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Pancakesandsyrup123

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  1. Like
    Pancakesandsyrup123 got a reaction from slavikov4 in [Portal 2] The Long Leap   
    Map download link (steam): https://steamcommunity.com/sharedfiles/filedetails/?id=1403454857
    Please read the description =)

  2. Like
    Pancakesandsyrup123 reacted to FMPONE in Programmer for Half-Life 2 mod, DownFall [unpaid]   
    Just posted rules to make it more clear, but since you're clearly stating it's not paid, that seems fine.
  3. Like
    Pancakesandsyrup123 reacted to leplubodeslapin in Map creator for CSGO   
    Tried to work a bit on this from saturday






     
  4. Like
    Pancakesandsyrup123 reacted to Tearea in [Unpaid] Left4Dead 2 Chernobyl Mod team is looking for you   
    Dear Everyone,
    we are looking for 2D/3D artists that can help us create and refine the second part of our Left4Dead 2 campaign set in pripyat, the reactor, and the wastelands in between.
    Who are we
    Currently we are 4 people from germany and the netherlands, working on finishing the first part of our 2 part campaign. This journey is going on for 8 years now and helped us solidify our own skills and ways of content creation.
    Now that we almost reached our first big milestone we want to search for experienced and aspiring 2D and 3D Artists that want to build assets and textures for a world set in the postapocalyptic setting of Chernobyl and be a part of the team that builds one of the biggest custom campaigns for Left4Dead 2.
    What are we searching
    3D Artists - Able to build, unwrap and texture models.
    2D Artists - Able to create textures from photographs or with procedural tools like substance designer. 
    Why are we searching for you
    Now that we are nearing the end of the first part of our project we decided that we want to expand the scope of what we want to do in the second part of our campaign. We want this to be an outstanding expirience unlike anything else that you can have in Left4Dead 2. To keep the quality high and gurantee a release in a realistic timeframe we are searching for you.
    What we offer
    We are determined to finish this project. 8 years time couldn't kill the mod and we want to see this project finish. That means you won't create assets for a project that gets forgotten in the corner of a hard drive.
    You create the assets for the team but also for your portfolio.
    We can introduce you to all the tools and workflows needed to create models and textures for the Source Engine.
    Time is a valuable good and while we want to reach our goals in a timely manner, we want that you work with the time you CAN allocate to this project.
    Knowledge in Blender, Substance Painter, Substance Designer, Photoshop, Hammer Editor.
    What we want from you

    You need to be able to create new models or textures from reference pictures.
    Working within a set polygon budget or texture size.
    Hard Surface modeling is a requirement/organic modeling and basic rigging skills are welcome but optional.
    [Optional] In a ideal case, you use the same toolset that we use to create a synergy effects thru collaboration of all members of the project.
    The model range goes from small simple props like fences, crates or beams to cars, trucks and apcs. (Think Stalker and Metro)
    2D artists need to be able to retexture and texture models and create textures from real photographs or in a tool like substance designer.
    The skills to work independently on given tasks and create props and textures to a high standard.
    If you have a basic knowledge of hard surface modeling or texture creation and want to learn and solidify your skills within the frame of a project you are also very welcome to apply. We want to encourage you to grow your skills as you create props or textures for this project.
    We have no requirements regarding the country of origin and past experiences make us confident that no matter where you are from you are welcome.
    English is a requirement.
    If you are interessted contact us at admin@chernobyl-l4d2.de
     
  5. Awesome
    Pancakesandsyrup123 got a reaction from TECHNICKER in Exotic Places CS:GO Mapping Contest 2019   
    Ah shit, here we go again. Good luck to everyone who partakes!
  6. Awesome
    Pancakesandsyrup123 got a reaction from Interfearance in Exotic Places CS:GO Mapping Contest 2019   
    Ah shit, here we go again. Good luck to everyone who partakes!
  7. Like
    Pancakesandsyrup123 got a reaction from jd40 in Exotic Places CS:GO Mapping Contest 2019   
    Ah shit, here we go again. Good luck to everyone who partakes!
  8. Like
    Pancakesandsyrup123 reacted to That50'sGuy in Exotic Places CS:GO Mapping Contest 2019   
    Oh my goodness! I guess de_border is gonna be halted for a while. I've got to join!
  9. Like
    Pancakesandsyrup123 got a reaction from That50'sGuy in Exotic Places CS:GO Mapping Contest 2019   
    Ah shit, here we go again. Good luck to everyone who partakes!
  10. Like
    Pancakesandsyrup123 reacted to FMPONE in Exotic Places CS:GO Mapping Contest 2019   
    Mapcore is now holding a Counter-Strike: Global Offensive Mapping Contest for original 5v5 bomb defusal maps AND hostage-rescue maps, powered by FACEIT!
    Mapcore's Veteran Judges will be joined by CS:GO Guest Experts on CS maps, such as
    Pimp, Moses, The WarOwl, LAUNDERS, adreN, DDK, James Bardolph, and Anders Blume!
     
