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T-Rexer

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  1. Like
    T-Rexer got a reaction from Coachi in Frostbite - Danger Zone   
    Frostbite Update 1
    We have just updated Frostbite for the first time with a major update. We tried to include as much of the feedback posted here and elsewhere in this update.

    Feel free to leave more feedback. We are working on another fairly substantial update right now, trying to eliminate as many bugs as possible, so post everything you may find.


    Patch notes:

    [General]

    - Improved performance (up to 20%!)

    - Reworked lighting for better contrast between in- and outside areas.

    - Added fences/rock cliffs to areas where the map boundaries weren’t obvious.

    - Reworked map boundary clipping.

    - Added more weapon spawns across the map.

    - Fixed weapons spawning underneath the ice.

    - Fixed drone delivery issues (thanks Valve)

    [Radio]

    - Reworked buildings to eliminate dead ends.

    - Added a lock to the outhouse.

    - Added second story to the telescope building.

    - Added chain-link fence around the base of the tower to indicate inaccessibility.

    [Village]

    - Opened up one of the previously closed buildings.

    - Added pathways between buildings for better navigation in the area.

    [Town]

    - Reworked building frames for lighting and collision improvements.

    - Added graveyard area.

    - Reworked statue.

    - Reworked textures.

    - Adjusted clutter.

    [Tourist]

    - Fixed misaligned ski lifts.

    - Added more ski lifts.

    - Added ladder and jump puzzle to get on top of ski lift building.

    [Alpha]

    - Moved resort building moved further away from ski slope.

    - Opened up first and second floor of previously inaccessible resort building.

    [Shack]

    - Opened up first floor.

    - Added stairs to connect garage to first floor.

    [Tunnels]

    - Added signs for easier navigation.

    - Added path from west entrance to north exit.

    - Improved lighting.

    - Reworked north exit.

    - Reworked tunnels near west entrance.

    - Removed bathroom area which led to a dead end.

    - Improved visuals in the cave section.

    [Boat Houses]

    - Reworked one of the buildings.

    - Added snow on outside wood flooring.

    [Tower One]

    - Added information sign.

    - Added snow on outside wood flooring.

    [Misc]

    - Added more snow.

    - Improved texture blends.

    - Made ski flag poles more vibrant.

    - Fixed an issue where broken windows would still make glass sounds when shot.

    - Fixed misaligned props and displacement gaps.

    - Disabled ice reflections on low shader detail settings.

    - Updated and reworked deployment overview to better indicate the actual playable area.

     
    Pictures of the new fence and watchtowers around the map, aswell as consistent snow ontop of every building:

  2. Like
    T-Rexer got a reaction from Slimek in Frostbite - Danger Zone   
    Frostbite Update 1
    We have just updated Frostbite for the first time with a major update. We tried to include as much of the feedback posted here and elsewhere in this update.

    Feel free to leave more feedback. We are working on another fairly substantial update right now, trying to eliminate as many bugs as possible, so post everything you may find.


    Patch notes:

    [General]

    - Improved performance (up to 20%!)

    - Reworked lighting for better contrast between in- and outside areas.

    - Added fences/rock cliffs to areas where the map boundaries weren’t obvious.

    - Reworked map boundary clipping.

    - Added more weapon spawns across the map.

    - Fixed weapons spawning underneath the ice.

    - Fixed drone delivery issues (thanks Valve)

    [Radio]

    - Reworked buildings to eliminate dead ends.

    - Added a lock to the outhouse.

    - Added second story to the telescope building.

    - Added chain-link fence around the base of the tower to indicate inaccessibility.

    [Village]

    - Opened up one of the previously closed buildings.

    - Added pathways between buildings for better navigation in the area.

    [Town]

    - Reworked building frames for lighting and collision improvements.

    - Added graveyard area.

    - Reworked statue.

    - Reworked textures.

    - Adjusted clutter.

    [Tourist]

    - Fixed misaligned ski lifts.

    - Added more ski lifts.

    - Added ladder and jump puzzle to get on top of ski lift building.

    [Alpha]

    - Moved resort building moved further away from ski slope.

