtual Reality (VR)
DON’T submit anything larger than 250 mbs , we want simple entries that everyone can download.
The challenge will begin Friday, August 10th, and end Sunday, September 16th at 11:59PM US CENTRAL time (GMT -6)
Must Haves :
A zip file including your EXE or map file
2 screenshots of your scene (ATTACHED! This will help us archive our entries for posterity)
A video showing the puzzle's intended solution (hosted on youtube would be fine)
Full Name (optional)
Website or Portfolio (optional)
The original level source (and any other relevant files) for inquiring minds to examine your scripting
Judging : We will start judging the day after closing, Everyone will get 3 votes and then we will vote on the top 3 one week later. Things to think about when judging or making an entry.
Innovation - More than just a simple Door!
Theme - How close did you stay to the idea of the challenge
Readability - Was your idea clear and easy to understand?
Humor - Did you make someone laugh or enjoy your entry?
Overall - Wrap everything together! Was it awesome?
Door - Q: How much Door you got? A: Hell yes
As with the previous challenge, there will be no prize other than the pride of knowing people thought you were awesome. Woo!
Eric_Chocholacek reacted to FMPONE in The Door Challenge - 2018 - Submission Thread
Name: Shawn Snelling
Story: The year is 2018. Half-Life 3 is released, disguised as yet another entry in a mapping forum contest. Our story begins in a quaint village in the sky, named "Fulcrum Town"...
Engine: Source SDK
Download Link: https://drive.google.com/file/d/1E9Pg5JJrb2lKyhSgtDbgaDGoEgJ8eeKm/view?usp=sharing
Eric_Chocholacek reacted to Klems in The Door Challenge - 2018 - Submission Thread
Name: Clément Baticle
Story: As you wake up one morning from uneasy dreams, you find yourself measuring less than 10 inches. The door handle is out of reach. How will you get out of your room?
Engine: Source SDK
Download Link: https://drive.google.com/open?id=1QtcfWlO-Is8Vy03MSt2x0Zfm9y01gGRu
Eric_Chocholacek reacted to grapen in The Door Challenge - 2018 - Submission Thread
Name: Fredric Grapensparr
Story: You stumble upon a shrine hidden among the rocks. Use your curiosity to get inside.
Download Link: https://drive.google.com/file/d/1omOcgAM0KBjmBZPTqeg6gERtfMPL9SxW/
Eric_Chocholacek reacted to General Vivi in The Door Challenge - 2018 - Submission Thread
Name: Jason "General Vivi" Mojica
Story: You are a captured robot that has the special ability to stretch your arms infinitely. Escape your prison!
Download Link: https://drive.google.com/file/d/1vGhB1WckfTkRyO90f1Ak-cLa8fY1PmtT/view?usp=sharing
Eric_Chocholacek reacted to General Vivi in WIP in WIP, post your level screenshots!
I don't post in here as often as I should, especially considering all the stuff I've been making for @prodeusgame . Here are a few wip to wip screenshots!
This is the first time I'm working with this type of aesthetic, but it's a lot of fun! Really enjoying finding that sweet spot. First few hallways I made look pretty bad, but these screenshots below show quite a bit of evolution in the actual look.
Eric_Chocholacek reacted to Xblah in WIP in WIP, post your level screenshots!
Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions.
The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok.
Eric_Chocholacek reacted to 2d-chris in Senior Level Designer - Fortnite (Epic Games)
Hey guys, just a heads up, we're looking to hire a senior level designer to work on Fortnite at Epic Games HQ in North Carolina, cheers!
Eric_Chocholacek reacted to HoMaRt in WIP in WIP, post your level screenshots!
Hey guys, do you remember, 7 month ago I posted a picture of a finished landscape created in Unreal Engine 4.
I decided to do a huge optimisation pass and shifted the art direction of the project to something more personal: Here is a comparison screenshot :
If you want to see more pictures: follow this link : https://www.artstation.com/artwork/QvlyE
Eric_Chocholacek reacted to Sigma in The random model thread!
Working on a fully working (with internals) 1847 Colt paddington style revolver. Currently going through and fixing the major areas where mistakes were made before moving onto all the internals (which are far easier... mostly screws/springs). Booleans are my friend! :
Eric_Chocholacek reacted to tundra_cool in Level Designers - Ready at Dawn Studios (creators of the award-winning VR game, Lone Echo)
Hey guys, Ready at Dawn is looking for level designers (of all experience levels) to be a part of the team that made the best-selling Oculus Rift game, Lone Echo!
Take a look at the details here:
Eric_Chocholacek reacted to Castle in [Indie Game] Revulsion - Doom Meets Darksouls
Performance, Damage and new weapons! New games will gain instant access to the crossbow weapon!
Loading screens are now in place.
Any time you load into a new area you will see a loading screen pop up.
Armor nolonger blocks 100% of damage when the damage is greater than how much armor you or target NPC has.
This fixes a long standing bug where if you hit an enemy with even 1 point of armor he would take almost no damage at all even if it was a rocket that did more than double how much health he has.
Plasma Rifle now fires like a rapid fire shotgun.
Minor update to the plasma Rifle.
Crossbow and many new weapons are available now!
You can find the crossbow right away on a fresh game. Weapons like, the rivet gun, flame thrower, cluster bomb grenade launcher (Bomb Shot) and the poison dagger, can now be found for sale on various vending machines in the world.
The Pickaxe is now in the game as well but its not currently used for finding secrets yet.
Note : The new weapons do not currently have proper icons but they will in the near future.
Stairs no longer absorb all projectiles. Performance tweaks and changes are now in place.
You SHOULD see a sizable increase in performance. if not let me know.
I will be releasing a video very soon about a new idea I want to talk about with you guys which will have a pretty big effect on the flow of Revulsion. I plan to prototype this new flow in the next patch. I am going to release a video where I talk about this change very soon. Hopefully later tonight!
Eric_Chocholacek reacted to spa in de_icarus (former de_corp)
Is nice finally be done (although Im sure there's plenty of mistakes I have to catch). I might make another map at some point with everything I've learned from this process.
I plan to make a small release later of some of the custom props and textures to share with the community.
Thanks to everyone who helped! Feel free to comment.
TopHATTwaffle for realworld textures and tutorials Rick_D for CS_Agency textures and props Skybex for Stadium/Workout texture references and props Shawn Olson and Orvid King for WallWorm Textures.com
Benjamin "Aranha" Thorhauge Roald PvtJelo Horderp Zool JimWood saicho91 duck_ thesammah DeadNiko Mapcore.org Community /r/CSMapMakers Community