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Posts
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Last visited
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celery last won the day on April 13 2023
celery had the most liked content!
Online IDs
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Discord
celery#6002
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Steam
https://steamcommunity.com/id/celeryslice
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Twitter URL
https://twitter.com/celeryslice
Profile Information
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Real Name
Will Granda
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Employer
Full Circle (EA)
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Job
Surfacing Artist
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Location
Remote - Full-time
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Website
https://willgranda.com
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celery reacted to a post in a topic:
Office Space (EARLY WIP)
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Mapcore Job Census
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POLYSTRIKE
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Still working at EA Full Circle, but just got promoted to Surfacing Artist II.
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celery reacted to a post in a topic:
Prelude - HL2: EP2
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celery reacted to a post in a topic:
Mapcore Job Census
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Mapcore Job Census
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celery reacted to a post in a topic:
Mapcore Job Census
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maxlevelboi reacted to a post in a topic:
Prime [Wingman]
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Mapcore Job Census
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Wintrius reacted to a post in a topic:
Prime [Wingman]
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Kantalope reacted to a post in a topic:
Prime [Wingman]
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ics reacted to a post in a topic:
[TF2] Nocturne
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blackdog reacted to a post in a topic:
Mapcore Job Census
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Not for me, but I noticed Geoffrey Smith is still listed at Respawn. He's been the Multiplayer Design Director at Infinity Ward for a bit now, who also hired fellow Mapcore user Randy "Kokopelli" Chunga last year as an LD for IW on MW2.
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Overall composition is rocking!
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Thank you and congratulations, @kleinluka! Oh, btw- if someone could link my twitter and website that would be awesome. twitter.com/celeryslcice https://willgranda.com
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Awesome work!!!
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Spectacular work! Screenshots look lovely and super excited to play it!
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Hi! I'm Will "celery" Granda, and tomorrow is my first day as a full-time surfacing artist at Full Circle (EA).
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Awesome attention to detail. Throwback to 2000s/2010s WWII FPS games in the best way possible.
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Hi Mapcore, Here are some pics of the level art of Prime. I'm planning on releasing the finished level soon.
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This is really cool! Reminds me a lot of Quake 2 and bits of HL1. Great job. You did a good job staying away from the traditional Quake 3 look, as you stated- though I am very partial to the aesthetic of Quake 3. Cheers!!
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This was a uni project that I recently worked on. It's named "don't stare at the sun"
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I'll probably just be posting my material renders in this thread now... https://www.artstation.com/artwork/mz1nve
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Hi, awesome question! I'm using Substance 3D Designer for all of my material work! I often utilize a mix between procedural generation and phototextures/scans to create my assets, and lately been leaning more towards mostly procedural. Thank you I hope to releasing soon. Been grinding away on the art, so it should be only a matter of weeks before it's publicly available.
