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CoconutDawg

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  1. LOL
    CoconutDawg reacted to Interfearance in [CS:GO][Wingman] Rab   
    Looks great but there is only 1 bomb site! I don't know how you missed this game breaking bug. Edit: i will actually test this map later today lol
  2. Like
    CoconutDawg got a reaction from Interfearance in [CS:GO][Wingman] Rab   
    Oh no! That is such an oversight! How could you miss out a bombsite Sil3ncer! I didn't realise but Interfearance brought it to my attention! Must fix this immediately! 
  3. Awesome
  4. Like
    CoconutDawg reacted to FMPONE in de_celtic   
    Wow! Awesome that you made the original and now you’re working on this all these years later
  5. Like
    CoconutDawg reacted to Vanx in de_celtic   
    In the year 2001 I published the map de_celtic for Counter-Strike 1.6, which became quit popular. Now I found the time to create a remake for CS:GO. The layout is carefully expanded with two new connections.
    In 2001 I used the editor Quark, so now I've started at zero with Hammer, making this one. I was a more-than-one-year-journey and without the TopHATTwaffle-tutorials this map wont exists.
    Hope, you have fun. Tell me, what you think, every comment is welcome. 
     
    https://steamcommunity.com/sharedfiles/filedetails/?id=1601196112






  6. Like
    CoconutDawg reacted to T-Rexer in [decompiled] dz_blacksite | dz_sirocco   
    Blacksite Danger Zone map decompiled:
    Hammer will not run very smooth with this map!
    https://www.dropbox.com/s/54xq50stuexq0rd/dz_blacksite.vmf?dl=0
     
    Sirocco Danger Zone map decompiled:
    Prop scaling on the oil pipes is wrong!
    https://www.dropbox.com/s/adhxouhualsksk4/dz_sirocco.vmf?dl=0
  7. Awesome
    CoconutDawg reacted to Serialmapper in [WIP] de_aurelia (remake)   
    I don't wish to open another thread, so i want to make an announcement: The final version of de_aurelia is here.   Well, officially is final but we all know that some feedback will follow and then some updates.
    Here are some screenshots:
     







  8. Wat
    CoconutDawg reacted to fewseb in Eternity   
    If there's two terrorists trying to break in, why would they cut three holes in the fence?
  9. Awesome
    CoconutDawg reacted to T-Rexer in Eternity   
    High above the world in a lost mountain, a dormant volcano begins spewing out a mysterious liquid. Arcas Industries immediately claims ownership, but what are their nefarious intentions? And more importantly, can two lone terrorists stop them?


    This map was made for the 2018 r/CSMapmakers Wingman Competition.

    Workshop Link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1575910876

     
    Art and Design:



    @Squinky
    Layout and Design:

    @T-Rexer
     














  10. Like
    CoconutDawg reacted to KekC in [CS:GO] cs_fazenda_RF   
    Hello everybody.
    This is my map in RF series maps. Real phototextures and prototypes.
    Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=1554252885
     
     









  11. Like
    CoconutDawg reacted to gcwwmapcore in Delve   
    Hey guys, My team and I recently released a game on Google Play Store called Delve. Delve is an addictive game that has you control gravity itself, and requires focus and precision to maneuver your spaceship through a wormhole. I hope you guys can check it out. Thank You
    Youtube Trailer: 
     
    Google Play Store Link: https://play.google.com/store/apps/details?id=com.SunBunnyStudios.Delve&hl=en



  12. Like
    CoconutDawg reacted to Rasmus Hjort in Palace 1v1   
    Hey guys! I made another 1v1 map, its focus is gameplay rather than details, however, of course I tried to make it look as good as possible with what I had to work with!
    https://steamcommunity.com/sharedfiles/filedetails/?id=1480142328
    Any feedback is much appreciated and I will try to improve my map based of it.
  13. Like
    CoconutDawg reacted to novo88 in [CS:GO] de_policeacademy   
    Updated with many changes in the layout, especially mid and B site.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1400852520

  14. Like
    CoconutDawg reacted to csWaldo in [CSGO] Victoria   
    Just uploaded the playtest ready version to the workshop. Here is a before /after of the layout. We made small changes to the cover and paths, mostly around A and B site. I think the bombsite's layouts are mostly finished. Hopefully the coming 5v5 test will confirm that. There's also a bunch more concept art in the level now, so here are some impressions from it.



