SkyCleaner34
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Posts posted by SkyCleaner34
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Well, I've done a lot of designs on paper, just not on the computer because of lack of assets. I'm more leaning towards coding than modeling and texturing.
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I tried the UE4 marketplace, but it was too damn expensive. All the good assets were fifty dollars or more. I think I'm leaning more towards modding at this point. Does anyone know how much space a Half-Life 2 or Skyrim will take up on my computer?
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I have many ideas for levels, but none of the software to implement them. I've been mostly designing levels on paper for awhile now. I really want to make levels to share, but don't want to get into 3D modeling. If anything, I'd rather learn a bit of coding. I'm more a fan of taking the assets and making something out of them. That's why I'm looking for an engine with pre-loaded assets (or mods as I've been told).
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How's it going everyone? I'm new here and was drawn here due to my love for level design. My dilemma is that I have no way to create my own assets and want to start designing with an engine (or mod however it is defined) where there are a ton of assets built in and ready to be used. Kind of like how people create their own Counter Strike maps. I have a macbook pro and have experience with UE4. My goal is to build up a portfolio that I feel comfortable showing to people. If anyone could give some advice and examples of that too, I would really appreciate it. Thank you for your time!

Portfolio Building
in Students and Beginners
Posted
I'll probably just look at some older games. Know any good platform indie games I could mod?
Also, when you say whiteboxing, do you mean creating textures to apply to geometry? If so, that's not too bad. I did a little of that on UE4 before my computer stopped being able to handle it.