    - Opened up first and second floor of previously inaccessible resort building.

    [Shack]

    - Opened up first floor.

    - Added stairs to connect garage to first floor.

    [Tunnels]

    - Added signs for easier navigation.

    - Added path from west entrance to north exit.

    - Improved lighting.

    - Reworked north exit.

    - Reworked tunnels near west entrance.

    - Removed bathroom area which led to a dead end.

    - Improved visuals in the cave section.

    [Boat Houses]

    - Reworked one of the buildings.

    - Added snow on outside wood flooring.

    [Tower One]

    - Added information sign.

    - Added snow on outside wood flooring.

    [Misc]

    - Added more snow.

    - Improved texture blends.

    - Made ski flag poles more vibrant.

    - Fixed an issue where broken windows would still make glass sounds when shot.

    - Fixed misaligned props and displacement gaps.

    - Disabled ice reflections on low shader detail settings.

    - Updated and reworked deployment overview to better indicate the actual playable area.

     
    Pictures of the new fence and watchtowers around the map, aswell as consistent snow ontop of every building:

  3. Like
    T-Rexer got a reaction from Lizard in Frostbite - Danger Zone   
    Frostbite Update 1
    We have just updated Frostbite for the first time with a major update. We tried to include as much of the feedback posted here and elsewhere in this update.

    Feel free to leave more feedback. We are working on another fairly substantial update right now, trying to eliminate as many bugs as possible, so post everything you may find.


    Patch notes:

    [General]

    - Improved performance (up to 20%!)

    - Reworked lighting for better contrast between in- and outside areas.

    - Added fences/rock cliffs to areas where the map boundaries weren’t obvious.

    - Reworked map boundary clipping.

    - Added more weapon spawns across the map.

    - Fixed weapons spawning underneath the ice.

    - Fixed drone delivery issues (thanks Valve)

    [Radio]

    - Reworked buildings to eliminate dead ends.

    - Added a lock to the outhouse.

    - Added second story to the telescope building.

    - Added chain-link fence around the base of the tower to indicate inaccessibility.

    [Village]

    - Opened up one of the previously closed buildings.

    - Added pathways between buildings for better navigation in the area.

    [Town]

    - Reworked building frames for lighting and collision improvements.

    - Added graveyard area.

    - Reworked statue.

    - Reworked textures.

    - Adjusted clutter.

    [Tourist]

    - Fixed misaligned ski lifts.

    - Added more ski lifts.

    - Added ladder and jump puzzle to get on top of ski lift building.

    [Alpha]

    - Moved resort building moved further away from ski slope.

    - Opened up first and second floor of previously inaccessible resort building.

    [Shack]

    - Opened up first floor.

    - Added stairs to connect garage to first floor.

    [Tunnels]

    - Added signs for easier navigation.

    - Added path from west entrance to north exit.

    - Improved lighting.

    - Reworked north exit.

    - Reworked tunnels near west entrance.

    - Removed bathroom area which led to a dead end.

    - Improved visuals in the cave section.

    [Boat Houses]

    - Reworked one of the buildings.

    - Added snow on outside wood flooring.

    [Tower One]

    - Added information sign.

    - Added snow on outside wood flooring.

    [Misc]

    - Added more snow.

    - Improved texture blends.

    - Made ski flag poles more vibrant.

    - Fixed an issue where broken windows would still make glass sounds when shot.

    - Fixed misaligned props and displacement gaps.

    - Disabled ice reflections on low shader detail settings.

    - Updated and reworked deployment overview to better indicate the actual playable area.

     
    Pictures of the new fence and watchtowers around the map, aswell as consistent snow ontop of every building:

  4. Like
    T-Rexer got a reaction from Quotingmc in Frostbite - Danger Zone   
    Frostbite Update 1
    We have just updated Frostbite for the first time with a major update. We tried to include as much of the feedback posted here and elsewhere in this update.

    Feel free to leave more feedback. We are working on another fairly substantial update right now, trying to eliminate as many bugs as possible, so post everything you may find.


    Patch notes:

    [General]

    - Improved performance (up to 20%!)

