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mrpotato44

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  1. Like
    mrpotato44 reacted to Corvus in [UE4] Spanish Courtyard   
  2. Like
    mrpotato44 got a reaction from jd40 in [CS:GO] Ravine (wingman)   
    very COOL
     
     

  3. Awesome
    mrpotato44 reacted to jd40 in [CS:GO] Ravine (wingman)   
    Hi all!
    I started this one way back in 2018 and have been working on it on the side to keep me cool from all the desert maps I've been making lately 😅. 
    The map is set in snowed in castle connecting two sides of a river.

    Layout:
    More screenshots:
    Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2257823084
    Credits:
    Additional LD - @Quotingmc
    Additional props - @Quadratic
  4. Like
    mrpotato44 reacted to Roald in [Wingman] Paro   
    Since this is more likely to become a serieus project, why not share some about it on the forums
    I am working on a litle wingman hostage map which is based on the Tiger's Nest Temple located in the Paro region in Bhutan.
    My orignal idea was to have it be a VIP escort kind of map, but afther a few playtests I decided to keep it more like the original hostage mode, but just have two hostage rescue instead which are located on the Terrorist side of the map.
    edit: changed mapname, idk if the original name causing problems 🤔



     
  5. Like
    mrpotato44 reacted to The_Virus in Alien 3D Model   
  6. Like
    mrpotato44 reacted to The_Virus in Alien 3D Model   
    This is just my project, it is still the raw form so it is still in the beginning. I am 9 hours on the head so far and there is no end in sight ;D 
    Please remember that I am a beginner in modeling 😅
    The program I use for this is ZBrush.
    How do you like it? Leave me your opinion please.
     

  7. Like
    mrpotato44 got a reaction from TheOnionChef in [TF2] Undying Event   
    AHHH
  8. Like
    mrpotato44 reacted to TheOnionChef in [CSGO] Paradise   
    This is my entry for the 2020 Source Engine Discord Wingman Contest. This started out as an Arms Race map, about half done with the art about 1.5 months before the contest was over, and for the past two weeks I have overhauled the entire map as a wingman experience. I have done a few playtests on the Source Discord, and they've been mostly positive. I'm at a polishing stage right now, so any and all feedback would be appreciated. I'm doing a playtest on the MapCore Discord on Thursday, September 17th at 3PM CDT, if anyone wants to take a gander. There's definitely more things to polish, and maybe a few visuals bugs/exploits that still have to be fixed (like filling gaps between props with `toolsblack` brushes, etc). Otherwise, this map is primarily complete. My goals for this was to make something as pretty as I could, while keeping performance good enough and to improve my art skills. I worked hard to create budget UVs, textures, and models for the map to keep overhead to a minimum. Unfortunately, since a lot of the map is not brush based, the use of occluders were necessary. I would say I could have done a better job with planning, but overall I think the main goals for this project have been accomplished fully. Even if it does not do well as a wingman map, I can always turn it back into an Arms Race map. 
     
    Workshop link:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2230085582
     
    This project has around 20 custom models (not a whole lot, admittedly), a custom made skybox, custom soundscapes, and a few custom materials. Special thanks to 9yz, Slimek, Darnias, Yanzl, and Morozov/Untor for help and assets.
     
    Workshop description:
     
    The locals of the island grow upset over the glutenous part-time resident, the CEO of Proxy Research, the company responsible for the disaster at the South Heber Research Base. Seal Team 6 is sent in to protect him- as he's an asset to the U.S. Government.
    For more information on the South Heber Research Base disaster, please see Operation Coverup:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2014706191 <---- this is the link to my last wingman map, which I've posted here before... these maps are interconnected through story
     
     
    I have uploaded the most updated images in a reply to this post, hopefully it should give you a better idea of what the final version.
     
     
     

    ^^ Updated Image ^^
    (Old image below... spoilered)

    In this picture, my custom skybox and tiki torch models are featured. I've used this shot for the workshop thumbnail and as the first photo in the workshop album. 
     

    ^^ Updated Image ^^
    (Old image below... spoilered)
    In this second picture, you can tell I've struggled with the water edge at the skybox, which unfortunately I've had trouble masking further. Luckily, during the playtest nobody mentioned it, so hopefully it's alright for now until I find a better solution. The trims on the side of the villa, as well as the tarp over the crates (on the left side of the image), the overhang on the front deck, and the thatch roofing (not pictured well here) are all custom assets made for this project. This photo is not a great showcase of those, but hopefully you'll be able to appreciate them further in-game.
     

    ^^ Updated Image ^^
    (Old image below... spoilered)
    Here, the tarp is featured again, but more prominently. I ran cloth sims on a pre-unwrapped subdivided cube. The poly count is a bit high, but I've been told by veteran modelers in the Source Engine Discord that this is fine. I know in the future I will try to streamline my cloth sim assets for Source Engine. Further down below, I made a bed and pillows, which both heavily rely on subdivisions near the edges of the mesh, so that more detail can be put into the folded areas. More on that later. Additionally, here's a closer look at the tiki torches-- maybe not as impressive as some veteran mapper's work, but it was something I could easily accomplish to bring more depth into this envrionment.
     

