Hello guys,
This is my first time making a "real" map (tried a couple times before, but they all end up being forgotten). I'm still learning Hammer, so it's being fun/hellish ride (I love CS:GO, but Source can be a pain in the ass).
The map is pretty empty right now. The bombsites requires a lot of work (covers, nade spots...). I'm making my own props, so I hope everything on the map will be original. I don't know if I'll be able to do that in time, but I'll surely try,
Right now I'm focusing on fluidity. This is very important to me. My idea of a good map starts with the flow. Since I'm using the ol' "four leaf clover" layout, players won't feel lost. I know, it`s not an original concept, but that's what I can come up in such limited time.
So what I`m going to do now:
- Improve the bombsites;
- Fine tune the lights;
- Make a lot of props,
- Make decent buildings for the 3D skybox (I just placed some random brushes in it).
But as soon I figure out how each bombsite will be played, I'll release a rough version on the Workshop.
I hope you guys enjoy my humble map.
PS: I'm Brazilian, so sorry for my broken English.