    - Reworked lighting for better contrast between in- and outside areas.

    - Added fences/rock cliffs to areas where the map boundaries weren’t obvious.

    - Reworked map boundary clipping.

    - Added more weapon spawns across the map.

    - Fixed weapons spawning underneath the ice.

    - Fixed drone delivery issues (thanks Valve)

    [Radio]

    - Reworked buildings to eliminate dead ends.

    - Added a lock to the outhouse.

    - Added second story to the telescope building.

    - Added chain-link fence around the base of the tower to indicate inaccessibility.

    [Village]

    - Opened up one of the previously closed buildings.

    - Added pathways between buildings for better navigation in the area.

    [Town]

    - Reworked building frames for lighting and collision improvements.

    - Added graveyard area.

    - Reworked statue.

    - Reworked textures.

    - Adjusted clutter.

    [Tourist]

    - Fixed misaligned ski lifts.

    - Added more ski lifts.

    - Added ladder and jump puzzle to get on top of ski lift building.

    [Alpha]

    - Moved resort building moved further away from ski slope.

    - Opened up first and second floor of previously inaccessible resort building.

    [Shack]

    - Opened up first floor.

    - Added stairs to connect garage to first floor.

    [Tunnels]

    - Added signs for easier navigation.

    - Added path from west entrance to north exit.

    - Improved lighting.

    - Reworked north exit.

    - Reworked tunnels near west entrance.

    - Removed bathroom area which led to a dead end.

    - Improved visuals in the cave section.

    [Boat Houses]

    - Reworked one of the buildings.

    - Added snow on outside wood flooring.

    [Tower One]

    - Added information sign.

    - Added snow on outside wood flooring.

    [Misc]

    - Added more snow.

    - Improved texture blends.

    - Made ski flag poles more vibrant.

    - Fixed an issue where broken windows would still make glass sounds when shot.

    - Fixed misaligned props and displacement gaps.

    - Disabled ice reflections on low shader detail settings.

    - Updated and reworked deployment overview to better indicate the actual playable area.

     
    Pictures of the new fence and watchtowers around the map, aswell as consistent snow ontop of every building:

  5. Like
    T-Rexer got a reaction from zombi in Frostbite - Danger Zone   
    Frostbite Update 1
    We have just updated Frostbite for the first time with a major update. We tried to include as much of the feedback posted here and elsewhere in this update.

    Feel free to leave more feedback. We are working on another fairly substantial update right now, trying to eliminate as many bugs as possible, so post everything you may find.


    Patch notes:

    [General]

    - Improved performance (up to 20%!)

    - Reworked lighting for better contrast between in- and outside areas.

    - Added fences/rock cliffs to areas where the map boundaries weren’t obvious.

    - Reworked map boundary clipping.

    - Added more weapon spawns across the map.

    - Fixed weapons spawning underneath the ice.

    - Fixed drone delivery issues (thanks Valve)

    [Radio]

    - Reworked buildings to eliminate dead ends.

    - Added a lock to the outhouse.

    - Added second story to the telescope building.

    - Added chain-link fence around the base of the tower to indicate inaccessibility.

    [Village]

    - Opened up one of the previously closed buildings.

    - Added pathways between buildings for better navigation in the area.

    [Town]

    - Reworked building frames for lighting and collision improvements.

    - Added graveyard area.

    - Reworked statue.

    - Reworked textures.

    - Adjusted clutter.

    [Tourist]

    - Fixed misaligned ski lifts.

    - Added more ski lifts.

    - Added ladder and jump puzzle to get on top of ski lift building.

    [Alpha]

    - Moved resort building moved further away from ski slope.

    - Opened up first and second floor of previously inaccessible resort building.

    [Shack]

    - Opened up first floor.

    - Added stairs to connect garage to first floor.

    [Tunnels]

    - Added signs for easier navigation.

    - Added path from west entrance to north exit.

    - Improved lighting.

    - Reworked north exit.

    - Reworked tunnels near west entrance.

    - Removed bathroom area which led to a dead end.

    - Improved visuals in the cave section.

