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  1. D!o

    [WIP] de_citygardens

    I enioy the friendly advice but I'm building this style as I've never built this way before and have built entire maps from the get go or by creating a mid and so far I am enjoying this way the most. As for you running around my map, did you run around it with bots and play test or just run around with a singular friend and pick points you think are broken? Did you play with a full 10 people? That's what I did and through my extensive player testing it has shown it to be T sided with CT being very easily rushed. Much like a regular map if you know the layout you know where spots are and play to that, hence why my player testing has shown T siding. Thanks for the feedback however. (I don't know if you read the entirety of my response but I do state through player testing with only initial bot testing for layout.) Again I appreciate feedback, I don't have a line in my post about feedback other than the workshop link (that's why it's next to the workshop link and says "For feedback". I'm not attempting to start an argument with you and if you read my response with a grain of salt I cannot help that. My response was garnered at the point of replying to your feedback and not attacking you in anyway (or "offense almost" as you called it). I am not demanding feedback in anyway and feedback to the viewer is enitrely optional, this post in fact went 3 or 4 days without a single ounce of on forum feedback, so please do not think I'm forcing feedback and demanding it must be positive. I'm ignoring your points of saying I'm unprofessional and what not, because this is a mapping competition and stating your findings in a map you created is fine. Good luck to you in the competition and hope you succeed.
  2. D!o

    [WIP] de_citygardens

    To reply to you Roald, I stated in the second line of my post I am building a map around a single site. I am basing this way of building around 3kliksphilip's mapping process (found here: https://www.youtube.com/watch?v=aCZqVrjydDM). I find it easier to have a slow unrestricted creation process and by the end I can fix timings and perfect nading spots. This is purely to test site layout, as well as how taking and holding the site feels and works. As for your comments on it being extremely CT sided, you lack evidence displaying such. Through both my initial bot testing I found it to be T sided as the bots were found stuck on the stairs to site window and stuck on the CT spawn window frame, thus T's rushed site and spawn. Therefore I added extra steps and improved bot pathing to prevent these "stuck" spots. Furthermore, I added a large wall that was angled against CT's as I found AWP'ing T's were cover-less. Through my extensive player based testing I have actually found it to be extremely T sided, a simple 4 riflemen and 1 awper watching site T's can easily push and over power CT's who just arrived to hold site. I continued to increase the distance for the T's to travel to site. I appreciate feedback but rather than pick and choose and not read my actual post or download the frequently updated Workshop version is insulting at most, instead do some testing yourself and make exact suggestions to map improvements. Not just "check out Valve's maps". As for your t-shirt comparison, it is nothing like that. If I asked you to grade the back of my shirt, I'm asking for the back of my shirt to be graded. You can make educated and intelligent comments based off what you can see so far. Saying you can't give feedback to how the site plays or the pacing of rounds is a lie and makes the creation process even slower, when would you suggest I ask for feedback? After I've completed an untested map without timings and lack of concern for play? Doing so at that time would only hinder the maps creation and make it more difficult to edit. I honestly suggest you boot up my map and make exact suggestions to changing the site. For example I can say Dust II's A long pit is broken and unnecessary (obviously I don't believe this) however in stating this, it has no effect on B site or the mid and only has to do with the playing of A. This is what I'm inquiring feedback on.
  3. D!o

    [WIP] de_citygardens

    This is my entry to the Mapcore 2017 competition; the map is titled "de_citygardens" and pulls heavily from the themes of brisk inner city gardens. My plan is to build a singular bombsite and construct and further map around it. Here is the layout of Site A initially: With some screenshots from testing: Here is the workshop link for feedback: http://steamcommunity.com/sharedfiles/filedetails/?id=952222063
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