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Rufa

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  1. Rufa

    Blender

    Cool script!
  2. Rufa

    Diversion (WIP)

    Thanks, @gav.
  3. Rufa

    Diversion (WIP)

    Thanks, @RA7. The map looks too clean, indeed. I'm focusing on the gameplay right now, so I haven't had the time to dirty it up yet. About the shadow, the blame is on me: I disabled the shadow casting on this prop a while ago. Again, thank you for the input.
  4. Hello guys, This is my first time making a "real" map (tried a couple times before, but they all end up being forgotten). I'm still learning Hammer, so it's being fun/hellish ride (I love CS:GO, but Source can be a pain in the ass). The map is pretty empty right now. The bombsites requires a lot of work (covers, nade spots...). I'm making my own props, so I hope everything on the map will be original. I don't know if I'll be able to do that in time, but I'll surely try, Right now I'm focusing on fluidity. This is very important to me. My idea of a good map starts with the flow. Since I'm using the ol' "four leaf clover" layout, players won't feel lost. I know, it`s not an original concept, but that's what I can come up in such limited time. So what I`m going to do now: - Improve the bombsites; - Fine tune the lights; - Make a lot of props, - Make decent buildings for the 3D skybox (I just placed some random brushes in it). But as soon I figure out how each bombsite will be played, I'll release a rough version on the Workshop. I hope you guys enjoy my humble map. PS: I'm Brazilian, so sorry for my broken English.
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