    [Boat Houses]

    - Reworked one of the buildings.

    - Added snow on outside wood flooring.

    [Tower One]

    - Added information sign.

    - Added snow on outside wood flooring.

    [Misc]

    - Added more snow.

    - Improved texture blends.

    - Made ski flag poles more vibrant.

    - Fixed an issue where broken windows would still make glass sounds when shot.

    - Fixed misaligned props and displacement gaps.

    - Disabled ice reflections on low shader detail settings.

    - Updated and reworked deployment overview to better indicate the actual playable area.

     
    Pictures of the new fence and watchtowers around the map, aswell as consistent snow ontop of every building:

  6. Like
    T-Rexer got a reaction from Vaya in Frostbite - Danger Zone   
    Frostbite Update 1
    We have just updated Frostbite for the first time with a major update. We tried to include as much of the feedback posted here and elsewhere in this update.

    Feel free to leave more feedback. We are working on another fairly substantial update right now, trying to eliminate as many bugs as possible, so post everything you may find.


    Patch notes:

    [General]

    - Improved performance (up to 20%!)

    - Reworked lighting for better contrast between in- and outside areas.

    - Added fences/rock cliffs to areas where the map boundaries weren’t obvious.

    - Reworked map boundary clipping.

    - Added more weapon spawns across the map.

    - Fixed weapons spawning underneath the ice.

    - Fixed drone delivery issues (thanks Valve)

    [Radio]

    - Reworked buildings to eliminate dead ends.

    - Added a lock to the outhouse.

    - Added second story to the telescope building.

    - Added chain-link fence around the base of the tower to indicate inaccessibility.

    [Village]

    - Opened up one of the previously closed buildings.

    - Added pathways between buildings for better navigation in the area.

    [Town]

    - Reworked building frames for lighting and collision improvements.

    - Added graveyard area.

    - Reworked statue.

    - Reworked textures.

    - Adjusted clutter.

    [Tourist]

    - Fixed misaligned ski lifts.

    - Added more ski lifts.

    - Added ladder and jump puzzle to get on top of ski lift building.

    [Alpha]

    - Moved resort building moved further away from ski slope.

    - Opened up first and second floor of previously inaccessible resort building.

    [Shack]

    - Opened up first floor.

    - Added stairs to connect garage to first floor.

    [Tunnels]

    - Added signs for easier navigation.

    - Added path from west entrance to north exit.

    - Improved lighting.

    - Reworked north exit.

    - Reworked tunnels near west entrance.

    - Removed bathroom area which led to a dead end.

    - Improved visuals in the cave section.

    [Boat Houses]

    - Reworked one of the buildings.

    - Added snow on outside wood flooring.

    [Tower One]

    - Added information sign.

    - Added snow on outside wood flooring.

    [Misc]

    - Added more snow.

    - Improved texture blends.

    - Made ski flag poles more vibrant.

    - Fixed an issue where broken windows would still make glass sounds when shot.

    - Fixed misaligned props and displacement gaps.

    - Disabled ice reflections on low shader detail settings.

    - Updated and reworked deployment overview to better indicate the actual playable area.

     
    Pictures of the new fence and watchtowers around the map, aswell as consistent snow ontop of every building:

  7. Like
    T-Rexer got a reaction from Freaky_Banana in Frostbite - Danger Zone   
    Frostbite Update 1
    We have just updated Frostbite for the first time with a major update. We tried to include as much of the feedback posted here and elsewhere in this update.

    Feel free to leave more feedback. We are working on another fairly substantial update right now, trying to eliminate as many bugs as possible, so post everything you may find.


    Patch notes:

    [General]

    - Improved performance (up to 20%!)

    - Reworked lighting for better contrast between in- and outside areas.

    - Added fences/rock cliffs to areas where the map boundaries weren’t obvious.

    - Reworked map boundary clipping.

    - Added more weapon spawns across the map.

    - Fixed weapons spawning underneath the ice.

    - Fixed drone delivery issues (thanks Valve)

    [Radio]

    - Reworked buildings to eliminate dead ends.