    Hope to see some of you at the playtest
  15. Like
    CoconutDawg reacted to Radu in [CS:GO][Wingman] Terraza   
    Quick update:
    - Moved bombsite from terrace to inside the main building.
    - Opened up main building ceiling.
    - Removed 2 crates from terrace.
    - Updated nav file.
    - Updated overview image.


  16. Like
    CoconutDawg got a reaction from Squad in [Wingman] Station   
    Hey Roald, use the info_map_parameter entity in Hammer to change the radius of the bomb's damage. By default, it should be set to 500, so adjust that to your desirable amount. 😉
  17. Like
    CoconutDawg got a reaction from Rump3L in [Wingman] Station   
    Hey Roald, use the info_map_parameter entity in Hammer to change the radius of the bomb's damage. By default, it should be set to 500, so adjust that to your desirable amount. 😉
  18. Like
    CoconutDawg got a reaction from Roald in [Wingman] Station   
    Hey Roald, use the info_map_parameter entity in Hammer to change the radius of the bomb's damage. By default, it should be set to 500, so adjust that to your desirable amount. 😉
  19. Like
    CoconutDawg got a reaction from Jax0 in [RELEASED] de_Summit   
    Thank you everyone! I have now completed this map and you should view the first and updated post for more info.
    Thank you for all of your help and guidance, I now know much more than I would have without you.
    Thanks once again!
    CoconutDawg
  20. Like
    CoconutDawg got a reaction from Jax0 in [RELEASED] de_Summit   
    Update time! Been doing some other stuff but have made some sure progress.
    Buildings are going great, most of them have decals already and dimensions are good - just a matter of going up and rounder now! Also got a lot more props now in the level and are adding more.
    Pictures attached! Let me know what you guys think!
    Thanks!
    CoconutDawg
    New Apartments!

    Now with chickens! And their crates that they broke out of...
    New, better and improved skybox!
    Custom texture! xD
    Custom textures!
    Alleyways so it feels realistic.
    A closer look.
    Dat water dou.
     
     
     
     
     
     
  21. Like
    CoconutDawg got a reaction from Jax0 in [RELEASED] de_Summit   
    Hi Jax0 and everyone!
    Thank you for your feedback so far. I have taken on board this advice and through brainstorming (although it's late lol) I have edited the layout. Before and after image is attached below:

    Advantages of new layout:
    Simpler Terrorists cannot gain control as easily (via middle path that I removed, Thanks Jax0!) B is longer by a couple of milliseconds (it helps to balance timings) CTs can now drop down from sniper's nest to mid Long A only has 2 routes now (left or around the bell tower ie right, also A is on the left but I am planning to switch around letters) CTs have now similar timings to both Bombsites Let me know what you guys think! I am making it less blocky, don't worry!
    Thanks again!
    CoconutDawg
  22. Like
    CoconutDawg got a reaction from Ties in [RELEASED] de_Summit   
    Hi Everyone! This map is now complete and ready for submission.
    de_Summit is set in Tibet, where Terrorists are conflicting with Tibetan tribes and threatening to blow up religious monuments, and Counter-Terrorists have arrived to stop them.
    Steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1216438708
    Screenshots: (Attached below)
    Below the screenshots is my very first post on this topic - see how it started!
    Note: Sorry if there is bugs - I had to compile in fast - full wouldn't work!
    EDIT: The workshop map was not working - I have now just fixed this problem and so the bots should be fixed too.
    Thanks to the Mapcore Community and Everyone that helped me in making this map and to help my skills for future projects.
    Thank you once again!
    CoconutDawg

     
    Hi there! This is my entry to the 2017 Mapcore Mapping Competition!
     
    Please jump to the later posts for the latest updates on this map (I have attached the latest one of 10.10.17 here)!
     
    First, this is the very first map I have ever made in Source and so I would like to receive as much feedback as possible, so my future maps can be better and more exciting!
     
    Map Story
    Terrorists are conflicting with Tibetan tribes and have threatened to detonate religious monuments and landmarks. Terrorists have been spotted nearby a Tibetan village and a local police force have been deployed to stop them. Don't let Tibet's culture go down in history!
     
