Gauss reacted to KingOfCorn in [WIP] de_golden
A quick update!
I'm currently working on alot of changes on the map after doing some serious playtesting.
There is alot of changes and tweaks coming up, the bigger ones shown on the overview below. I'm slowly wrapping up the changes for version 3 of the map and will be releasing some screenshots and updating the workshop when I'm done.
I want to thank everyone involved for the great support, it helps alot!
I'll be back soon!
Some changes coming up not shown below:
Reshaping some structures for a more realistic feel. A huge amount of changes to angles and spots. Reworked the sideroute to B from CT from scratch. General balance changes. Adding a church between CT-spawn and mid. A facelift for the droparea at A. Minor bug and glitch fixes. Rotated the market in A and added cover.
Gauss reacted to rosk in de_Merazo
CT spawn didn't make any sense of how they got there in the first place. A CT teaparty was my first idea but that didn't cut it. So here's the new Counter-Terrorist spawn (which makes sense this time).
T spawn: Now with background buildings!
Here's a bit of background scenery from just outside the B bombsite:
Now here's the overview, missing a few models and roofing but the layout is there
Gauss reacted to Lefty in de_studio
I'm back with a bit of an update. I have been starting to mold the theme and direction of the map to where I want it to go. My top priority is to have a balanced yet still fun map. After a playtest from back in December (thanks to Tophattwaffle) I've made several layout overhauls. Them including getting rid of mid vents, adding a mid connector to B for rotations, Adding a yard in front of B site, redefining Ct's path to mid which also connects to basement and a T path to basement to get to ether B site or CT's mid. I'm going to post some of my progress and I will be adding a new radar shortly.
-I do need to work on lighting a bit more. Everything is a bit too dark right now.
-There are assets I'm using from agency and resort that are just placeholder. I do plan on replacing them with my own.
Gauss reacted to SirK in [WIP] de_splash
Andu and I are working on a defusal map called splash (for now). Its still in its early stages and is desperate for some playtesting and feedback!
Basic idea of the map is mid as central distribution hub from which the whole map is pretty much accessible. There are two things to spice things up a little: Terrorists have no direct access to mid, which makes it harder for them to get into at first glance - but they can rotate between sites unseen - if the CTs dont pay enough attention. The map is set in a waterpark.
Some early screens
Gauss reacted to Luigi4518 in [WIP]de_Horizon
A few more changes, first up T end of A site has been closed in to shorten A sites total area as well as allow a staging area for T's.
B site is now mostly finished with just one or two more changes required in the major geometry of the site.
Below is T end of B site and T entry to B site respectively.
Gauss reacted to Luigi4518 in [WIP]de_Horizon
After tweaking the layout a bit I'm now at the stage where I'm happy with it.
I've added a new way for T's to get to A site and widened the T entry to B side; speaking of B site the area making up the CT entry to both the front and back of site have been expanded a tad to allow for more interesting plays on site. Beyond that, removed collisions on a few props that were causing players to stick and cleared some clutter out of Mid.
Basic timings have been calculated as seen below.
Other than that here's some pictures of the new areas.
That's all for now.
Gauss reacted to Noodle King in Aerospace (Alpha)
Finally got some custom models imported in game! Take a look:
Mid, now with a unique logo sign (seen on the far right) and a new chair model that better fits the theme of an airplane.
The new wing model, as see from the window on A-site.
No custom models here, but it shows some of the theming we're going for.
Gauss reacted to ZeLzStorm in [RELEASED] - Studio
Studio is back again with our every-other week update.
The last two weeks, myself and the team have begun finalising B Site and detailing CT Spawn.
We're all very happy with the work so far as we are using almost 100% custom assets with minimal use of Valve assets.
Images of most recent work:
Finally, feedback is welcome and we love to hear what you all think!
Gauss reacted to jd40 in [WIP] de_biome
Skipped mapcore playtest on the last layout instead we'll be testing this one:
The only changes are on B. I decided to remove the round "heaven" entry into B, as cool as it looked it just wasn't fun. Apart from that I also added some more holding angles and afterplant options for Ts.
Also started with some detailing:
Gauss reacted to rosk in de_Merazo
My new map for the 2017 contest!
This is my new map Merazo, set in the grape vineyards of California (In the United States of America if you didn't know!)
Here are some of the first screenshots from my map, some of the areas are still in development but I think I've got the theme down.
Workshop version coming soon... Soon
Gauss reacted to leplubodeslapin in Mapcore's CS:GO Mapping Contest 2017
Is it ok for Archives ? (the map that used to be cs_opera)
No public release (or any kind of release), still a lot of work to do (a lot of the art has been thrown away).
That would make a great deadline for me to plan everything, a great challenge.
Very nice contest, i'm really impressed with the Guest experts you gathered and the prizes. And no votes from the community, yay \o/.
Looks like the best contest we ever had for now, let's just hope amazing maps will come out of it.