    - Added a lock to the outhouse.

    - Added second story to the telescope building.

    - Added chain-link fence around the base of the tower to indicate inaccessibility.

    [Village]

    - Opened up one of the previously closed buildings.

    - Added pathways between buildings for better navigation in the area.

    [Town]

    - Reworked building frames for lighting and collision improvements.

    - Added graveyard area.

    - Reworked statue.

    - Reworked textures.

    - Adjusted clutter.

    [Tourist]

    - Fixed misaligned ski lifts.

    - Added more ski lifts.

    - Added ladder and jump puzzle to get on top of ski lift building.

    [Alpha]

    - Moved resort building moved further away from ski slope.

    - Opened up first and second floor of previously inaccessible resort building.

    [Shack]

    - Opened up first floor.

    - Added stairs to connect garage to first floor.

    [Tunnels]

    - Added signs for easier navigation.

    - Added path from west entrance to north exit.

    - Improved lighting.

    - Reworked north exit.

    - Reworked tunnels near west entrance.

    - Removed bathroom area which led to a dead end.

    - Improved visuals in the cave section.

    [Boat Houses]

    - Reworked one of the buildings.

    - Added snow on outside wood flooring.

    [Tower One]

    - Added information sign.

    - Added snow on outside wood flooring.

    [Misc]

    - Added more snow.

    - Improved texture blends.

    - Made ski flag poles more vibrant.

    - Fixed an issue where broken windows would still make glass sounds when shot.

    - Fixed misaligned props and displacement gaps.

    - Disabled ice reflections on low shader detail settings.

    - Updated and reworked deployment overview to better indicate the actual playable area.

     
    Pictures of the new fence and watchtowers around the map, aswell as consistent snow ontop of every building:

  8. Like
    T-Rexer got a reaction from Kokopelli in Frostbite - Danger Zone   
    Frostbite Update 1
    We have just updated Frostbite for the first time with a major update. We tried to include as much of the feedback posted here and elsewhere in this update.

    Feel free to leave more feedback. We are working on another fairly substantial update right now, trying to eliminate as many bugs as possible, so post everything you may find.


    Patch notes:

    [General]

    - Improved performance (up to 20%!)

    - Reworked lighting for better contrast between in- and outside areas.

    - Added fences/rock cliffs to areas where the map boundaries weren’t obvious.

    - Reworked map boundary clipping.

    - Added more weapon spawns across the map.

    - Fixed weapons spawning underneath the ice.

    - Fixed drone delivery issues (thanks Valve)

    [Radio]

    - Reworked buildings to eliminate dead ends.

    - Added a lock to the outhouse.

    - Added second story to the telescope building.

    - Added chain-link fence around the base of the tower to indicate inaccessibility.

    [Village]

    - Opened up one of the previously closed buildings.

    - Added pathways between buildings for better navigation in the area.

    [Town]

    - Reworked building frames for lighting and collision improvements.

    - Added graveyard area.

    - Reworked statue.

    - Reworked textures.

    - Adjusted clutter.

    [Tourist]

    - Fixed misaligned ski lifts.

    - Added more ski lifts.

    - Added ladder and jump puzzle to get on top of ski lift building.

    [Alpha]

    - Moved resort building moved further away from ski slope.

    - Opened up first and second floor of previously inaccessible resort building.

    [Shack]

    - Opened up first floor.

    - Added stairs to connect garage to first floor.

    [Tunnels]

    - Added signs for easier navigation.

    - Added path from west entrance to north exit.

    - Improved lighting.

    - Reworked north exit.

    - Reworked tunnels near west entrance.

    - Removed bathroom area which led to a dead end.

    - Improved visuals in the cave section.

    [Boat Houses]

    - Reworked one of the buildings.

    - Added snow on outside wood flooring.

    [Tower One]

    - Added information sign.

    - Added snow on outside wood flooring.

    [Misc]

    - Added more snow.

    - Improved texture blends.

    - Made ski flag poles more vibrant.

    - Fixed an issue where broken windows would still make glass sounds when shot.

    - Fixed misaligned props and displacement gaps.

