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Viiconov

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  1. Like
    Viiconov got a reaction from Tynnyri in Patoosh   
    I wasn't expecting such a lovely comment! Thank you
  2. Like
    Viiconov got a reaction from CuervoSp in Patoosh   
    The deadline is getting close,  so here's what's up with me and my map.

    The playable area of the map is done, and the level of detail is roughly the same everywhere, apart from the background mountains, which turned out to be a lot harder to make than I expected.
    Still I'm leaving it here, because I've run out of motivation for it. I'm not even sure whether my bombsites are any good, so I can't justify putting any more work into it. I guess I see this as a "proof of concept" for a map. Or somthing like that.
    Anyway, here's a link to its Workshop page, if you're interested. The best of luck to all the rest of you!
  3. Like
    Viiconov got a reaction from Zanek184 in Patoosh   
    The deadline is getting close,  so here's what's up with me and my map.

    The playable area of the map is done, and the level of detail is roughly the same everywhere, apart from the background mountains, which turned out to be a lot harder to make than I expected.
    Still I'm leaving it here, because I've run out of motivation for it. I'm not even sure whether my bombsites are any good, so I can't justify putting any more work into it. I guess I see this as a "proof of concept" for a map. Or somthing like that.
    Anyway, here's a link to its Workshop page, if you're interested. The best of luck to all the rest of you!
  4. Like
    Viiconov got a reaction from DutchCrazyGamer in Patoosh   
    The deadline is getting close,  so here's what's up with me and my map.

    The playable area of the map is done, and the level of detail is roughly the same everywhere, apart from the background mountains, which turned out to be a lot harder to make than I expected.
    Still I'm leaving it here, because I've run out of motivation for it. I'm not even sure whether my bombsites are any good, so I can't justify putting any more work into it. I guess I see this as a "proof of concept" for a map. Or somthing like that.
    Anyway, here's a link to its Workshop page, if you're interested. The best of luck to all the rest of you!
  5. Like
    Viiconov got a reaction from JorisCeoen in Patoosh   
    The deadline is getting close,  so here's what's up with me and my map.

    The playable area of the map is done, and the level of detail is roughly the same everywhere, apart from the background mountains, which turned out to be a lot harder to make than I expected.
    Still I'm leaving it here, because I've run out of motivation for it. I'm not even sure whether my bombsites are any good, so I can't justify putting any more work into it. I guess I see this as a "proof of concept" for a map. Or somthing like that.
    Anyway, here's a link to its Workshop page, if you're interested. The best of luck to all the rest of you!
  6. Like
    Viiconov got a reaction from Edude in Patoosh   
    The deadline is getting close,  so here's what's up with me and my map.

    The playable area of the map is done, and the level of detail is roughly the same everywhere, apart from the background mountains, which turned out to be a lot harder to make than I expected.
    Still I'm leaving it here, because I've run out of motivation for it. I'm not even sure whether my bombsites are any good, so I can't justify putting any more work into it. I guess I see this as a "proof of concept" for a map. Or somthing like that.
    Anyway, here's a link to its Workshop page, if you're interested. The best of luck to all the rest of you!
  7. Like
    Viiconov reacted to Zimuus in Patoosh   
    Fair enough
  8. Like
    Viiconov got a reaction from Lefty in Patoosh   
    Another update! (Again, it's been a while.)
    I've mostly been working on the CT side of the map, but Top Mid and the building at B (including its interior and the underpass) have also changed.
    It's still far from done, but have some more screenshots:








    (Also I've discovered that rendering half a map can lead to modern art.)
  9. Like
    Viiconov got a reaction from DutchCrazyGamer in Patoosh   
    Another update! (Again, it's been a while.)
    I've mostly been working on the CT side of the map, but Top Mid and the building at B (including its interior and the underpass) have also changed.
    It's still far from done, but have some more screenshots:








    (Also I've discovered that rendering half a map can lead to modern art.)
  10. Like
    Viiconov got a reaction from Interfearance in Patoosh   
    Another update! (Again, it's been a while.)
    I've mostly been working on the CT side of the map, but Top Mid and the building at B (including its interior and the underpass) have also changed.
    It's still far from done, but have some more screenshots:








    (Also I've discovered that rendering half a map can lead to modern art.)
  11. Like
    Viiconov reacted to Roald in Anubis   
    Its been a while since I posted in here.
    @jd40 is now on board, working on the enviorment art on B site.
    There have also been some changes in the layout aswell and because of that we have done some more playtesting.
    Bombsite B have had a huge overhaul and also the timings have drasticly changed with a new CT spawn that provides slower timings into midle.
    All in all I am happy with the layout for what it is and its time to fully focus on the enviorment art.
    In the meanwhile I am doing a first art pass on T spawn by using @jakuza his lovely assets he have been working on lately.



