materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading d:\csgomaps\de_station\de_station.vmf
Map revision 34
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (1)
writing d:\csgomaps\de_station\de_station.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (113660 bytes)
Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/trashbin01a.mdl"!
Error! To use model "models/props_interiors/trashcankitchen01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_interiors/trashcankitchen01.mdl"!
Error! To use model "models/props_unique/jukebox01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_unique/jukebox01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1716 texinfos to 757
Reduced 121 texdatas to 99 (4630 bytes to 3822)
Writing d:\csgomaps\de_station\de_station.bsp
7 seconds elapsed
4 threads
reading d:\csgomaps\de_station\de_station.bsp
reading d:\csgomaps\de_station\de_station.prt
600 portalclusters
1755 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 15576 visible clusters (0.00%)
Total clusters visible: 219106
Average clusters visible: 365
Building PAS...
Average clusters audible: 592
visdatasize:89551 compressed from 96000
writing d:\csgomaps\de_station\de_station.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[17 texlights parsed from 'lights.rad']
Loading d:\csgomaps\de_station\de_station.bsp
2252 faces
3 degenerate faces
1269516 square feet [182810352.00 square inches]
127 Displacements
113548 Square Feet [16351050.00 Square Inches]
2249 patches before subdivision
43193 patches after subdivision
55 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2023885, max 366
transfer lists: 15.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(72534, 105257, 88862)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(18731, 28707, 22093)
Build Patch/Sample Hash Table(s).....Done<0.0105 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 318/8192 3816/98304 ( 3.9%)
brushsides 2316/65536 18528/524288 ( 3.5%)
planes 1372/65536 27440/1310720 ( 2.1%)
vertexes 3117/65536 37404/786432 ( 4.8%)
nodes 1285/65536 41120/2097152 ( 2.0%)
texinfos 757/12288 54504/884736 ( 6.2%)
texdata 99/2048 3168/65536 ( 4.8%)
dispinfos 127/0 22352/0 ( 0.0%)
disp_verts 25471/0 509420/0 ( 0.0%)
disp_tris 44288/0 88576/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 209101/0 209101/0 ( 0.0%)
faces 2252/65536 126112/3670016 ( 3.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1122/65536 62832/3670016 ( 1.7%)
facebrushes 253/0 506/0 ( 0.0%)
facebrushlists 2252/0 9008/0 ( 0.0%)
leaves 1287/65536 41184/2097152 ( 2.0%)
leaffaces 2430/65536 4860/131072 ( 3.7%)
leafbrushes 990/65536 1980/131072 ( 1.5%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 14817/512000 59268/2048000 ( 2.9%)
edges 8383/256000 33532/1024000 ( 3.3%)
LDR worldlights 54/8192 5400/819200 ( 0.7%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 143/32768 1430/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2226/65536 4452/131072 ( 3.4%)
cubemapsamples 9/1024 144/16384 ( 0.9%)
overlays 36/1024 12672/360448 ( 3.5%)
LDR lightdata [variable] 2531256/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 89551/16777216 ( 0.5%)
entdata [variable] 31998/393216 ( 8.1%)
LDR ambient table 1287/65536 5148/262144 ( 2.0%)
HDR ambient table 1287/65536 5148/262144 ( 2.0%)
LDR leaf ambient 6248/65536 174944/1835008 ( 9.5%)
HDR leaf ambient 1287/65536 36036/1835008 ( 2.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/81484 ( 0.0%)
pakfile [variable] 14433608/0 ( 0.0%)
physics [variable] 113660/4194304 ( 2.7%)
physics terrain [variable] 22470/1048576 ( 2.1%)
Level flags = 3d
Total triangle count: 5825
Writing d:\csgomaps\de_station\de_station.bsp
7 minutes, 27 seconds elapsed
Is this what you wanted? I found it with the actual map file itself. Sorry, this is my first map and I'm new to this.