    - Disabled ice reflections on low shader detail settings.

    - Updated and reworked deployment overview to better indicate the actual playable area.

     
    Pictures of the new fence and watchtowers around the map, aswell as consistent snow ontop of every building:

  9. Awesome
    T-Rexer got a reaction from slavikov4 in Frostbite - Danger Zone   
    Frostbite Update 1
    We have just updated Frostbite for the first time with a major update. We tried to include as much of the feedback posted here and elsewhere in this update.

    Feel free to leave more feedback. We are working on another fairly substantial update right now, trying to eliminate as many bugs as possible, so post everything you may find.


    Patch notes:

    [General]

    - Improved performance (up to 20%!)

    - Reworked lighting for better contrast between in- and outside areas.

    - Added fences/rock cliffs to areas where the map boundaries weren’t obvious.

    - Reworked map boundary clipping.

    - Added more weapon spawns across the map.

    - Fixed weapons spawning underneath the ice.

    - Fixed drone delivery issues (thanks Valve)

    [Radio]

    - Reworked buildings to eliminate dead ends.

    - Added a lock to the outhouse.

    - Added second story to the telescope building.

    - Added chain-link fence around the base of the tower to indicate inaccessibility.

    [Village]

    - Opened up one of the previously closed buildings.

    - Added pathways between buildings for better navigation in the area.

    [Town]

    - Reworked building frames for lighting and collision improvements.

    - Added graveyard area.

    - Reworked statue.

    - Reworked textures.

    - Adjusted clutter.

    [Tourist]

    - Fixed misaligned ski lifts.

    - Added more ski lifts.

    - Added ladder and jump puzzle to get on top of ski lift building.

    [Alpha]

    - Moved resort building moved further away from ski slope.

    - Opened up first and second floor of previously inaccessible resort building.

    [Shack]

    - Opened up first floor.

    - Added stairs to connect garage to first floor.

    [Tunnels]

    - Added signs for easier navigation.

    - Added path from west entrance to north exit.

    - Improved lighting.

    - Reworked north exit.

    - Reworked tunnels near west entrance.

    - Removed bathroom area which led to a dead end.

    - Improved visuals in the cave section.

    [Boat Houses]

    - Reworked one of the buildings.

    - Added snow on outside wood flooring.

    [Tower One]

    - Added information sign.

    - Added snow on outside wood flooring.

    [Misc]

    - Added more snow.

    - Improved texture blends.

    - Made ski flag poles more vibrant.

    - Fixed an issue where broken windows would still make glass sounds when shot.

    - Fixed misaligned props and displacement gaps.

    - Disabled ice reflections on low shader detail settings.

    - Updated and reworked deployment overview to better indicate the actual playable area.

     
    Pictures of the new fence and watchtowers around the map, aswell as consistent snow ontop of every building:

  10. Like
    T-Rexer got a reaction from Minos in Frostbite - Danger Zone   
    Frostbite Update 1
    We have just updated Frostbite for the first time with a major update. We tried to include as much of the feedback posted here and elsewhere in this update.

    Feel free to leave more feedback. We are working on another fairly substantial update right now, trying to eliminate as many bugs as possible, so post everything you may find.


    Patch notes:

    [General]

    - Improved performance (up to 20%!)

    - Reworked lighting for better contrast between in- and outside areas.

    - Added fences/rock cliffs to areas where the map boundaries weren’t obvious.

    - Reworked map boundary clipping.

    - Added more weapon spawns across the map.

    - Fixed weapons spawning underneath the ice.

    - Fixed drone delivery issues (thanks Valve)

    [Radio]

    - Reworked buildings to eliminate dead ends.

    - Added a lock to the outhouse.

    - Added second story to the telescope building.

    - Added chain-link fence around the base of the tower to indicate inaccessibility.

    [Village]

    - Opened up one of the previously closed buildings.

    - Added pathways between buildings for better navigation in the area.

    [Town]

    - Reworked building frames for lighting and collision improvements.

    - Added graveyard area.

    - Reworked statue.

    - Reworked textures.

    - Adjusted clutter.

