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T-Rexer

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    T-Rexer reacted to General Vivi for an article, The Door Challenge - 2018   
    THE DOOR CHALLENGE!
    I want to start out by welcoming you to the 2ND Door Challenge! It’s been a little over 7 Years since we held the first one! A lot has changed in our industry and new engines have made level design more accessible than ever before. With all the fresh talent coming into our industry, I think it’s important that we challenge ourselves and each other to push our creative thinking.
    This challenge is meant to be for everyone to join in, from your first time level designer to your Senior and Lead Designers! Everyone is in a different place throughout their careers and it’s always fun to hone your skills on one of the most old school puzzles of our time “Get the Door Open!”. The last time we did this we had a fantastic turn out of completed and submitted puzzles! Especially since we are focusing on JUST design and scripting and NOT on art!
    As this is a scripting challenge, you are encouraged to use Dev textures or simple greyscale materials and only what art assets are absolutely necessary to communicate key ideas. The point is to focus on your Scripting / Presentation / Storytelling / Puzzle Making skills.
    Most entries generally took a few days to build from start to finish, so don't sweat worrying about the deadline. If you would like to get a better idea, check out some of the entries from the first door challenge.
    Remembering our Past
    SOLEVAL - First Place
      Magnar Jenssen - Participation
      Robert Yang - Participation
    Jason Mojica - Participation
    Rules and QA
    Build a puzzle and craft a story to creatively open “The Door”! It doesn't matter whether you're entering, exiting, or just moving from one room to another - just get that DOOR OPEN!
    Acceptable Engines : UE4 / Unity / Source SDK
    For UE4 or Unity, you will be REQUIRED to provide an EXE of your game
    For Source SDK, a simple bsp will do with info on the game you built it in. (Eg. Half-life 2, Portal 2, CS:GO, TF2)
    We encourage you DON’T use Art unless needed to sell your idea. Simple meshes / Dev textures / grey textures should do fine.
    You are ALLOWED to use Templates to start yourself off. Example: UE4 has a FPS , Third Person , and VR template.
    You are ALLOWED to use existing scripting/ blueprints or Code to help you make your puzzle.
    You CAN choose - First person, Third Person , Virtual Reality (VR)
    DON’T submit anything larger than 250 mbs , we want simple entries that everyone can download.
     
    The challenge will begin Friday, August 10th, and end Sunday, September 16th at 11:59PM US CENTRAL time (GMT -6)
     
    Must Haves :
    A zip file including your EXE or map file
    2 screenshots of your scene (ATTACHED! This will help us archive our entries for posterity)
    A video showing the puzzle's intended solution (hosted on youtube would be fine)
     
    Optional :
    Full Name (optional)
    Website or Portfolio (optional)
    The original level source (and any other relevant files) for inquiring minds to examine your scripting
     
    Judging : We will start judging the day after closing, Everyone will get 3 votes and then we will vote on the top 3 one week later. Things to think about when judging or making an entry.
    Innovation - More than just a simple Door!
    Theme - How close did you stay to the idea of the challenge
    Readability - Was your idea clear and easy to understand?
    Humor - Did you make someone laugh or enjoy your entry?
    Overall - Wrap everything together! Was it awesome?
    Door - Q: How much Door you got? A: Hell yes
    Prizes
    As with the previous challenge, there will be no prize other than the pride of knowing people thought you were awesome. Woo!
     
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