Jump to content


  • Content Count

  • Joined

  • Last visited

About Viiconov

  • Rank

Online IDs

  • Steam

Profile Information

  • Real Name
    Victor Voermans
  • Location
    The Netherlands

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Viiconov

    Otto (CS:GO, wingman)

    I've updated the map! Reddit user u/rqAUOpiulukjhg (great name) pointed out, among other things, that the Outside area (the main T route into the bombsite; on the right-hand side on the overview) was... "wasted space". He's right, I realised, so I shifted the CT spawn closer to the bombsite, so that they can get to Outside before Terrorists come pooring in. I've actually redesigned the whole of CT spawn to give it more "character", and to make it less open. Below is a before/after comparison between version 1 en version 2. Again, please tell me what you think! I really want to be confident about the layout before I get onto detailing the map.
  2. Viiconov

    Otto (CS:GO, wingman)

    Hi all! I just finished the first version of the layout of my new wingman map, which is my first "proper" defuse map ever for CS:GO. I tried to keep the layout as simple as possible while still being interesting enough to play. I've also used lots of ramps (and even a ladder) to add some depth to the gameplay. Here is a (Metal Gear Solid-style) overview of the map: I haven't got a name for the map yet, for now I just called it Otto. Here is a link to the workshop page, and here is an album with some screenshots. Below is one of those screenshots to show the general stage of development the map is currently in. The reason I'm posting this is because I'd love to hear your feedback! Right now, it hasn't been tested yet with real people, all I know is that the timings are kind of okay... Please do tell me what you think if you decide to download the map. Cheers!
  3. Viiconov

    [HL:DM] Tension

    tension.bsp Half-Life Deathmatch: Source only has two great maps that are in the game by default: Crossfire and Subtransit. They are the only maps I used to play with my friends, and that's why I wanted to make another good map, one that's worth playing (unlike most of the other official maps). The result is called Tension. It has a very basic, almost Counter-Strike-ish layout. It's made up of rooms that connect into other rooms. Most of them give you the option of two other rooms to go to, and the map also has a centre, which connects into five different rooms. As I said, it's very basic. The theme of the map is based on the textures from the CS 1.1 map cs_thunder, made by Chris Auty. Luckily, Half-Life Deathmatch comes with a snowy mountain skybox. I haven't got much more to say about the map, the main reason I'm uploading it here at all is to have a permanent place for it on the internet, but I do hope that some people who still play the game will enjoy this new map.
  4. Viiconov

    WIP in WIP, post your level screenshots!

    I'm working on a demolition map for CS:GO with doors everywhere, which you can use for cover. I know, it's stupid, but hopefully it'll be fun! It's currently called "Alohomora".
  5. Viiconov

    [WIP] de_tension (previously 'de_hail')

    This is what the second bombsite looks like now: This room is inspired by cs_thunder's hostage room. The major difference between that room and this bombsite is the scale: my bombsite is much smaller, and not as high as cs_thunder's hostage room. What's left for me to do now is connect this bombsite with the rest of the map, which includes making the spawn locations.
  6. Viiconov

    [WIP] de_tension (previously 'de_hail')

    Here is a screenshot of the first bombsite: I will probably change a few things about it later, but for now I will shift my focus to the second bombsite.
  7. Viiconov

    [WIP] de_tension (previously 'de_hail')

    It's kind of both. If I tried to make such a theme with "proper" CS:GO graphics, I would need a lot of custom props and textures, so this is much easier to do. But I'm not just doing it like this out of laziness, I'm just much more comfortable with this, and I think that it looks much cooler than anything I could make with CS:GO graphics. Thanks for your reply (That balcony is not accesible, by the way.)
  8. Viiconov

    [WIP] de_tension (previously 'de_hail')

    Visually inspired by 1.6's cs_thunder, this map is set in a snowy mountain base. Above, you can see the middle of de_hail. I'm still working on the layout of the map, but I consider this area to be done. Now I'll move on to one of the bombsites. (I'll post more screenshots when that area is finished.)