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celery

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  • Posts

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  • Last visited

  • Days Won

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celery last won the day on April 13 2023

celery had the most liked content!

3 Followers

Online IDs

  • Discord
    celery#6002
  • Steam
    https://steamcommunity.com/id/celeryslice
  • Twitter URL
    https://twitter.com/celeryslice

Profile Information

  • Real Name
    Will Granda
  • Employer
    Full Circle (EA)
  • Job
    Surfacing Artist
  • Location
    Remote - Full-time

Profile Fields

  • Website
    https://willgranda.com

Recent Profile Visitors

2,564 profile views
  1. Still working at EA Full Circle, but just got promoted to Surfacing Artist II.
  2. Not for me, but I noticed Geoffrey Smith is still listed at Respawn. He's been the Multiplayer Design Director at Infinity Ward for a bit now, who also hired fellow Mapcore user Randy "Kokopelli" Chunga last year as an LD for IW on MW2.
  3. Overall composition is rocking!
  4. Thank you and congratulations, @kleinluka! Oh, btw- if someone could link my twitter and website that would be awesome. twitter.com/celeryslcice https://willgranda.com
  5. Spectacular work! Screenshots look lovely and super excited to play it!
  6. Hi! I'm Will "celery" Granda, and tomorrow is my first day as a full-time surfacing artist at Full Circle (EA).
  7. Awesome attention to detail. Throwback to 2000s/2010s WWII FPS games in the best way possible.
  8. Hi Mapcore, Here are some pics of the level art of Prime. I'm planning on releasing the finished level soon.
  9. This is really cool! Reminds me a lot of Quake 2 and bits of HL1. Great job. You did a good job staying away from the traditional Quake 3 look, as you stated- though I am very partial to the aesthetic of Quake 3. Cheers!!
  10. This was a uni project that I recently worked on. It's named "don't stare at the sun"
  11. I'll probably just be posting my material renders in this thread now... https://www.artstation.com/artwork/mz1nve
  12. Hi, awesome question! I'm using Substance 3D Designer for all of my material work! I often utilize a mix between procedural generation and phototextures/scans to create my assets, and lately been leaning more towards mostly procedural. Thank you I hope to releasing soon. Been grinding away on the art, so it should be only a matter of weeks before it's publicly available.
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