    ^^ Updated Image ^^
    (Old image below... spoilered)
    This is the inside of the villa, adjacent to the bombsite. The bed, pillows, plushies, hanging ceiling lights, warped copper wall art, and wood wall trims were all modeled by me (the floor texture and the thatch roof in the window are also custom). I tried to make great use of hipoly bakes and masked phong/cubemaps for many of these props. For all these props I used a PBR workflow, converting them into specgloss materials using Yanzl's tools with many manual tweaks. The bed features a phong mask to enhance a sheen on the blue trim there. The bed and pillows are fully tintable, both with alpha masks on the diffuse channel. As stated above, I subdivided the edges of the cloth on the bed and pillows to allow for more definition in the cloth sim. On the warped copper wall art, I took advantage of a hipoly bake, using that to deform the surface with normal maps, which the lowpoly is fully flat. Using the baked mesh maps I was able to texture the asset procedurally, giving it a more natural look using PBR materials and masks. The chicken and potato plushie are assets from my last map, Coverup.
     

    (Note: This is a deprecated screenshot, as I have not taken a replacement. Not much has changed in this area, so it is mostly representative of the work there now.)
    This photo is just a showcase of some of the instances I used to detail much of the map. I created premade instances to use for the jungle section, which I could mix and match. I made some with lower detail to use in less visible areas- as this could help improve performance. I also made heavy use of Morozov's Swamp grass, which I adore! I also am using tinted flowers from the Inferno remake.
     

    ^^ Updated Image ^^
    (Old image below... spoilered)
    I tried to make use of some of the Shoots assets, which although lower res, are able to add depth to an area that would otherwise be flat. It was a good excuse to keep some Arms Race history in here. The exterior and interior brush textures on the building though are from Danger Zone and Morozov's Swamp. 
     

    ^^ Updated Image ^^
    (Old image below... spoilered)
    Although not the best angle, this is the bombsite for the map. I recompiled the safe from Danger Zone to remove the pre-existing explosive models on it. Featured again here, are the wood trims, but also a custom door model- which makes great use of a hipoly bake.

    ^^ Updated Image ^^
    (Old image below... spoilered)
    Here's the TAR image generated from my map. I'm still working on it, so please suggest any changes that should be made, including color choice.
     
     
    Hopefully you've enjoyed this post! I might update it more as time goes on, but cheers for now!
    - Will "celery" Granda
    (formerly "TheOnionChef")
     
    Paradise logo made by my dear friend, Jonmcbane. Thanks, buddy.
    One more shoutout to Proxy, the DJ- who let me use his music in my trailer for my last map, Coverup.
     
     
    EDIT 9/16/20: Updated images from the newest compile with better angles. Made some layout changes to help the flow of the article when viewing the updated images.
  9. Awesome
    mrpotato44 reacted to Lizard in County   
    Hello everyone !
    I think it is a good time to post some screenshots from my newest csgo project that I'm working on with @jakuza. He already made some models and materials that I used in the listed locations. More to come in next passes,
    County is a map that features everything that comes to mind when typical european thinks about rural part of the USA. It is a danger zone map that features variety of locations you would normally see in rural cities. What I tried to do was to tie these location with some story as well as their placement on the map. I really wanted to avoid 'random structures scattered across the map' feeling some of the community made maps have.
    First art pass is mostly done in most of the locations. In upcoming weeks I will focus on Motel and Quarry locations which are not shown here in this post.
    List of locations with a lot of creenshots (a lot of screenshots actually😁)
     
    Church:



     
    Police station:



     
    Sawmill:




     
    Farm:

    \


     
    Trailerpark:



     
    Haunted house:








    Creek:




    More to come!
     
     
  10. Like
    mrpotato44 reacted to TanookiSuit3 in [TF2] Undying Event   
    Can't believe I forgot to post here, but we finally finished our brand new Halloween map for Team Fortress 2! More information can be found below:
    IMAGES:





    DOWNLOAD LINKS BELOW:
    Steam Workshop Link
    TF2Maps Link
    Creators.TF Link
     
  11. Awesome
    mrpotato44 reacted to T-Rexer in Frostbite - Danger Zone   
    The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing?
     
