Hello, im new in this level desing world, im making a csgo level, and im putting glass wall. i made a texture that actually works, but i realize that only works if u have the video settings on high, if you have those settings on low you wont see the glasses. I dont have idea about how to fix this.
This is the vmt for the texutre:
LightmappedGeneric
{
"$basetexture" "glass/vidrio"
"$translucent" "1"
"$alpha" ".04"
"$surfaceprop" "glass"
"$additive" "1"
"$refractamount" ".5"
"$envmap" "env_cubemap"
"$envmaptint" "[1 1 1]"
}
Any help will be really apreciatted