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SuicidalFennec

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Posts posted by SuicidalFennec

  1. After literal years of not posting and years of not making anything of note, I am finally back with not only a post, but something of note!

    de_creek2 is my swag map I've been jammin on for the past like 2 weeks and progress is going great. I'm gonna make a series of videos soon documenting the process and progress of the map but for now I figured it'd be best to just keep working on it and for the heck of it make a post again because I've finally made a map worth people's time. Or it will be someday depending on how you see it. 

    Steam workshop link to the map >>> https://steamcommunity.com/sharedfiles/filedetails/?id=2469603722

    Please check it out if you have any interest in the project and thank you for your time. :)

    image.png.bf8976d8bed27b46add465f1258e573e.pngimage.png.ee056d803a02323769a4bdbf494000d1.png

    de_creek2_a5_radar.png

  2. image.png.1ea21dd28086c131ee085691e260106b.pngThe lazy river is now a playable space that connects and becomes a sorta 2nd a long! Also! image.png.b7b843c8166d213799cc5cfaa3550d3e.pngA site has reached it's final form for this version. Along with this I did a bunch of minor updates to the map but that's mostly it! Oh and I did all the clipping this version. It was very boring. ~w~ Anyways here's the workshop link, I'm gonna update it with this version rn. :D

    https://steamcommunity.com/sharedfiles/filedetails/?id=1772435763&searchtext=de_splashdown

  3. Here's the new A site! It's still got a lot of work to be done on it but the idea is that it runs in a cavern beside the lazy river attraction. It's going to look really cool soon, I'm just too tired to continue working on it rn.image.png.d9698446b8375ef1ee194fbdd98f7ab7.png

    Here's the entrance to A. (It's the lower staircase on the left, the right is a connector to middle.)image.png.641290212510c778f208e007a67807d5.png

    I also plan on using imgur in the future maybe so I can post more photos of my progress and I may start streaming my mapping idk. Anyways I hope you enjoyed this smol update and I'm tired so gnight. uwu

  4. Heyo! Another day, another update! >;3c I remade the now B long (the sites flipped on me and I just went with it lol), and it looks really pretty and I've already gotten really positive feedback on it so far! image.png.feb9e3dc23edac981ff2819dfb247447.png

    I also moved this ladder to be on the wall so that it's less annoying but I plan to mess with this area a tad more. uwu

    image.png.e5c8e402084dee6351703e11c4f71165.png

    I've also messed around with the B site a lot and am really happy with how it's turning out so far!

    image.png.963a108fcc0424b9feb4ad90fccd4b4c.png

    Thanks for reading this update! I'll probably post another one later tonight if I do enough changes. Hopefully I get A site done this weekend as that'd be pretty cool. Have a nice day/night/whatever time it is for you and I'll see you all laterz.

  5. One more update before I go to sleep tonight! Here's how the radar looks so far \/\/\/

    image.png.414a09daf3037f773934a389990ff530.png

    And here's a connector I added between outside B and middle. I used a squeaky door cause why not. x3 I'll be updating my workshop submission and then heading to bed.image.png.c1079eaa53e662c6a508ed1ee58bb05f.pngOne more thing! If you're a modeler who'd like to help me with this project pls contact me. I kinda need someone who can model for all the waterpark assets and stuff and I can't do it myself. So pls dm me if your interested at hunter#5746 on discord. Ok, ty, gnight. One more photo of a pleasant lookin alley way that is kinda a 2nd mid ok gnight fr this time. uwuimage.png.20fd0f124ac42c35808b24ead6df69aa.png

  6. Heyo! It's your boi back again with a new map for the contest! This is de_splashdown, a defuse map for CS:GO set in a water park in Florida. I hope to finish it before the contest and have some screenshots below but only a few since of the 5mb limit lol. Hope you enjoy and here's a workshop link to the map. It's only got one site currently but I plan on finishing a B site over the weekend. Plz enjoy! Workshop link >>> https://steamcommunity.com/sharedfiles/filedetails/?id=1772435763

    Outside B \/\/\/

    image.png.944e69c27b06f8fead4390be709e8d5d.png

    T Spawn \/\/\/image.png.edc983a5e3c0f87180babf727887a2d8.png

    Those are really the only good looking areas so far but I plan to post more photos as I finish more of the map! Laterz. uwu

    OH I FORGOT the orange wall is going to be a lazy river that goes around the whole map. IT'S GONNA BE EPIC TRUST ME!!!

  7. Hello! This is my first real map that I plan on finishing for the contest. It is cs_beach, a hostage map set in the tropical islands of Belize. It is nowhere near done yet but I will post future updates. Currently I only have CT spawn mapped out and have posted some photos below. If you see anything I am doing wrong please feel free to yell at me as I am not that good at mapping tbh. I hope that you all look forward to future updates and stick around with me and my map as I slowly complete it. Have a wonderful night and I'll cya laterz.image.png.88aea391e70ba9e8cf7e046e12ee5e3b.pngimage.png.955062912e5a43c1ca9512c8768b849c.png

  8. So I still don't have a greybox done, tbh I don't think I will finish this map in time. I've bounced around between so many ideas that it's actually ridiculous to think my original idea was a defuse map set in a research lab that was near a waterfall. Now I'm working on a hostage map set in Manarola Italy that features an original layout unlike anything seen before (or at least I've seen before), hopefully I finish a greybox within a few days, even if it's just one area I will still share it with you. This city has given me so much inspiration from the pictures alone so this might not be much, but I hope you get inspired to. Updates coming soon, laterz.

    Manarola1.jpg

  9. So it's been a while, I got a new profile pic, had tons of time to think about where in going with this project, and I've learned a lot more about sdk. I'm kind of abandoning the idea of a defuse map because there are already great defuse maps from both the community and valve, but hostage maps. They suck but they have so much potential. I can't post much rn because I'm at school, but I'm working on a hostage rescue map set in a club. I think it's got tons of potential. Hopefully when I post pics you will to.

  10. You're already on the right track by entering the competition dude! I can't view the map but I suggest adding nodraw on surfaces that can't be seen by players in game. It's a good way for others to see what is and isn't playable area. I wish you luck and hope you'll go far in the competition. ;w;

  11. Hey Noodle King, I've seen a lot of people comment about how you're map takes place in a weird setting and that you mix and match props from maps into yours and the result is a great looking map but a poor theme. I'm here to recommend a different solution to your problem. You could try to make a place up, invent a location that doesn't exist but utilize props in a way that it makes it feel like a real place. There's nothing wrong with borrowing props, everyone does it to some degree. The problem is not thinking about the world and what purpose your prop has in it. Just another solution to the problem you're facing, also it doesn't bother me personally that the theme of the map is all over. To me, it's more important how the map plays than how it looks. Good luck on your map, ty for your feedback on mine, and I hope you are able to improve the map from my feedback. 

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