    A community Danger Zone map created by:
    Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r
     
     
    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259

     
     
  12. Like
    mrpotato44 got a reaction from Slimek in Frostbite - Danger Zone   
    One of my favorite video game maps!
  13. Like
    mrpotato44 got a reaction from Lizard in County   
    Oh my god! It even has a spooky manor!
  14. Like
    mrpotato44 got a reaction from zombi in Firenze   
    Hello! After a few years of development, Coachi (https://www.mapcore.org/profile/37221-coachi/) and I have finally released our map, Firenze. We hope you enjoy!
    Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2105680462
     
    "Terrorists have driven into the previously busy streets of Firenze, with the goal of causing as much mayhem in the city as possible.
    They have set their eyes on select cultural centers and local tourist attractions. They plan on detonating either the the statue outside of the De Vitis shoe store
    or the local street market. However, Counter-Terrorists have been quickly dispatched in the city to disrupt the actions of the Terrorists.
    Who will win?"
     
    Full Imgur Album: https://imgur.com/a/HEixUjk


  15. Like
    mrpotato44 got a reaction from Nakroma in Firenze   
    Hello! After a few years of development, Coachi (https://www.mapcore.org/profile/37221-coachi/) and I have finally released our map, Firenze. We hope you enjoy!
    Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2105680462
     
    "Terrorists have driven into the previously busy streets of Firenze, with the goal of causing as much mayhem in the city as possible.
    They have set their eyes on select cultural centers and local tourist attractions. They plan on detonating either the the statue outside of the De Vitis shoe store
    or the local street market. However, Counter-Terrorists have been quickly dispatched in the city to disrupt the actions of the Terrorists.
    Who will win?"
     
    Full Imgur Album: https://imgur.com/a/HEixUjk


  16. Like
    mrpotato44 got a reaction from MetaNewt in Firenze   
    Hello! After a few years of development, Coachi (https://www.mapcore.org/profile/37221-coachi/) and I have finally released our map, Firenze. We hope you enjoy!
    Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2105680462
     
    "Terrorists have driven into the previously busy streets of Firenze, with the goal of causing as much mayhem in the city as possible.
    They have set their eyes on select cultural centers and local tourist attractions. They plan on detonating either the the statue outside of the De Vitis shoe store
    or the local street market. However, Counter-Terrorists have been quickly dispatched in the city to disrupt the actions of the Terrorists.
    Who will win?"
     
    Full Imgur Album: https://imgur.com/a/HEixUjk


  17. Like
    mrpotato44 got a reaction from Kokopelli in Firenze   
    Hello! After a few years of development, Coachi (https://www.mapcore.org/profile/37221-coachi/) and I have finally released our map, Firenze. We hope you enjoy!
    Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2105680462
     
    "Terrorists have driven into the previously busy streets of Firenze, with the goal of causing as much mayhem in the city as possible.
    They have set their eyes on select cultural centers and local tourist attractions. They plan on detonating either the the statue outside of the De Vitis shoe store
    or the local street market. However, Counter-Terrorists have been quickly dispatched in the city to disrupt the actions of the Terrorists.
    Who will win?"
     
    Full Imgur Album: https://imgur.com/a/HEixUjk


  18. Like
    mrpotato44 got a reaction from Lefty in Firenze   
    Hello! After a few years of development, Coachi (https://www.mapcore.org/profile/37221-coachi/) and I have finally released our map, Firenze. We hope you enjoy!
    Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2105680462
     
    "Terrorists have driven into the previously busy streets of Firenze, with the goal of causing as much mayhem in the city as possible.
    They have set their eyes on select cultural centers and local tourist attractions. They plan on detonating either the the statue outside of the De Vitis shoe store
    or the local street market. However, Counter-Terrorists have been quickly dispatched in the city to disrupt the actions of the Terrorists.
    Who will win?"
     
    Full Imgur Album: https://imgur.com/a/HEixUjk


  19. Like
    mrpotato44 got a reaction from RA7 in Firenze   
    Hello! After a few years of development, Coachi (https://www.mapcore.org/profile/37221-coachi/) and I have finally released our map, Firenze. We hope you enjoy!
    Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2105680462
     
    "Terrorists have driven into the previously busy streets of Firenze, with the goal of causing as much mayhem in the city as possible.
    They have set their eyes on select cultural centers and local tourist attractions. They plan on detonating either the the statue outside of the De Vitis shoe store
    or the local street market. However, Counter-Terrorists have been quickly dispatched in the city to disrupt the actions of the Terrorists.
    Who will win?"
     
    Full Imgur Album: https://imgur.com/a/HEixUjk


  20. Like
    mrpotato44 got a reaction from Freaky_Banana in Firenze   
    Hello! After a few years of development, Coachi (https://www.mapcore.org/profile/37221-coachi/) and I have finally released our map, Firenze. We hope you enjoy!
    Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2105680462
     
    "Terrorists have driven into the previously busy streets of Firenze, with the goal of causing as much mayhem in the city as possible.
    They have set their eyes on select cultural centers and local tourist attractions. They plan on detonating either the the statue outside of the De Vitis shoe store
    or the local street market. However, Counter-Terrorists have been quickly dispatched in the city to disrupt the actions of the Terrorists.
    Who will win?"
     
    Full Imgur Album: https://imgur.com/a/HEixUjk


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