    Workshop Link
    [Click here to go to workshop page]
    Map is a 5v5 defusal objective.
    PLEASE NOTE: I AM STILL WORKING OUT HOW TO MAKE GOOD RADARS, I WILL MAKE A BETTER ONE LATER ON
    Enjoy!   [IMAGES BELOW]
     
     
     
     
  23. Awesome
    CoconutDawg got a reaction from Ties in [CS:GO][WIP] Sluis   
    Hi Ties! This map looks very good for you first... mine looked nowhere near like that! Keep adding detail to it as one of my weakest points was similar geometry throughout the whole map.
    The only things I would suggest right now is adding nodraw textures to everywhere that the player won't see, as this increases frames dramatically. Try to use a 3D skybox as well as I can see you could have excellent surroundings!
    Don't worry about if the layout won't work - just play it now and see if you have fun with you friends. If you do, then the map seems very successful, but if there's major issues, then you just edit them!
    Good luck from CoconutDawg
  24. Like
    CoconutDawg reacted to fewseb in de_vermeil [RELEASED]   
    Vermeil has finally been released, while I suspect there are still some bugs to iron out, I think the time has come for the community explore the map
    Workshop Link
    http://steamcommunity.com/sharedfiles/filedetails/?id=1206134479
    Workshop Description
    A defusal map set in a historic French park, rooted in a traditional layout with unique gameplay twists added.

    Made for the Mapcore 2017 mapping contest

    Story:
    The Phoenix Connexion intent on destroying the ancestral home of the Williams, one of the Coalition Taskforce’s biggest financial backers, has become aware that the Coalition knows they are coming. In an attempt to divide the response, force the Phoenix have hired American Mercenaries to attack Vermeil Roche Parc, a historic tourist attraction upstream from the William's Castle Pavé. For weeks, an inside man has prepared the park for attack by committing acts of vandalism, causing the park to be closed for maintenance. Now that the GIGN are on scene, can the Professionals get the job done before the Phoenix begins their assault on Castle Pavé?

    Notes:
    Bombsite A features little cover on site, but features a 3-lane retake path for CTs and multiple routes for terrorists
    Bombsite B cover is numerous but has wide open areas in-between them and the bombsite, the Terrorists must either take the choke point or sneak around the CTs by going through middle.   Map Screenshots https://imgur.com/a/HmKVN
    Action Screenshots
    https://imgur.com/a/qUWrS
    Radar

    Spectator Radar

     
    As always, feedback is appreciated
     
     
  25. Like
    CoconutDawg got a reaction from RA7 in [RELEASED] de_Summit   
    Hi Everyone! This map is now complete and ready for submission.
    de_Summit is set in Tibet, where Terrorists are conflicting with Tibetan tribes and threatening to blow up religious monuments, and Counter-Terrorists have arrived to stop them.
    Steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1216438708
    Screenshots: (Attached below)
    Below the screenshots is my very first post on this topic - see how it started!
    Note: Sorry if there is bugs - I had to compile in fast - full wouldn't work!
    EDIT: The workshop map was not working - I have now just fixed this problem and so the bots should be fixed too.
    Thanks to the Mapcore Community and Everyone that helped me in making this map and to help my skills for future projects.
    Thank you once again!
    CoconutDawg

     
    Hi there! This is my entry to the 2017 Mapcore Mapping Competition!
     
    Please jump to the later posts for the latest updates on this map (I have attached the latest one of 10.10.17 here)!
     
    First, this is the very first map I have ever made in Source and so I would like to receive as much feedback as possible, so my future maps can be better and more exciting!
     
    Map Story
    Terrorists are conflicting with Tibetan tribes and have threatened to detonate religious monuments and landmarks. Terrorists have been spotted nearby a Tibetan village and a local police force have been deployed to stop them. Don't let Tibet's culture go down in history!
     
    Workshop Link
    [Click here to go to workshop page]
    Map is a 5v5 defusal objective.
    PLEASE NOTE: I AM STILL WORKING OUT HOW TO MAKE GOOD RADARS, I WILL MAKE A BETTER ONE LATER ON
    Enjoy!   [IMAGES BELOW]
     
     
     
     
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