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Pancakes#1801
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Pancakesandsyrup
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slavikov4 reacted to a post in a topic:
[Portal 2] The Long Leap
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Hi! I completely forgot to do this. The map has been out for about two weeks now, and even had an update today. I'm glad you clicked! Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=1999336985 Some factors Difficulty: Medium-Hard There is no portal gun Map is relatively short Solution on my YT channel and on the workshop You can basically smell summer The map wouldn't have been here, hadn't it been for the amazing TWP and Mapcore communities! Thanks guys ?
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Do you want to collaborate? THIS IS UNPAID WORK Hi! Over the years I've made several maps with Hammer and I personally love mapping and game development. To see what I've managed, a link to my workshop page is provided down below. For over a year now I have been excitingly working on this ambitious Portal 2 map, however due to college and lack of motivation I struggle to finish it. I think it would be a shame if all that time and effort goes to waste, so now I'm seeking help. That's where you come in! I'm looking for an experienced indivudal who's well familiar with Hammer, who can finish one of the puzzle rooms for me. Then I can finish the rest of the map. This is what I need help with. The biggest obstacle for me is the second puzzle. The main structure and puzzle-design is already made, however it is not decorated yet. I need you to make the whole room look overgrown and decayed, but you are free to be creative. I encourage you to add your own touch to it and make this room hella awesome! We will chat together to see which changes make fit, and give insight to map details, but the process will be mostly up to you. Qualifications ..? There are no qualifications, however if you have good experience with hammer you are likely to be prioritized. I'd like to collaborate! That's awesome! Just comment on this post that you want to join in, and preferably post a link to your workshop page. If you stand out, chances are I'll send you a pm knowing you've been picked. (I will keep this post up till December 1st) What will you get out of it? Unfortunately, I won't be able to pay you. You will however be added as a contributer on the steam workshop, and be credited for your work. I think it would be fun to make something together, so please tell me if you're interested! For reference, this is the sort of theme you will have to replicate: Screenshot of the first puzzle. And here are screenshots of the area that you will be working on. Above view More reference photos in this zipped folder: reference.zip I'd say the map is about 70% complete, meaning you'll release a full map for the price of a 1/4. I hope you consider this opportunity and take it as good experience. By contacting you will be provided with the map file (only the area shown), and I can give you more insight to the puzzle to give you a better idea for what to do. Additionally here is my steam workshop page: https://steamcommunity.com/profiles/76561198073108235/myworkshopfiles/ If you read through it all you are a super awesome person!
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Pancakesandsyrup123 reacted to a post in a topic:
Programmer for Half-Life 2 mod, DownFall [unpaid]
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Pancakesandsyrup123 reacted to a post in a topic:
Map creator for CSGO
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Pancakesandsyrup123 reacted to a post in a topic:
[Unpaid] Left4Dead 2 Chernobyl Mod team is looking for you
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TECHNICKER reacted to a post in a topic:
Exotic Places CS:GO Mapping Contest 2019
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Interfearance reacted to a post in a topic:
Exotic Places CS:GO Mapping Contest 2019
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jd40 reacted to a post in a topic:
Exotic Places CS:GO Mapping Contest 2019
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Pancakesandsyrup123 reacted to a post in a topic:
Exotic Places CS:GO Mapping Contest 2019
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That50'sGuy reacted to a post in a topic:
Exotic Places CS:GO Mapping Contest 2019
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Pancakesandsyrup123 reacted to a post in a topic:
Exotic Places CS:GO Mapping Contest 2019
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Pancakesandsyrup123 reacted to a post in a topic:
Exotic Places CS:GO Mapping Contest 2019
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Pancakesandsyrup123 reacted to a post in a topic:
Exotic Places CS:GO Mapping Contest 2019
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Pancakesandsyrup123 reacted to a post in a topic:
Exotic Places CS:GO Mapping Contest 2019
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Pancakesandsyrup123 reacted to a post in a topic:
Seeking portfolio feedback - Pancakesandsyrup
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StormCatcher.77 reacted to a post in a topic:
Seeking portfolio feedback - Pancakesandsyrup
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Hello everyone! I make maps on the source engine, and today I just launched my website/portfolio. Any kind of feedback would be really appreciated! Link: https://www.pancakessyrup.com/index.html I didn't use a site builder, just raw html/css/javascript coding.
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Pancakesandsyrup123 reacted to a post in a topic:
Unforeseen Consequences: A Half-Life Documentary
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Unforeseen Consequences: A Half-Life Documentary
Pancakesandsyrup123 replied to RA7's topic in Off-Topic
Great video, very underrated. -
That50'sGuy reacted to a post in a topic:
Feel free to continue this hammer map (csgo)
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That50'sGuy started following Pancakesandsyrup123
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Hi, so I worked on this map for a while, but sadly, I don't think I will ever finnish it. So I thought, instead of deleting the map, I'd just share it with you. Do whatever you want with it, and have fun mapping. I'd love to see what you come up with Here's the dropbox link: https://www.dropbox.com/s/8ph3a2z18irsp97/map_files.zip?dl=0 Here are some pics:
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Binary reacted to a post in a topic:
[Portal 2] The Long Leap
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gamez7 reacted to a post in a topic:
[Portal 2] The Long Leap
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Map download link (steam): https://steamcommunity.com/sharedfiles/filedetails/?id=1403454857 Please read the description =)
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Pancakesandsyrup123 changed their profile photo
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Thanks, and you're right, I'm not an expert at mapping. I believe this also happened before using "r_novis", but I didn't realize it until I set the graphics (shader detail) to high, because that's when it's most apparent. As you can see in the video, when I change back to low settings, it's less noticable. However, someone else suggested it was due to many expensive textures/ textures with high shadow complexity. I still don't really know the issue, but I will gladly take your advice into consideration
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poLemin reacted to a post in a topic:
[CSGO][SOLVED] Is it possible to deactivate hints and arealportals in-game?
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I really like this, and I think the setting is awesome. Good work, and wish you good luck with the contest!
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Hi! I'm having an issue with creating the radar for my map de_retail (previously de_mall but I changed it), because when I type in cl_leveloverview (number) parts of my level are not being rendered, but I believe that is due to the hint brushes that I recently placed. Is there a way to deactivate them or toggle off their effects in game? Because I would like to have the full level rendered for the radar Thanks for your attention, and good luck to everyone in the contest!
