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yausoku

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About yausoku

  • Birthday February 3

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    Canada

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  1. Hi there. I can't find a workshop link on your post anywhere unless I'm missing it haha. I looked the map up on the workshop and found it but it is outdated with the version you have here. Are you looking for feedback just on the images you provided? Never mind. I found it. I searched for de_clubtop instead of just Clubtop. I will just link it here for anyone else: https://steamcommunity.com/sharedfiles/filedetails/?id=2124468909
  2. Tranquility will act as my entry for the contest. I'm very much aware the map is without a radar, has unfinished clipping, unfinished parts of the map and you may just deem it as unplayable right away and that is fine with me. I completely underestimated how much time I would have to work on this and because of that wasn't able to finish for the deadline, unfortunately. If this doesn't make it into the contest which I'm very certain it will not considering there are many other beautiful maps who people used their time much more wisely to finish and make look fantastic, I will still continue to work on this map and finish it. Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1217335889 below are some images of layout changes I wasn't able to implement in time either. Submitting topic in 3... 2... 1... YIKES. I've never been more ready to be put down and criticized.
  3. a new version of the map has been released here. here is the overview:
  4. hello, i'm looking for feedback on my new map which i've been working on for a while now. any and all feedback is greatly appreciated. this is my first map that i have put a great deal of work into and i want to make something for myself to remember. the theme of the map is the city of kyoto inside of japan. if you have any questions feel free to ask. workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1119074998 below is an image of the overview of the map so you can get an idea of the layout. i'm totally aware the overview isn't pretty, it was my first time making one. if anyone wants to help me out by teaching me how to make a nice one that'd be awesome.
  5. i would just like to say that your map is very good as is. i wasn't able to find very much to critique, nice work. i feel as B doesn't have many places to hide. you could possibly open up the hut on B with a doorway on either side to allow people to enter it similar to the one on cobblestone. i'm not sure about making it so it can be shot through though, that's up to you. also, this is just a suggestion of course, don't feel obligated to make this change because someone said they thought it was a good idea. second, small complaint here, consider adding a clip brush on the truck on A. i found the top of the truck to be finicky to walk on considering it's not flat, even getting myself stuck a few times. there's a spot on B where you can stand that let's you you see the main T entrance to B with little of yourself showing. i'm not sure if this was intended or not but i definitely don't think it's a fair spot nor should it exist. the building that CT's come from when entering A site have large windows above the doorway. from the inside, you could boost a teammate on your head to see through the window and for the most part, entirely see the A bomb site. i don't have a solution to this without entirely removing the windows themselves. below is an image tying back to the spot on B that lets you see on to main T entrance of the site because i feel like it would be hard to explain the exact point of which i'm speaking about. as well as a short video of myself finding a few ridiculous places you can parkour to which should be patched up with some clip brushes.
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