braindeer
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braindeer reacted to a post in a topic:
Contest Finalists have been declared!
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Rad reacted to a post in a topic:
[CS:GO] Arena CTF - Grotto
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Squad reacted to a post in a topic:
[CS:GO] Arena CTF - Grotto
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See day of defeat source for solutions, generally they use one way drops as they flow well.
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FMPONE reacted to a post in a topic:
What I'm Working On
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Absolutely killing it. I love the modernization while keeping it true to the feel of the original models.
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braindeer reacted to a post in a topic:
What I'm Working On
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SirK reacted to a post in a topic:
[WIP] de_biome
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Absolutely incredible, really feeling the lair-like vibe.
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Love the atmosphere, the lighting sets a great tone! It would be cool to see a few flashes of colour to add some depth to the scene.
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I think with the change in layout and theme, although the map takes cues and inspiration from de_prodigy it does not fall into the categories listed above. I've uploaded some screenshots of the progress. Enjoy
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Really fleshed out this project in the last few days, i'll have to do a full render at some point. I think she's 95% ready to test.
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-HP- reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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braindeer reacted to a post in a topic:
[WIP] de_liccia
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That's really cool to hear, I remember being awed by Brainbread back in the day and loved the whole vibe. Some more updates to my de_prodigy reboot. B site has had a makeover including opening up windows on the upper level. Now players can smoke/flash from outside the site and the increased brightness makes the whole site feel less confined. I also added non traversable window on the t entrance to upper site, now cts can be more effective against a rush.
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RA7 reacted to a post in a topic:
[WIP] de_prophecy
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Haha...fuck. I'm gonna just continue for the hell of it.
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gav reacted to a post in a topic:
[WIP] de_prophecy
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This map is a re-imagining of the classic de_prodigy. The action is set aboard a decaying nuclear oil tanker being broken for salvage. The layout is semi faithful to the original and features a new central "lane". B site has some verticality with the terrorists able to one way drop onto the site for a heavy damage penalty. The cover is still undecided and open to change. I am going to submit this map for playtesting, ironically I cant play myself because my current PC is a featherweight netbook but I was previously an avid player. For this reason the map was only rendered in fast mode, I aint got all day to wait mofucker. I think the map will really benefit from a strong 3d skybox for the surrounding shipbreaking scenery. Theres a lot more to do before the map can really be considered "finished" but I excited to finalize it. If anyone out there feels they could contribute to detailing the map hmu Im always down to collaborate.
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Joy reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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FMPONE reacted to a post in a topic:
WIP in WIP, post your level screenshots!
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I've always liked de_prodigy and thought it needed a CSGO comeback, the original didn't really work as a comp map but had some great setpieces. I'm working on a re-imagining of prodigy into a 3 lane map. Its set aboard a decaying oil tanker in a ship breaking yard. Its at the stage where I'd like to playtest it. I've worked in a mid which gives Ts the option to one way drop onto the site, for a large damage penalty. If anyone's interested in collaborating for the CSGO competition I'm open to the idea, my rig is a real POS and cant handle more in depth mapping. Edit: more photos http://imgur.com/a/vKXZG