    [Tourist]

    - Fixed misaligned ski lifts.

    - Added more ski lifts.

    - Added ladder and jump puzzle to get on top of ski lift building.

    [Alpha]

    - Moved resort building moved further away from ski slope.

    - Opened up first and second floor of previously inaccessible resort building.

    [Shack]

    - Opened up first floor.

    - Added stairs to connect garage to first floor.

    [Tunnels]

    - Added signs for easier navigation.

    - Added path from west entrance to north exit.

    - Improved lighting.

    - Reworked north exit.

    - Reworked tunnels near west entrance.

    - Removed bathroom area which led to a dead end.

    - Improved visuals in the cave section.

    [Boat Houses]

    - Reworked one of the buildings.

    - Added snow on outside wood flooring.

    [Tower One]

    - Added information sign.

    - Added snow on outside wood flooring.

    [Misc]

    - Added more snow.

    - Improved texture blends.

    - Made ski flag poles more vibrant.

    - Fixed an issue where broken windows would still make glass sounds when shot.

    - Fixed misaligned props and displacement gaps.

    - Disabled ice reflections on low shader detail settings.

    - Updated and reworked deployment overview to better indicate the actual playable area.

     
    Pictures of the new fence and watchtowers around the map, aswell as consistent snow ontop of every building:

  11. Awesome
    T-Rexer got a reaction from Wintrius in Frostbite - Danger Zone   
    Frostbite Update 1
    We have just updated Frostbite for the first time with a major update. We tried to include as much of the feedback posted here and elsewhere in this update.

    Feel free to leave more feedback. We are working on another fairly substantial update right now, trying to eliminate as many bugs as possible, so post everything you may find.


    Patch notes:

    [General]

    - Improved performance (up to 20%!)

    - Reworked lighting for better contrast between in- and outside areas.

    - Added fences/rock cliffs to areas where the map boundaries weren’t obvious.

    - Reworked map boundary clipping.

    - Added more weapon spawns across the map.

    - Fixed weapons spawning underneath the ice.

    - Fixed drone delivery issues (thanks Valve)

    [Radio]

    - Reworked buildings to eliminate dead ends.

    - Added a lock to the outhouse.

    - Added second story to the telescope building.

    - Added chain-link fence around the base of the tower to indicate inaccessibility.

    [Village]

    - Opened up one of the previously closed buildings.

    - Added pathways between buildings for better navigation in the area.

    [Town]

    - Reworked building frames for lighting and collision improvements.

    - Added graveyard area.

    - Reworked statue.

    - Reworked textures.

    - Adjusted clutter.

    [Tourist]

    - Fixed misaligned ski lifts.

    - Added more ski lifts.

    - Added ladder and jump puzzle to get on top of ski lift building.

    [Alpha]

    - Moved resort building moved further away from ski slope.

    - Opened up first and second floor of previously inaccessible resort building.

    [Shack]

    - Opened up first floor.

    - Added stairs to connect garage to first floor.

    [Tunnels]

    - Added signs for easier navigation.

    - Added path from west entrance to north exit.

    - Improved lighting.

    - Reworked north exit.

    - Reworked tunnels near west entrance.

    - Removed bathroom area which led to a dead end.

    - Improved visuals in the cave section.

    [Boat Houses]

    - Reworked one of the buildings.

    - Added snow on outside wood flooring.

    [Tower One]

    - Added information sign.

    - Added snow on outside wood flooring.

    [Misc]

    - Added more snow.

    - Improved texture blends.

    - Made ski flag poles more vibrant.

    - Fixed an issue where broken windows would still make glass sounds when shot.

    - Fixed misaligned props and displacement gaps.

    - Disabled ice reflections on low shader detail settings.

    - Updated and reworked deployment overview to better indicate the actual playable area.

