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fewseb

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  1. Like
    fewseb got a reaction from blackdog in Star Wars Jedi: Fallen Order   
    There is an option to auto grab in the gameplay settings.
     
    I will say if your not interested in it by the time you unlock the other 2 planets your probably not going to be very interested in anything else. But if you do keep going the enemies and the planets themselves do become more varied and interesting to fight/explore and it can become a fun gameplay loop if you can get used to how it handles.
  2. Like
    fewseb got a reaction from celery in [CSGO] Paradise Update   
    Definitely a large improvement over the original. When you compare two versions it really shows how fast youve progressed over the past year. Everything that was lacking in the original has been addressed. Colors are more uniform and refined, props all match a single style and the whole map feels more cohesive. Even the map logo is a major show of improvement in your skill. Considering how far youve come in so little time, it will be interesting to see around a year from now just how much more your skills have grown. I think you definitely have a bright future with both mapping and environment art.
  3. Like
    fewseb got a reaction from FMPONE in Site Changes and Feedback   
    Its better on mobile now, but im seeing a lot less on desktop. Like its zoomed in.
    This is what I see when I open mapcore

     
    Trying to zoom out just dynamically spaces things out instead of shrinking it.

     
    I dont have any screenshots of the old version, but I used to be able to see Game-Dev, Off-Topic, Prodeus and Source 2 without having to scroll down or zoom out. I dont really see why it has to be so zoomed in or why topics and posts are slightly more spaced out.
  4. Like
    fewseb got a reaction from blackdog in Sawmill (WIP) (wingman)   
    [WORKSHOP LINK]
    Sawmill 1.0 is now avaible on the workshop, its been a long journey and now I have finally got something to show for it.
    I couldnt have gotten this far without mapcores playtest service which helped make the map grow stronger.
    I will continue to update the map after the contest is over with everything I didnt manage to get done before the deadline.
     
    Radar Overview
    Select Screenshots
    Description and credits
     
  5. Like
    fewseb got a reaction from jakuza in Sawmill (WIP) (wingman)   
    [WORKSHOP LINK]
    Sawmill 1.0 is now avaible on the workshop, its been a long journey and now I have finally got something to show for it.
    I couldnt have gotten this far without mapcores playtest service which helped make the map grow stronger.
    I will continue to update the map after the contest is over with everything I didnt manage to get done before the deadline.
     
    Radar Overview
    Select Screenshots
    Description and credits
     
  6. Awesome
    fewseb reacted to JorisCeoen in Sawmill (WIP) (wingman)   
    👍 looks great. The atmosphere and coloring are spot-on. To me also worthy of the top-3 so far. You’ve made a great map, good luck in the competition!
  7. Awesome
    fewseb got a reaction from Radu in Sawmill (WIP) (wingman)   
    [WORKSHOP LINK]
    Sawmill 1.0 is now avaible on the workshop, its been a long journey and now I have finally got something to show for it.
    I couldnt have gotten this far without mapcores playtest service which helped make the map grow stronger.
    I will continue to update the map after the contest is over with everything I didnt manage to get done before the deadline.
     
    Radar Overview
    Select Screenshots
    Description and credits
     
  8. Like
    fewseb got a reaction from zombi in Sawmill (WIP) (wingman)   
    [WORKSHOP LINK]
    Sawmill 1.0 is now avaible on the workshop, its been a long journey and now I have finally got something to show for it.
    I couldnt have gotten this far without mapcores playtest service which helped make the map grow stronger.
    I will continue to update the map after the contest is over with everything I didnt manage to get done before the deadline.
     
    Radar Overview
    Select Screenshots
    Description and credits
     
  9. Like
    fewseb got a reaction from Vaya in Sawmill (WIP) (wingman)   
    [WORKSHOP LINK]
    Sawmill 1.0 is now avaible on the workshop, its been a long journey and now I have finally got something to show for it.
    I couldnt have gotten this far without mapcores playtest service which helped make the map grow stronger.
    I will continue to update the map after the contest is over with everything I didnt manage to get done before the deadline.
     
    Radar Overview
    Select Screenshots
    Description and credits
     
  10. Like
    fewseb got a reaction from Vaya in Sawmill (WIP) (wingman)   
    Sawmill (which may change names over time) is a CSGO wingman map im working on for the source discord wingman mapping competition. Its currently in very early greybox stage and im hoping to improve on how it plays before I move on to decorating it. The greybox is currently avaible on the workshop and will be having a playtest soon. The overview looks pretty square right now but I will make it more interesting as time goes on. Ive been having a lot of fun playing against bots testing it so im interested to see how well that translates to real players.

    Radar, CTs spawn bottom, Ts spawn top.

     
    Workshop Link
  11. Like
    fewseb got a reaction from Wintrius in Sawmill (WIP) (wingman)   
    [WORKSHOP LINK]
    Sawmill 1.0 is now avaible on the workshop, its been a long journey and now I have finally got something to show for it.
    I couldnt have gotten this far without mapcores playtest service which helped make the map grow stronger.
    I will continue to update the map after the contest is over with everything I didnt manage to get done before the deadline.
     