    How to Enter the Exotic Places Mapping Contest
    Post a "Work In Progress" thread in Mapcore’s Official Event Forum!
    When you're ready, update your WIP thread with a link to your playable map's Steam Workshop page.
    Your thread + playable map constitutes your entry to this contest!
     
    Submission Deadline
    Your playable map must be entered by February 1, 2020 at 11:59 PM Eastern Standard Time (EST). 
     
    Judging Procedure
    Mapcore Judges
    FMPONE -- @FMPONE
    Puddy -- @puddpuddpudd
    TopHattWaffle -- @TopHattWaffle
     
    Guest Experts
    Pimp -- @Pimp_CSGO
    adreN -- @adreN_Hoag
    Anders Blume -- @OnFireAnders
    James Bardolph -- @jamesbardolph
    Daniel "DDK" Kapadia -- @ddkesports
    Jason "Moses" O'Toole -- @OnFireMoses
    WarOwl -- @TheWarOwl
    Launders -- @launders
     
     
     
    Mapcore will announce Contest Finalists on February 10, 2020
    To determine 10 Finalist maps, Mapcore Judges will rate Contest maps according to the following 100 point criteria, with any ties broken by our Guest Experts: 
    25 points: Fun Factor (how well-designed is the map)
    25 points: Originality + Relevance to the "Exotic Places" Theme (Exotic meaning it's normal definition as well as "locations seen infrequently in CS:GO")
    25 points: Visual Presentation (how aesthetically pleasing and sophisticated is the map)
    25 points: Overall Polish (bug-free maps; maps with Soundscapes; maps which run smoothly; other determinations relating to quality)
    Finalist mappers will then have one month to make changes based on community feedback.
     
    Top 4 Contest maps and the Grand Prize Winner will be declared on March 16, 2020
    After March 10, 2020 Mapcore Judges and Guest Experts will rate every finalist map according to the same 100 point criteria above (Fun Factor, Originality/Thematic Presentation, Visuals, Overall Polish), with any ties broken by Guest Judge Anders Blume.
    Mapcore will then declare the Top 4 Contest maps and our Grand Prize Winner!
     

    Contest Prizes
    Top 4 Contest Maps receive:
    Eternal Bragging Rights
    A Spotlight on Mapcore (linking to each epic WIP thread)
    A Monetary Prize ($7,500 for First place; $4,500 for Second place; $2,000 for Third place; $1,000 for Fourth place)
    Map added to Mapcore’s FACEIT HUB platform for 4 months!
    Special Valve prizes! (CS:GO/Valve merchandise, courtesy of Valve Software)
     
     
    Contest Rules
    Entry into this Contest is free of charge for all. Your entry must be a playable map for the PC version of Counter-Strike: Global Offensive. Remakes (maps of the same name and design of an existing map released for public download), sequels (e.g. de_dust3), and spiritual successors (new name for an old design layout) can NOT be entered. Maps that were under creation prior to the announcement of this Contest can be entered, as long as a complete map version (layout and any non-greybox art) was not released for public download. Map entries must be submitted to the CS:GO Steam Workshop AND our Mapcore Contest sub-forum before the deadline. Map authors are free to share their map on any other websites or services they wish, however the map must remain free to download. Multiple map entries are permitted, however each entry will be judged for its own particular quality. Map entries created by teams are permitted, however entrants will have to agree how to split any prizes awarded prior to prize claim and dispatch. Mapcore encourages entrants NOT to update your Workshop map after the deadline. Entries will not be disqualified if updated, but entrants assume the risk of introducing bugs/glitches into their work. Judges will not be asked to overlook such bugs/glitches, so we recommend "finalizing" a polished version of your project before the deadline in order to “put your best foot forward”. Mapcore forum rules must be obeyed. All custom textures, models, etc. must be embedded into the map's .bsp file (FREE TUTORIAL AND TOOL). Assets must also comply with Steam Workshop guidelines. Map authors must be able to accept cash payments. Winners of hardware or physical products will be required to provide a valid shipping address. Judges, Experts, and individuals associated with organizing this contest CANNOT enter, nor provide material assistance to map entrants. If a Finalist entry is disqualified due to violation of ANY of these rules, all applicable winnings will be directed to the next highest-rated map. Void where prohibited.   
    Contest Eligibility
    1. Participant eligibility: This Contest is open to any individual, or teams of individuals, provided they comply with the following:
    Participants must not be an Employee or Official Staff Member of the “Organizer” (Mapcore) or “Sponsors” (FACEIT). Participants must not have taken part in the judging, or official announcement of this Contest. Participants must not be a direct relative, spouse, or direct employee of any of the above. If a Contest Judge has previously published a CS:GO level with a participant, that Judge will be fully disqualified from scoring any entry by that person. In place of the disqualified Judge's score, the entire panel of Guest Judges will be asked to rate the entry, and their rating will then be averaged. 2. Legal Age: This Contest is open to any individuals who meet the above “participant eligibility” criteria. In the event that a participant who has not reached the legal age in his/her state wins one or more prizes, he/she must provide contact details for the legal guardian who will claim the prize(s).
     