     
    Pictures of the new fence and watchtowers around the map, aswell as consistent snow ontop of every building:

  12. Like
    T-Rexer reacted to Kokopelli in Frostbite - Danger Zone   
    I feel like 3kliksphilip is dead wrong when he says there is no way to plan out a DZ map and that the best way is to build it out and hope for the best. 
    Blacksite, for example, is brilliantly built and I'll be damned if it that map wasn't thoughtfully planned out. I have 500+ wins in dangerzone and I've spent quite a bit of time analyzing the map and there is a lot to appreciate in regard to gameplay design choices. There are so many angles and cover placements with clear intention, and all designed while making the areas unique and with little repetition. The terrain elevations all make perfect sense in terms of how they limit visibility from one area to another and the whole map just flows beautiful both visually and from a gameplay perspective —it's just hard to believe it was all a shot in the dark. I'm sure many things were fine tuned, but I think they must have planned out the map in broad strokes pretty thoughtfully.
    Even in DZ, I think you still want to design with the mindset of having a fair degree of predictability. Players are generally going to have more choices by virtue of the fact that it's a more open map, but I think the designer should still show restraint and make choices with clear intention to avoid complete chaos. This is my biggest criticism of Jungle—it doesn't feel like it was planned for Dangerzone gameplay at all, but rather aimed to capture an environment first and foremost. This was most evident with all the porous buildings, open yet inaccessible windows, sparse cover placement and repetitive locations.
    I haven't had a chance to play around Frostbite yet, but I'm eager to check it out and provide some feedback. I dig the Ski resort theme. Congrats on the release!
  13. Like
    T-Rexer reacted to Vaya in Frostbite - Danger Zone   
    sir this is a dangerzone map.
  14. Like
    T-Rexer got a reaction from Nakroma in Frostbite - Danger Zone   
    The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing?
     
    A community Danger Zone map created by:
    Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r
     
     
    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259

     
     
  15. Like
    T-Rexer got a reaction from gera in Frostbite - Danger Zone   
    The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing?
     
    A community Danger Zone map created by:
    Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r
     
     
    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259

     
     
  16. Awesome
    T-Rexer got a reaction from Serialmapper in Frostbite - Danger Zone   
    The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing?
     
    A community Danger Zone map created by:
    Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r
     
     
    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259

     
     
  17. Like
    T-Rexer got a reaction from DutchCrazyGamer in Frostbite - Danger Zone   
    The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing?
     
    A community Danger Zone map created by:
    Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r
     
     
    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259

     
     
  18. Awesome
    T-Rexer got a reaction from mrpotato44 in Frostbite - Danger Zone   
    The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing?
     
    A community Danger Zone map created by:
    Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r
     
     
    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259

     
     
  19. Like
    T-Rexer got a reaction from [N]awbie in Frostbite - Danger Zone   
    The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing?
     
    A community Danger Zone map created by:
    Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r
     
     
    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259

     
     
  20. Like
    T-Rexer got a reaction from Quotingmc in Frostbite - Danger Zone   
    The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing?
     
    A community Danger Zone map created by:
    Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r
     
     
    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259

     
     
  21. Like
    T-Rexer got a reaction from Freaky_Banana in Frostbite - Danger Zone   
    The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing?
     
    A community Danger Zone map created by:
    Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r
     
     
    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259

     
     
  22. Awesome
    T-Rexer got a reaction from sn0wsh00 in Frostbite - Danger Zone   
    The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing?
     
    A community Danger Zone map created by:
    Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r
     
     
    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259

     
     
  23. Like
    T-Rexer got a reaction from El_Exodus in Frostbite - Danger Zone   
    The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing?
     
    A community Danger Zone map created by:
    Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r
     
     
    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259

     
     
  24. Like
    T-Rexer got a reaction from SethTooQuick in Frostbite - Danger Zone   
    The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing?
     
    A community Danger Zone map created by:
    Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r
     
     
    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259

     
     
  25. Like
    T-Rexer got a reaction from zombi in Frostbite - Danger Zone   
    The Danger Zone experiment has opened up a new location atop of an old ski resort. Amidst abandoned cabins in the frigid cold, who will be the last man standing?
     
    A community Danger Zone map created by:
    Chief, Hasselhoff, KlixX, Quoting, Seth, SkratchPost, Slimek, Squdski, Squink, T-R3x3r
     
     
    Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2168101259

     
     
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