Gauss reacted to Mapcore in Mapcore's CS:GO Mapping Contest 2017
Mapcore is now holding a Counter-Strike: Global Offensive Mapping Contest for original 5v5 bomb defusal maps AND hostage-rescue maps, powered by FACEIT!
Mapcore's Veteran Judges will be joined by CS:GO Guest Experts such as The WarOwl, Moses, Sadokist, DDK, James Bardolph, and Anders Blume!
How to Enter
Post a "Work In Progress" thread in Mapcore’s Official Event Forum!
When you're ready, update your WIP thread with a link to your playable map's Gamebanana.com and/or Steam Workshop page.
Your thread + playable map constitutes your entry to this contest!
Your playable map must be entered by NOVEMBER 30, 2017 at midnight Pacific Standard Time (PST).
FMPONE -- @FMPONE
Puddy -- @puddpuddpudd
TopHattWaffle -- @TopHattWaffle
RZL - @RizzToTheIzzle
Anders Blume -- @OnFireAnders
James Bardolph -- @jamesbardolph
Daniel "DDK" Kapadia -- @followddk
Jason "Moses" O'Toole -- @OnFireMoses
Matthew "Sadokist" Trivett -- @Sadokist
WarOwl -- @TheWarOwl
Mapcore will announce Contest Finalists on DECEMBER 10, 2017
To determine 10 Finalist maps, Mapcore Judges will rate Contest maps according to the following 100 point criteria, with all ratings tallied and given equal weight, and any ties broken by our Guest Experts:
40 points: Fun Factor (how well-designed is the map)
40 points: Visual/Thematic Presentation (how aesthetically sophisticated is the map)
20 points: Overall Polish (bug-free maps; maps with Soundscapes; maps which run smoothly; other determinations relating to quality)
Finalist mappers will then have one month to make changes based on community feedback.
(January 10th deadline to qualify for TOP 4 — submit by 11:59 PM EST)
Top 4 Contest maps and the Grand Prize Winner will be declared in JANUARY, 2018
After one month has passed, Mapcore Judges and Guest Experts will rate every finalist map according to the same 100 point criteria above (Fun Factor, Visual/Thematic Presentation, Overall Polish), with all ratings tallied and given equal weight, and ties broken by Puddy.
Mapcore will then declare the Top 4 Contest maps and our Grand Prize Winner!
Top 4 Contest Maps receive:
Eternal Bragging Rights
A Spotlight on Mapcore for 2 months (linking to each epic WIP thread)
A Monetary Prize ($5,000 for First place; $3,000 for Second place; $1,500 for Third place; $500 for Fourth place)
Map added to FACEIT platform for a time, playable for all users!
**NEW** Special Valve prizes! (CS:GO/Valve merchandise)
Entry into this Contest is free of charge for all. Your entry must be a playable map for the PC version of Counter-Strike: Global Offensive. Remakes (maps of the same name and design of an existing map released for public download), sequels (e.g. de_dust3), and spiritual successors (new name for an old layout) can NOT be entered. Maps that were under creation prior to the announcement of this Contest can be entered, as long as a complete map version (layout and art) has not been released for public download. Map entries must be submitted to the Steam Workshop and/or Gamebanana.com, as well as the Mapcore WIP forum before the deadline. Map authors are free to share their map on any other websites or services they wish, however the map must remain free to download. Multiple map entries are permitted, however each entry will be judged for its own particular quality. Map entries created by teams are permitted, however entrants will have to agree how to split any prizes awarded prior to prize claim and dispatch. Changes or updates to Workshop maps will not be considered after November 30, 2017 (for Top 10) and January 10, 2018 (for Top 4). Do NOT update your Workshop map after the deadline. Mapcore forum rules must be obeyed. All custom textures, models, etc. must be embedded into the map's .bsp file (FREE TUTORIAL AND TOOL). Assets must also comply with Steam Workshop guidelines. Map authors must be able to accept cash payments. Winners of hardware and physical products will be required to provide a valid shipping address. Judges, Experts, and individuals associated with organizing this contest CANNOT enter nor provide material assistance to map entrants. If a Finalist entry is disqualified due to violation of these rules, all applicable winnings will be directed to the next highest-rated map. Void where prohibited.
1. Participant eligibility: This Contest is open to any individual, or teams of individuals, provided they comply with the following:
Participants must not be an Employee or Official Staff Member of the “Organizer” (Mapcore) or “Sponsors” (FACEIT). Participants must not have taken part in the preparation, judging, or official announcement of this Contest. Participants must not be a direct relative, spouse, direct employee, romantic partner or business partner of any of the above. 2. Legal Age: This Contest is open to any individuals who meet the above “participant eligibility” criteria. In the event that a participant who has not reached the legal age in his/her state wins one or more prizes, he/she must provide contact details for the legal guardian who will claim the prize(s).
FACEIT will be providing/sponsoring Prize revenue. Mapcore assumes no responsibility.
THANK YOU to our AMAZING COMMUNITY!
And to our INCREDIBLE Sponsor: