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noobgames

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  • Real Name
    Anthony Faulkner
  • Employer
    Myself
  • Job
    Being useless
  • Location
    'Murica

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  1. I agree with this. Having too many entrances can make it way too complex. Dust2's success and balance is likely due to its simplicity. And also, can we all thank the Prime Minister of Canada for taking time off his busy schedule to help us CS:GO mappers out?
  2. He seems to have too much time on his hands
  3. noobgames

    DE_ORE

    Its looking really good right now! I really like the non traditional layout, but I'm not sure how it'll play out. Have you done a playtest yet?
  4. *Compliments the detailing in map *Says something about how realistic it looks *Says something about how I can't wait for this to be released
  5. noobgames

    Shrine

    Just wanted to say that the overview is kinda confusing, you might want to darken the non playable areas more.
  6. Hmm. You might want to check the timings on this one.
  7. I'm not sure submitting two maps is allowed. I'm going to report this to the judges.. Wait a second...
  8. Friendly advice: when using the 3klikphilip style of making a map, make mid first. Thats the way he recommends it. 2nd of all, don't rely on bots to determine sidedness of a map. They, as a general rule are terrible and are worse than silver 1s. I'll take a look around and give you some specific advice later on. Cheers! EDIT: After running around the map, it is most definitely CT sided. CTs have easy access to good spots, cover, and etc. Terrorists only have one entrance. The windows allow for CTs to reposition, hide, and hold angles easily, and with a good team that uses utility, it is very easy for CTs to dominate.
  9. He said he would start with the A site and construct around it, but yeah, I agree that its incredibly CT sided
  10. Thats some beautiful brushwork you got there. Now lets hope it plays well!
  11. Are those all your custom models?
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