  12. Like
    Viiconov reacted to Peake in Leisure   
    Here is my entry into this competition
    https://steamcommunity.com/sharedfiles/filedetails/?id=1882457320
    This map is based on the 'Centre Parcs' holiday resorts scattered around the UK and a few in mainland Europe.
    Feedback will be greatly appreciated
















  13. Like
    Viiconov reacted to Sick_TwinN in de_napoli WIP   
    Did some changes to b bombsite and started blocking the map a little more







  14. Like
    Viiconov reacted to That50'sGuy in Blossom   
    Well... I've been playing so much GTA IV that I've been slacking on Blossom... This doesn't look good for me XD
    Anyways, I spent the whole day modifying the layout somewhat and making it look a bit prettier. I'll be doing some playtesting for the map hopefully soon!
    If my predictions are correct, this map will be ready for detailing in a month. So if you want to add any ideas, be sure to tell me any suggestions you have
    In the meantime though, enjoy some screenshots!


     



  15. Like
    Viiconov reacted to csWaldo in Turbulence   
    👀
  16. Like
    Viiconov got a reaction from REYO in Patoosh   
    Hi guys! I have to admit that I’m not very active here on Mapcore, but this contest has motivated me to finally make a 5v5 map for Counter-Strike, which is something I’ve been failing at for a very long time, but now I’ve finally managed to finish a greybox for a defuse map, and for the moment I'm calling it "Patoosh". I didn’t make the layout with a particular theme in mind, but I’ve got some ideas in the back of my head. Here’s an overview of the map:

    That overview doesn’t look as satisfying as I thought it would. In fact, it looks a bit chaotic, doesn’t it? Anyway, it doesn’t feel like that in-game, every area is very much self-contained. Perhaps a screenshot will show the map better:

    The layout of Patoosh is a bit different than the “standard” layout: the Terrorists’ main routes into the bombsites split off from a building that’s in front of their spawn, and one of those routes is an underpass that runs underneath Mid. It’s probably useful now to show a diagram of the layout:

    It’s also quite small. Mid can feel like a real battlefield, and the weird layout (which I really didn’t plan that way) gives CTs plenty of opportunities to flank the Terrorists. During rotates, that building the Terrorists use for their main entrances into the bombsites can be used by either team as a kind of second Mid route. Perhaps it’s a bit like Inferno, but I’m not sure. It all happened by accident.
    At the moment there’s one thing I’m really concerned about, and that’s the line of sight that runs through CT spawn, which just about covers the entire width of the map. That doesn’t seem like a good thing to me. But other than that, I’d love to hear from you people how I can improve this layout, since I really can't tell too much about it just by running about the place. I’ll soon be going on holiday for a while, so I might not respond to every comment, but any feedback is appreciated, really! Here’s a link to the map on the Workshop. Have fun!
  17. Like
    Viiconov got a reaction from Vanx in Patoosh   
    It's been a while!
    I can't remember it exactly, but during August I didn't work too much on the map because my motivation for it had ebbed away, but recently I started working on it again, though slowly. I've added a placeholder 3D skybox around half the map to make it feel more cozy, but more importantly, I've given the accessible central building (I'll think of a nickname for it) a general shape, so that there's some actual architecture going on there:



    (The interior of the building is still horribly empty for the moment, but I thought it had been long enough since my last update.)
    I'm also quite new to all this architectural business; for about two months I hadn't the faintest idea of what the building should look like  (maybe the current "industrial" look is a result of watching HBO's Chernobyl), so any tips are welcome!
  18. Awesome
    Viiconov got a reaction from MikeGon in Patoosh   
    Hi guys! I have to admit that I’m not very active here on Mapcore, but this contest has motivated me to finally make a 5v5 map for Counter-Strike, which is something I’ve been failing at for a very long time, but now I’ve finally managed to finish a greybox for a defuse map, and for the moment I'm calling it "Patoosh". I didn’t make the layout with a particular theme in mind, but I’ve got some ideas in the back of my head. Here’s an overview of the map:

    That overview doesn’t look as satisfying as I thought it would. In fact, it looks a bit chaotic, doesn’t it? Anyway, it doesn’t feel like that in-game, every area is very much self-contained. Perhaps a screenshot will show the map better:

    The layout of Patoosh is a bit different than the “standard” layout: the Terrorists’ main routes into the bombsites split off from a building that’s in front of their spawn, and one of those routes is an underpass that runs underneath Mid. It’s probably useful now to show a diagram of the layout:

    It’s also quite small. Mid can feel like a real battlefield, and the weird layout (which I really didn’t plan that way) gives CTs plenty of opportunities to flank the Terrorists. During rotates, that building the Terrorists use for their main entrances into the bombsites can be used by either team as a kind of second Mid route. Perhaps it’s a bit like Inferno, but I’m not sure. It all happened by accident.
    At the moment there’s one thing I’m really concerned about, and that’s the line of sight that runs through CT spawn, which just about covers the entire width of the map. That doesn’t seem like a good thing to me. But other than that, I’d love to hear from you people how I can improve this layout, since I really can't tell too much about it just by running about the place. I’ll soon be going on holiday for a while, so I might not respond to every comment, but any feedback is appreciated, really! Here’s a link to the map on the Workshop. Have fun!
  19. Like
    Viiconov got a reaction from DutchCrazyGamer in Patoosh   
    It's been a while!
    I can't remember it exactly, but during August I didn't work too much on the map because my motivation for it had ebbed away, but recently I started working on it again, though slowly. I've added a placeholder 3D skybox around half the map to make it feel more cozy, but more importantly, I've given the accessible central building (I'll think of a nickname for it) a general shape, so that there's some actual architecture going on there:



    (The interior of the building is still horribly empty for the moment, but I thought it had been long enough since my last update.)
    I'm also quite new to all this architectural business; for about two months I hadn't the faintest idea of what the building should look like  (maybe the current "industrial" look is a result of watching HBO's Chernobyl), so any tips are welcome!
  20. Like
    Viiconov got a reaction from Interfearance in Patoosh   
    It's been a while!
    I can't remember it exactly, but during August I didn't work too much on the map because my motivation for it had ebbed away, but recently I started working on it again, though slowly. I've added a placeholder 3D skybox around half the map to make it feel more cozy, but more importantly, I've given the accessible central building (I'll think of a nickname for it) a general shape, so that there's some actual architecture going on there:



    (The interior of the building is still horribly empty for the moment, but I thought it had been long enough since my last update.)
    I'm also quite new to all this architectural business; for about two months I hadn't the faintest idea of what the building should look like  (maybe the current "industrial" look is a result of watching HBO's Chernobyl), so any tips are welcome!
  21. Like
    Viiconov got a reaction from Lefty in Patoosh   
    It's been a while!
    I can't remember it exactly, but during August I didn't work too much on the map because my motivation for it had ebbed away, but recently I started working on it again, though slowly. I've added a placeholder 3D skybox around half the map to make it feel more cozy, but more importantly, I've given the accessible central building (I'll think of a nickname for it) a general shape, so that there's some actual architecture going on there:



    (The interior of the building is still horribly empty for the moment, but I thought it had been long enough since my last update.)
    I'm also quite new to all this architectural business; for about two months I hadn't the faintest idea of what the building should look like  (maybe the current "industrial" look is a result of watching HBO's Chernobyl), so any tips are welcome!
  22. Like
    Viiconov reacted to Vaya in Turbulence   
    https://gfycat.com/cleanorneryaardvark
     
     
  23. Like
    Viiconov got a reaction from Interfearance in Patoosh   
    Thanks for your enthusiasm, it's nice to see! I've updated the Workshop version, now I'm waiting for it to be approved.
  24. Like
    Viiconov reacted to Vanx in [WIP] Bombspot Bitcoin   
    A little overview
     

     
  25. Like
    Viiconov reacted to AlphaOwl in [WIP] De_Luau   
    Hey y'all, back again with another blog post!
    I've primarily revamped CT Spawn, extended B site to play around the elevator, reintroduced heaven as a boost, and added floor texturing.
    My plans are to start trying to make my own textures and models for the map, but in the meantime stay in tune!
    New Radar

     
     
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