    Prize Disclaimer
    FACEIT will be providing Prize revenue. Mapcore assumes no responsibility.
     
    THANK YOU to our AMAZING COMMUNITY!
    And to our INCREDIBLE Sponsor:

    https://twitter.com/FACEIT
  11. Like
    Pancakesandsyrup123 reacted to TanookiSuit3 in Exotic Places CS:GO Mapping Contest 2019   
    Good luck to all involved.
  12. Like
    Pancakesandsyrup123 reacted to Utopia in Exotic Places CS:GO Mapping Contest 2019   
    Good luck everyone!
  13. Like
    Pancakesandsyrup123 reacted to mr.jogurt in Exotic Places CS:GO Mapping Contest 2019   
    this is where the fun begins! good luck everyone
  14. Like
    Pancakesandsyrup123 reacted to StormCatcher.77 in Seeking portfolio feedback - Pancakesandsyrup   
    You have a great site, not overloaded with details. It was interesting to look at the samples of your design. From year to year I promise myself to start exploring the mapping for HL2 and Portal, but I’m always busy with other projects. Your works is very inspiring to finally do something ...
  15. Like
    Pancakesandsyrup123 got a reaction from StormCatcher.77 in Seeking portfolio feedback - Pancakesandsyrup   
    Hello everyone!
    I make maps on the source engine, and today I just launched my website/portfolio. Any kind of feedback would be really appreciated!  
    Link: https://www.pancakessyrup.com/index.html
    I didn't use a site builder, just raw html/css/javascript coding.
  16. Like
  17. Awesome
    Pancakesandsyrup123 reacted to Serialmapper in [WIP] de_aurelia (remake)   
    I replaced the initial water texture with a texture made by @Yanzl, also i replaced those "dust" palms with pines, also made by him, and oleanders.
     

  18. Awesome
    Pancakesandsyrup123 reacted to vfig in The Door Challenge - 2018 - Submission Thread   
    Name: Andy Durdin
    Website: http://backslashn.com
    Story: A nuclear missile's headed your way. A nuclear bunker is right behind you. But its door is shut. You have two minutes to find a way inside.
    Engine: Source SDK
    Download Link: https://drive.google.com/open?id=1w42Dni15kSgP0HzI1KqOFV72CWExzw17 or door2_vfig.zip
    Screenshots:


    Video link:
     
  19. Like
    Pancakesandsyrup123 reacted to FMPONE in Overwatch   
    This is pretty nutty, you guys are wild.
  20. Awesome
    Pancakesandsyrup123 got a reaction from That50'sGuy in Feel free to continue this hammer map (csgo)   
    Hi, so I worked on this map for a while, but sadly, I don't think I will ever finnish it. So I thought, instead of deleting the map, I'd just share it with you. Do whatever you want with it, and have fun mapping. I'd love to see what you come up with 
    Here's the dropbox link: https://www.dropbox.com/s/8ph3a2z18irsp97/map_files.zip?dl=0
    Here are some pics:

  21. Like
    Pancakesandsyrup123 reacted to NikiOo in WIP in WIP, post your level screenshots!   
    Are you gonna have people walking outside ?
  22. Like
    Pancakesandsyrup123 reacted to That50'sGuy in Feel free to continue this hammer map (csgo)   
    I sure hope this map finds a good home!
  23. Like
    Pancakesandsyrup123 reacted to That50'sGuy in WIP in WIP, post your level screenshots!   
    I've been working on my map Retail (Set in a shopping mall under renovation) for over a year now, detailing is finaly beginning!
     
     













  24. Awesome
  25. Like
    Pancakesandsyrup123 got a reaction from Binary in [Portal 2] The Long Leap   
    Map download link (steam): https://steamcommunity.com/sharedfiles/filedetails/?id=1403454857
    Please read the description =)

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