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sassy_turtle

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  • Job
    Eating Salad
  • Location
    Germany

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  1. Currently rebuilding about 40% of the layout from scratch after I got a lot of feedback during a playtest. Not sure how much time this will cost and if I'll be able to finish the project in time but since the map will also loose some pathways and will be reduced in size, I'll maybe have less work with detailing... But I'm still trying to keep the deadline in mind!
  2. Update #2 - fixed container A Long - started detailing B - fixed most annoying lighting issues (like bright reflections) - added cover at B entry (one crate) Detailing at B: How do you like it so far? (it's my first time texturing and detailing a level )
  3. These are pretty good ideas! I also had the idea of a hostage scenario or something like that. If I realize your suggestion in the end, I will definetly mention you somewhere as an easter egg
  4. First Update! I fixed a few problems: - radar works perfectly fine now - lighting is better now, but still not perfect (adding cubemaps and replacing the high-reflective devtextures through ones that absorb more light made a big difference): some reflections still too bright, some areas too dank - added sun - closed up useless path at B (between arches) Also, I forgot to insert screenshots of the tunnel between mid and B in my first posts. Here you go:
  5. I think it's going to be an ordinary residential area, maybe a district of a bigger city. As you have seen maybe (if you were ingame), i currently use the Navy SEAL player models and the pirates (they should represent Cubans). But i still have no idea why they would blow up an ordinary suburb in their own country and why the Americans would actually care about this xD Btw thanks for your helpfulness
  6. And here are the radar files for the upper, middle and lower part of the map. The spectator view can be a little bit confusing sometimes, so this might help. I just need to get the radar working ingame; currently, it doesn't lign up properly.
  7. My entry for this contest will be a defusal map set in Cuba. I don't have an actual scenario/background story yet and just want to make sure that the level has no blatant flaws and plays well! - Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1080324712 - Overview image: http://imgur.com/a/JlzcF - Screenshots: http://imgur.com/a/MAJwb
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