To reply to you Roald, I stated in the second line of my post I am building a map around a single site. I am basing this way of building around 3kliksphilip's mapping process (found here: https://www.youtube.com/watch?v=aCZqVrjydDM). I find it easier to have a slow unrestricted creation process and by the end I can fix timings and perfect nading spots. This is purely to test site layout, as well as how taking and holding the site feels and works.
As for your comments on it being extremely CT sided, you lack evidence displaying such. Through both my initial bot testing I found it to be T sided as the bots were found stuck on the stairs to site window and stuck on the CT spawn window frame, thus T's rushed site and spawn. Therefore I added extra steps and improved bot pathing to prevent these "stuck" spots. Furthermore, I added a large wall that was angled against CT's as I found AWP'ing T's were cover-less.
Through my extensive player based testing I have actually found it to be extremely T sided, a simple 4 riflemen and 1 awper watching site T's can easily push and over power CT's who just arrived to hold site. I continued to increase the distance for the T's to travel to site.
I appreciate feedback but rather than pick and choose and not read my actual post or download the frequently updated Workshop version is insulting at most, instead do some testing yourself and make exact suggestions to map improvements. Not just "check out Valve's maps". As for your t-shirt comparison, it is nothing like that. If I asked you to grade the back of my shirt, I'm asking for the back of my shirt to be graded. You can make educated and intelligent comments based off what you can see so far. Saying you can't give feedback to how the site plays or the pacing of rounds is a lie and makes the creation process even slower, when would you suggest I ask for feedback? After I've completed an untested map without timings and lack of concern for play? Doing so at that time would only hinder the maps creation and make it more difficult to edit.
I honestly suggest you boot up my map and make exact suggestions to changing the site. For example I can say Dust II's A long pit is broken and unnecessary (obviously I don't believe this) however in stating this, it has no effect on B site or the mid and only has to do with the playing of A. This is what I'm inquiring feedback on.