    Radar Overview
    Select Screenshots
    Description and credits
     
  12. Like
    fewseb got a reaction from Kokopelli in Sawmill (WIP) (wingman)   
    [WORKSHOP LINK]
    Sawmill 1.0 is now avaible on the workshop, its been a long journey and now I have finally got something to show for it.
    I couldnt have gotten this far without mapcores playtest service which helped make the map grow stronger.
    I will continue to update the map after the contest is over with everything I didnt manage to get done before the deadline.
     
    Radar Overview
    Select Screenshots
    Description and credits
     
  13. Like
    fewseb got a reaction from El Moroes in Sawmill (WIP) (wingman)   
    [WORKSHOP LINK]
    Sawmill 1.0 is now avaible on the workshop, its been a long journey and now I have finally got something to show for it.
    I couldnt have gotten this far without mapcores playtest service which helped make the map grow stronger.
    I will continue to update the map after the contest is over with everything I didnt manage to get done before the deadline.
     
    Radar Overview
    Select Screenshots
    Description and credits
     
  14. Like
    fewseb got a reaction from Mr.Yeah! in Sawmill (WIP) (wingman)   
    [WORKSHOP LINK]
    Sawmill 1.0 is now avaible on the workshop, its been a long journey and now I have finally got something to show for it.
    I couldnt have gotten this far without mapcores playtest service which helped make the map grow stronger.
    I will continue to update the map after the contest is over with everything I didnt manage to get done before the deadline.
     
    Radar Overview
    Select Screenshots
    Description and credits
     
  15. Like
    fewseb got a reaction from will2k in Sawmill (WIP) (wingman)   
    [WORKSHOP LINK]
    Sawmill 1.0 is now avaible on the workshop, its been a long journey and now I have finally got something to show for it.
    I couldnt have gotten this far without mapcores playtest service which helped make the map grow stronger.
    I will continue to update the map after the contest is over with everything I didnt manage to get done before the deadline.
     
    Radar Overview
    Select Screenshots
    Description and credits
     
  16. Like
    fewseb got a reaction from Mitch Mitchell in Anubis   
    Ive been playing this map a lot lately and feel like the T-spawns are way too close together. Today I was dealt two teammates who liked to go afk frequently and the rest of us would end of getting stuck on them in the first second of the round.
    I feel like if you moved them about 16 units or so away from each other it would result in less bumper car movement without impacting the encounter timing too much.
     

  17. Like
    fewseb got a reaction from Nemo in Sawmill (WIP) (wingman)   
    One month remains in the competition and there is much work still left to do, for now all I have to show his the latest overview and some screenshots. Im hoping to get 1 more playtest in before this is all over.

     
  18. Like
    fewseb got a reaction from Squad in WIP in WIP, post your level screenshots!   
    Some mountains I sculpted for the skybox of my upcoming wingman map. It was the first time I really attempted to sculpt large terrain and I am quite please with how it turned out.

     


  19. Awesome
    fewseb reacted to celery in Sawmill (WIP) (wingman)   
    Wow! This is super promising! I can't wait to see how your map performs in the contest, if you're submitting it for that. Good job, mate!
  20. Like
    fewseb got a reaction from TelaF in Sawmill (WIP) (wingman)   
    One month remains in the competition and there is much work still left to do, for now all I have to show his the latest overview and some screenshots. Im hoping to get 1 more playtest in before this is all over.

     
  21. Like
    fewseb got a reaction from celery in Sawmill (WIP) (wingman)   
    One month remains in the competition and there is much work still left to do, for now all I have to show his the latest overview and some screenshots. Im hoping to get 1 more playtest in before this is all over.

     
  22. Like
    fewseb got a reaction from slavikov4 in Mustang (formerly Everest)   
    This map is now banned in china
  23. Awesome
    fewseb got a reaction from blackdog in Sawmill (WIP) (wingman)   
    One month remains in the competition and there is much work still left to do, for now all I have to show his the latest overview and some screenshots. Im hoping to get 1 more playtest in before this is all over.

     
  24. Like
    fewseb got a reaction from blackdog in Sawmill (WIP) (wingman)   
    Small update, I havnt used this thread to document progress as I was hoping to. Ive found working on this map tends to be a lot more multiple small iterations as opposed to larger individual ones like im used to. So far the map seems to be playing well and ive received a lot of valuable feedback via Mapcore's playtest system. The layout has evolved for the better entirely because of the feedback I received from those playtests.
     

    Here are some WIP of the art stage. A lot of the things are still up in the air lighting wise. Obviously a lot of areas are still very dark as im not quite sure how im going to light the interior places. Im also having trouble getting rain to act consistently and im unsure how successful an overcast sky will be, players tend to like their sunshine. I may end up dumping the rain for a sunrise/sunset if testing continues to prove unsuccessful.
     
    Outside/yard

     
    T side upper

     
    Bombsite from ct main

     
    Bombsite from upper

     
    T spawn

     
  25. Like
    fewseb got a reaction from Edude in Sawmill (WIP) (wingman)   
    One month remains in the competition and there is much work still left to do, for now all I have to show his the latest overview and some screenshots. Im hoping to get 1 more playtest in before this is all over.

     
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